C2C SVN Changelog

SVN-11104
v40.0.1170 - 2020-01-13

Bug Fixes :sniper::rotfl:

AI: over training of certain unit types -- billw2012
All Changes

Merge pull request [#378](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/378) from caveman2cosmos/master -- raxo2222
Hidden terreain/feature/resource changing improvements, and fixed some text/graphical issues relaed to improvements -- raxo2222
added missing picture for Ikhanda wonder -- drd-avel
Great wonders for letters"i,J,K,L" - all pictures done! -- drd-avel
Merge pull request [#375](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/375) from MattOttawa/UnusedXmlGlobalDefines -- billw2012
Removed <bGraphicalOnly> tag (hides entry from pedia. Removed empty lines in xml info files. -- raxo2222
AI: over training of certain unit types -- billw2012
fix Shrimp icon (was same as murex), some minor tweaks -- drd-avel
Removed 3 unused global defines -- Matt
 
SVN-11105
v40.0.1185 - 2020-01-15

Bug Fixes :sniper::rotfl:

Great General XP overflow -- billw2012
All Changes

Merge pull request [#384](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/384) from caveman2cosmos/master -- raxo2222
Reduced a double tab to single on newline in some pedia text -- Toffer
Reduced cnstr. sound volume of Divine monument -- Toffer
Made sure, that build actions have unique ingame names. -- raxo2222
fix: Great General XP overflow -- billw2012
Add range iterator for map areas -- billw2012
Merge branch 'master' of https://github.com/caveman2cosmos/Caveman2Cosmos -- drd-avel
Great wonders for letters"M,N" - all pictures done! -- drd-avel
Added back something deleted by accident -- raxo2222
Removed "Hide Obsolete Workers Option" - was not compatible with mod (needlessly hiding worker actions). -- raxo2222
 
SVN-11106
v40.0.1192 - 2020-01-17

All Changes

Merge pull request [#388](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/388) from caveman2cosmos/master -- raxo2222
Fixed a benign py error that was annoying. -- Toffer
Some unit and promo text xml restructure -- Toffer
Renamed invisibility "Sight" to "Spot". -- Toffer
 
SVN-11107
v40.0.1208 - 2020-01-19

Bug Fixes :sniper::rotfl:

Commerce Icons: reverted last change to it, as one icon was missing. -- raxo2222
Religious Techs: Global techs are now knocked out of research queue, if someone else researches them first. -- raxo2222
All Changes

Merge pull request [#395](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/395) from caveman2cosmos/master -- raxo2222
Commerce Icons: reverted last change to it, as one icon was missing. -- raxo2222
Religious Techs: Global techs are now knocked out of research queue, if someone else researches them first. -- raxo2222
New "Bamboo Mk. II" model; 11done, 4 more to go. -- Toffer
 
SVN-11108
v40.0.1220 - 2020-01-21

Bug Fixes :sniper::rotfl:

Resources: Resources and their producers don't obsolete now, instead producers lose value. Added Ski factory (resource was unproducable for decade) -- raxo2222
All Changes

Merge pull request [#400](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/400) from caveman2cosmos/master -- raxo2222
Resources: Resources and their producers don't obsolete now, instead producers lose value. Added Ski factory (resource was unproducable for decade) -- raxo2222
Shrunk Tailor Shop -- raxo2222
 
11109
v40.0.1235

  • Forest dynamically grow from young to regular to ancient as well as burn down each game turn.
    • no pop-up or messages are given, this just happen.
  • The worker builds related to planting forests were fixed up so they actually work.
  • Volume reduction on some loud sounds, build festival and spread kemetism.
  • Fixed an error in CvPlayerAI::AI_isAreaAlone(
You should copied changelog from appveyor:

SVN-11109
v40.0.1235 - 2020-01-24

All Changes
Merge branch 'master' into release -- Toffer
Changed Wiki to Pedia and a few tweaks for the plant forest improvement pedia page. -- Toffer
Clean up of commented code from the last branch merged. -- Toffer
Merge branch 'forestBuildAging' -- Toffer
Fixed some issues, all branch features are tested and work. -- Toffer
Volume reduction on some loud sounds, build festival and spread kemetism. -- Toffer
Fixed an error in CvPlayerAI::AI_isAreaAlone( -- Toffer
Fixing Autocorrect server start script -- billw2012
Added a forgotten tag in IMPROVEMENT_GROW_FOREST -- Toffer
Test related to appveyor -- Toffer
initial commit -- Toffer
 
SVN-11110
v40.0.1242 - 2020-01-27

All Changes

Merge pull request [#403](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/403) from caveman2cosmos/master -- raxo2222
fix(Crash/Error): Fixed issue with broken space improvement graphic. Also fixed issue with wrong mission reward. -- raxo2222
Replaced misplaced TXT_KEY tag with TBD entry -- raxo2222
Replaced 'ē' with 'e' in two city names as the former char was not supported. -- Toffer
Extended FPK/DLL build timeout to 30 minutes -- raxo2222
Removed an unused text xml entry. -- Toffer
 
