C2C SVN Changelog

SVN-11339
v41.2.4792 - 2021-06-12

All Changes

Merge branch 'master' into release -- Toffer
Minor tweaks and safety code. -- Toffer
fixed dll error when creating "alt" tooltip for units -- Toffer
Fixed mouse unresponsive bug from city screen interface code. -- Toffer
switched a loop for unit build types to foreach_ ([#1026](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1026)) -- MattOttawa
Fix hill issue in improvement pedia -- raxo2222
Features with bNoImp can now have exceptions if improvement has the feature as featureMakesValid. -- Toffer
Cleared up building overrides - they seem to stack in pedia -- raxo2222
If unit start with free promotion that adds anew build type capability to the unit, that new build type will be listed in the units pedia page among its normal build capabilities. -- Toffer
Added a build list for worker unit pedia pages. -- Toffer
Fixed pedia assert for units when browsing pedia from Main menu before playing any game. Fix changed function slightly. -- Toffer
Civics now simply say that they sped up or slow down improvement growth -- raxo2222
Fixed typo in pedia -- raxo2222
Removed duplicate promo and unitCombat tag, misc cleanup. -- Toffer
Exported some content from CvUnit to the Worker unit-component. -- Toffer
Minor addition to the "worker" unit-component -- Toffer
Tweked constructor and init of "commander unit-comp." -- Toffer
Small addition to the basic setup of "worker" unit-component. -- Toffer
Basic setup for new "Worker" unit-component -- Toffer
Switched unitinfo build list from array to vector -- Toffer
 
SVN-11340
v41.2.4795 - 2021-06-12

All Changes

Merge branch 'master' into release -- Toffer
Fixed python bug for pedia and WB. -- Toffer
Added back core tech to buildable stories/storys, so they aren't greyed out in city screen at game start -- raxo2222
 
SVN-11341
v41.2.4799 - 2021-06-13

All Changes

Merge branch 'master' into release -- Toffer
Semi-reverted change that caused CTD; the change wasn't bugged, it only revealed a bigger bug. -- Toffer
 
SVN-11342
v41.2.4810 - 2021-06-13

All Changes

Merge pull request [#1030](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1030) from caveman2cosmos/master -- raxo2222
Tweaks to Cannibalism and Slavery WW -- raxo2222
This one is given in special way related to its wonder -- raxo2222
Buildings given on continent also now mention what building gave them -- raxo2222
Buildings, given for free now mention what buildings give them. -- raxo2222
Merge pull request [#1029](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1029) from dsmabell/master -- dsmabell
feat(Language) -- Marco Bellmann
Merge pull request [#25](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/25) from caveman2cosmos/master -- dsmabell
 
SVN-11343
v41.2.4855 - 2021-06-17

All Changes

Merge branch 'master' into release -- Toffer
Fixed upgrade impr bug that stopped early mountain mine from being allowed to upgrade to mountain mine. -- Toffer
Re-encoded bark working tech quote audio. -- Toffer
added vs project file for python ([#1034](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1034)) -- MattOttawa
Fixed python error in mapscript -- raxo2222
fixed python error ([#1032](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1032)) -- MattOttawa
Removed unused variables in python -- raxo2222
Minor typo -- raxo2222
Cleaned up more python stuff. -- Toffer
Some python cleanup. -- Toffer
Merge pull request [#1031](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1031) from MattOttawa/EventArgs_return_this -- Kristoffer
deleted 3 global defines that turn off python calls we use -- MattOttawa
Sorted some weird stuff out. -- Toffer
Removed iOccupationTurnsPopulationPercent tag from GameSpeedInfo -- Toffer
Removed iVictoryDelayPercent tag from GameSpeedInfo -- Toffer
Removed iHurryConscriptAngerPercent tag from GameSpeedInfo -- Toffer
Removed iGoldenAgePercent tag from gamespeedInfo. -- Toffer
Removed iAnarchyPercent tag from gamespeedInfo. -- Toffer
Removed unused GS tag that had nothing to do with GS (GameSpeed) -- Toffer
Added a generic gamespeed percent tag. -- Toffer
Fixed mistake and added a couple more map gen loading screen refresh calls to exe. -- Toffer
Removed all traces of the difficulty affecting starting location feature. -- Toffer
Disabled the handicap impact on starting location. -- Toffer
Cleaned up some unused code, minor tweaks here and there as well. -- Toffer
Cleaned up some old leftovers. -- Toffer
Spy units can no longer explore new lands. -- Toffer
const ([#1028](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1028)) -- MattOttawa
Minor oversight cleaned up. -- Toffer
Moved another variable over to "Worker" Unit-component. -- Toffer
Make little sense to disallow defenseless units with 1 MP and poor veil from exploring map. -- Toffer
Removed unused gamespeed tag. -- Toffer
Fixed issue with AI disbanding units trying to pick the best buildup promo for them while their deletion code is run. -- Toffer
 