SVN-11111
v40.0.1267 - 2020-01-31

Fix

Defenders kicked out of your own cities when declaring war due to a criminal of the enemy sitting in said city. -- Toffer
All Changes

Merge branch 'master' into release -- Toffer
New "Bamboo Mk. II" model; 12 done, 3 more to go. -- Toffer
Skis factory icon fix -- drd-avel
Fix: Defenders kicked out of your own cities when declaring war due to a criminal of the enemy sitting in said city. -- Toffer
ALL great wonder pics DONE!!! plus some icon tweaks -- drd-avel
 
SVN-11112
v40.0.1289 - 2020-02-02

Bug Fixes :sniper::rotfl:

AI: defenders withdraw to more sensible plot -- billw2012
Crash: auto upgrade causing crash on exe callback -- billw2012
Fix

late game int overflow for national building maintenance costs. -- Toffer
new forest growing on invalid improvements, e.g farm. Tweaked forest lifecycle frequency scaling. -- Toffer
Ship unable to enter friendly city where a visible enemy criminal unit is. -- Toffer
All Changes

Merge pull request [#419](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/419) from caveman2cosmos/master -- raxo2222
Crash: auto upgrade causing crash on exe callback -- billw2012
Fix: late game int overflow for national building maintenance costs. -- Toffer
AI: defenders withdraw to more sensible plot -- billw2012
Tweaked financial advisor maintenance expense tooltip text. Improved city maintenance code. -- Toffer
Changed duplicate to correct one (affected financial advisor). -- raxo2222
Fix: new forest growing on invalid improvements, e.g farm. Tweaked forest lifecycle frequency scaling. -- Toffer
apparently one changed_txt_key entry was used.... -- raxo2222
Removed "changed" prefix from txt key entries - they were unused -- raxo2222
Removed TXT_KEY duplicates -- raxo2222
Adding script for sorting Text XMLs, sorted Bonus_CIV4GameText.xml already -- billw2012
Fix: Ship unable to enter friendly city where a visible enemy criminal unit is. -- Toffer
Minor improvements of icons -- drd-avel
 
SVN-11113
v40.0.1315 - 2020-02-07

FIx

Wrong civic req buttons in unit pedia. -- Toffer
Fix

[#354](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/354) -- Toffer
show only unlimited filter buttons in city unit tab yellow glow when off. -- Toffer
All Changes

Merge branch 'master' into release -- Toffer
Merge pull request [#421](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/421) from caveman2cosmos/manySmalChanges -- Kristoffer
Fix: [#354](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/354) -- Toffer
Cleaned up some stuff that can't be left around after raxo's last commit. -- Toffer
Removed unused tags and some fluff from info files -- raxo2222
Removed underscore in Caral_Supe culture name. -- Toffer
Improved new game starting unit code, one city challenge now apply to AI too, redefined the xp values set for units in xml, added Neanderthal Tribal Guardian unit, removed a dead handicap tag, misc clean up. -- Toffer
Minor text bonus xml tweak related to the fur-beaver distinction. -- Toffer
Changed tin icon, enhanced many others -- drd-avel
Fix: show only unlimited filter buttons in city unit tab yellow glow when off. -- Toffer
FIx: Wrong civic req buttons in unit pedia. -- Toffer
Added neanderthal thief, rouge, exile, tribe, tribal guardian icons -- drd-avel
Added neanderthal Slinger, Healer, Watcher and Enforcer units. Removed Neanderthal outrigger. -- Toffer
Dye Factory now can make synthetic dye - Chemical Plant as requirement alternative -- raxo2222
Added neanderthal_enforcer & neanderthal_watcher icons -- drd-avel
Added neanderthal_slinger & neanderthal_healer icons -- drd-avel
Units can now upgrade into their neanderthal counterpart. -- Toffer
Forgot to search the modules for the Dead tags I removed. -- Toffer
Forgot to remove the button art for neanderthal worker, unit removed in last commit. -- Toffer
Some neanderthal units did not have their counterparts trait productio bonus. Cleaned up some unused stuff that only served to confuse. -- Toffer
 
SVN-11114
v40.1.1351 - 2020-02-11

Bug Fixes :sniper::rotfl:

Worldviews: Ability to remove Human Sacrifice was missing -- raxo2222
Fix

Grain gatherer imp buildable on invalid plots. -- Toffer
All Changes

v40.1 -- billw2012
Update README.md -- billw2012
Merge pull request [#429](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/429) from caveman2cosmos/master -- raxo2222
Added new era descriptions (by Sword Of Geddon). -- raxo2222
Release v40.1 [FPKCLEAN] -- billw2012
Update minor build number in appveyor -- billw2012
Merge branch 'master' into release -- Toffer
Improved different icons -- drd-avel
All Worker Builds now lead to improvement pages. -- raxo2222
Added some Martian/Lunar improvement build actions to earliest workers, as later workers were unlocked after improvements were unlocked. -- raxo2222
Some revamp of the world map-script. -- Toffer
Space feature requirement cleanup. Added power to Titan zone as it doesn't have its own mega-powerplant. -- raxo2222
Cleaned up map category/terrain requirement incosistences/redundancies -- raxo2222
Tweaked space content -- raxo2222
Supply Ship unit action (one changing it to bulldozer) now has bulldozer icon - was neanderthal. -- raxo2222
Fixed a special case, though benign, python error. -- Toffer
Fixed unscaled text size in "capture military captive" messages. -- Toffer
Buildings (except cultural ones), that required (ancient) forest can now use ancient (regular) forest. -- raxo2222
Worldviews: Ability to remove Human Sacrifice was missing -- raxo2222
Fix: Grain gatherer imp buildable on invalid plots. -- Toffer
 
v40-1.jpg


Caveman2Cosmos v40.1 is released!

Download Now!


Mostly graphic improvements and fixes with no noteworthy rule changes or new content additions. Just a better game.

The big changes to come are still in the kitchen ;)
 
Someone forgot to include actual SVN changelog:

SVN 11115
v40.1 final -- cleaned up
This one was repackaging FPKs.

This version denotes V40.1
 
Last edited:
SVN-11116
v40.1.1368 - 2020-02-13

CvPlot

Fixed bug with ships not being able to enter friendly city containing a visible enemy criminal unit CvUnit: refactoring done while looking for the root of the bug. -- Toffer
All Changes

Merge pull request [#433](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/433) from caveman2cosmos/master -- raxo2222
Fix scenario crash. -- Toffer
Fixed revolution happening in Barbarian cities, which ended up in lots of error messages. -- Toffer
Removed GAMEOPTION_BARBARIAN_GENERALS from scenarios, as this option is now hidden and disabled. -- raxo2222
Merge branch 'resourceDepletionDisc' -- Toffer
Merge branch 'smallOptimization' -- Toffer
Merge branch 'iCivicPercentAnger' -- Toffer
Merge branch 'MAX_CIV_reduction' -- Toffer
Merge pull request [#423](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/423) from caveman2cosmos/barbTweaksV2 -- Kristoffer
Removed some stuff that raxo removed in the BarbarianCleanup branch. -- Toffer
Reworked NPC native culture and trait. Stopped Civics from affecting NPC's as they keep the initial civics the entire game. -- Toffer
Stronger variable value integrity check added, reduced XP great commanders get per battle from 1 to 0.6. -- Toffer
Fixed a merge mistake. -- Toffer
BarbTweaks Reboot -- Toffer
XP limit for barbarians applies to hunter units against any military units except for trained dogs/felines. -- Toffer
Continuation of last commit -- Toffer
Tweaked xp limit rules for NPC kills -- Toffer
Mainly tweaks to barbarians, see commit description. -- Toffer
CvPlot: Fixed bug with ships not being able to enter friendly city containing a visible enemy criminal unit CvUnit: refactoring done while looking for the root of the bug. -- Toffer
added CvUnit::canCoexistAlwaysOnPlot(...) and optimized CvUnit::verifyStackValid(), and made it possible for criminals with "blend into city"+paradrop ability to drop into an enemy city. -- Toffer
Removed some unused widgets and text parsing. -- Toffer
Implemented wide tooltip help for city happiness. -- Toffer
Fixed inconsistency -- Toffer
Better CvGameTextMgr::setAngerHelp(...) code. Changed what the civic tag iCivicPercentAnger means. -- Toffer
Clean up; MAX_CIV_PLAYERS is no longer exposed to python. -- Toffer
Cleaned out all references to MAX_CIV_TEAMS which were unused and now removed. -- Toffer
Replaced 2 wrongly used MAX_PLAYER with MAX_PC_PLAYER in py. Some code cleanup too. -- Toffer
Only cosmetic code changes in revolution.py -- Toffer
Removed all usage of MAX_CIV_X from python and dll; and improved some bad rev code. -- Toffer
A little cleanup of unused stuff -- Toffer
Rationalized bonus disc/depletion code for improvements -- Toffer
 
SVN-11117
v40.1.1389 - 2020-02-14

All Changes
Merge pull request [#436](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/436) from caveman2cosmos/master -- raxo2222
Merge branch 'granular_callback_controller' -- Toffer
Fixed barbs city spawning with "No Barbarians" option. -- Toffer
Some neanderthal unit corrections. -- Toffer
One entry was removed -- raxo2222
Merge branch 'pr/435' -- raxo2222
French Translation - Pass 2 (merged with last master branch) -- Calvitix
Merge branch 'religFoundTechTweaks' -- Toffer
Great farmer can place bonuses on any plot without a bonus. As per SO and DH's request. e.g. Papaya on permafrost terrain. -- Toffer
Fixed reverts in French translation merge -- raxo2222
Merge pull request [#432](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/432) from Calvitix/master -- raxo2222
Merge branch 'master' into master -- Calvitix
French Translation - Rollback -- Calvitix
French Translation - Add / Update <French> Tags -- Calvitix
Add French Translation -- Calvitix
deleted xml file -- Matt
Removed granular callback controller. -- Matt
Tweaks to Limited Religion and global techs -- Toffer
 
Last edited:
SVN-11118
v40.1.1448 - 2020-02-18

All Changes

Merge branch 'master' into release -- Toffer
Merge pull request [#442](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/442) from MattOttawa/INLINE -- Kristoffer
added inline -- Matt
removed INLINE -- Matt
Even more mapscript cleanup. -- Toffer
A bit more mapscript cleanup. -- Toffer
Minor cleanup in misc mapscripts. -- Toffer
Changed tech name Wheels to The Wheel -- raxo2222
Merge pull request [#11](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/11) from caveman2cosmos/master -- MattOttawa
Some scenarios had mistakenly placed routes -- raxo2222
Merge pull request [#438](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/438) from Calvitix/master -- raxo2222
Merge pull request [#410](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/410) from MattOttawa/remapped_class -- billw2012
Merge pull request [#441](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/441) from MattOttawa/clear_vectors -- billw2012
Merge pull request [#424](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/424) from MattOttawa/SAFE_DELETE_ARRAY2 -- billw2012
Merge pull request [#358](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/358) from MattOttawa/MOD_GWARM -- billw2012
Merge pull request [#427](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/427) from MattOttawa/CvPlayer_algo -- billw2012
Merge pull request [#406](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/406) from MattOttawa/const -- billw2012
Merge branch 'master' into SAFE_DELETE_ARRAY2 -- MattOttawa
removed clear vector calls from CvUnit::~CvUnit() -- Matt
fix -- Matt
French Translation : Technologies -- Calvitix
CvInfos const -- Matt
fix merge -- Matt
Merge branch 'master' into const -- Matt
Similar to last commit, a continuation. -- Toffer
Merge pull request [#10](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/10) from caveman2cosmos/master -- MattOttawa
Preliminary code work, nothing noticeable changed in-game. -- Toffer
Added missing culture unitcombat and removed unnecessary "_" -- raxo2222
Merge pull request [#425](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/425) from MattOttawa/PythonModulesInfo -- Kristoffer
Removed commented out code. -- Matt
Merge branch 'master' into const -- Matt
removed filter -- Matt
CvPlayer algo -- Matt
implamented in more places. -- Matt
loose ends I missed when removing CvPythonModulesInfo. -- Matt
SAFE_DELETE_ARRAY2 Simple function I made to reduce overall code. -- Matt
Merge pull request [#9](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/9) from caveman2cosmos/master -- MattOttawa
Added REMAPPED_CLASS_TYPE for yields, commerce and domains. -- Matt
Merge branch 'master' into const -- Matt
more const -- Matt
more const -- Matt
more const -- Matt
Merge branch 'master' into const -- Matt
more -- Matt
Merge branch 'master' into MOD_GWARM -- MattOttawa
const -- Matt
 
SVN-11119
v40.1.1457 - 2020-02-18

All Changes

Merge branch 'master' into release -- Toffer
Reestablished rule: "developing leader"+"Start with no positive traits" also means "start with no negative traits" -- Toffer
 
SVN-11120
v40.1.1543 - 2020-02-25

Fix
Free traits from buildings (e.g. ancient way) was not applied correctly. -- Toffer
All Changes
Fix: Free traits from buildings (e.g. ancient way) was not applied correctly. -- Toffer
 
Last edited:
SVN-11121
v40.1.1578 - 2020-02-28

All Changes
Fixed some issues with military advisor when using viewport or debug mode. -- Toffer

SVN-11122
v40.1.1579 - 2020-02-28

All Changes
Fixed tech tree undeclared variable error when in python debug mode -- Toffer

Toffer, you can post direct copypastes from appveyor in spoilers.
 
Last edited:
SVN-11123
v40.1.1588 - 2020-02-28


All Changes
Merge pull request [#454](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/454) from caveman2cosmos/MountainMineFix -- raxo2222
Added new Early Mountain Mine improvement (Mining->Mountaineering) -- raxo2222
Early Quarry now can be upgraded to mountain mines as those can be placed on peaks. -- raxo2222
Improvements: Two improvements somehow couldn't be built on peak. -- raxo2222
 
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