SVN-11344
v41.2.4866 - 2021-06-18

All Changes

Merge pull request [#1037](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1037) from caveman2cosmos/master -- raxo2222
Fixed typo, that broke corporation tooltip -- raxo2222
OOS logger called a function that doesn't exist. -- Toffer
Missed one CommerceChangeDoubleTimes -- raxo2222
Only wonders should have CommerceChangeDoubleTimes -- raxo2222
Removed some dumb code from CvPlayerAI::AI_foundValue and misc refactoring. -- Toffer
 
SVN-11345
v41.2.4913 - 2021-06-25

All Changes
Merge branch 'master' into release -- Toffer
Solved a turn 0 OOS issue. https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1043
Renamed a MP specific logging function. -- Toffer
switched array to IDValueMap ([#1040](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1040)) -- MattOttawa
switched an array to IDValueMap ([#1039](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1039)) -- MattOttawa
Moved obsoletion of two buildings to later tech -- raxo2222
Pepper's Megafactories now replace most of earlier resource producers -- raxo2222
Reorganized TXT files to mimic structure of modules -- raxo2222
Reorganized modules, stuff that doesn't work at all is in WIP modules -- raxo2222
switched an array to an IDValueMap ([#1038](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1038)) -- MattOttawa
Upgraded religion pages in pedia to the new PPIO standard. -- Toffer
Some cleanup and polish work. -- Toffer
Automatically convert python int to enum ([#1033](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1033)) -- MattOttawa
Space improvements that upgrade now obsolete on tech requirement of last upgrade -- raxo2222
Removed iTraitGainPercent tag from GameSpeedInfo. -- Toffer
transferred a map variable from CvUnit to "worker" unit-component -- Toffer
Transfered a vector from CvUnit to "worker" unit-component. -- Toffer
Minor redaction to commit for victory delay. -- Toffer
Minor tweak to civilization specific building setup -- Toffer
Fixed weirdness in victory delay project modifier logic that triggered assert. -- Toffer
Moved obsoletion of Elder Council to Classical Lifestyle so it doesn't coincidence with myth culture switchover -- raxo2222
Removed CommerceChangeOriginalOwners from places, where it did nothing -- raxo2222
 
Last edited:
SVN-11346
v41.2.4924 - 2021-06-27

All Changes

Merge pull request [#1046](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1046) from caveman2cosmos/master -- raxo2222
Fixed xml mistake, that broke "hide replaced buildings" -- raxo2222
Tweaked great general thresholds a bit. -- Toffer
Removed iGreatPeoplePercent from GameSpeedInfo. -- Toffer
Removed iResearchPercent from GameSpeedInfo. -- Toffer
switched array to IDValueMap ([#1042](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1042)) -- MattOttawa
Removed iGrowthPercent from GameSpeedInfo; + misc cleanup. -- Toffer
 
SVN-11347
v41.2.4972 - 2021-07-01

All Changes

Merge pull request [#1052](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1052) from caveman2cosmos/master -- raxo2222
Revert optimization, that broke "Needed to build anywhere in empire" pedia text -- raxo2222
did what py lint wants ([#1051](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1051)) -- MattOttawa
reverted broken change and fixed a map script error ([#1050](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1050)) -- MattOttawa
Removed hurry modifier from buildings, that can't be hurried -- raxo2222
add line I forgot to make python int work for property types ([#1049](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1049)) -- MattOttawa
Removed mentions of suipply ship from colonization guide -- raxo2222
Removed supply ships, now their buildings are now buildable at low cost on Moon. -- raxo2222
Weakened Gamespeed scaling of the great general threshold value. -- Toffer
Fixed various replacement issues and redundacies -- raxo2222
Changed two resource replacements -- raxo2222
Unpack <ExtraFreeBonuses> tag after sorting -- raxo2222
Sort alphabetically extra free bonuses -- raxo2222
removed stray tag from building -- raxo2222
Most of manufactured resources now have megacorp as one of their producers -- raxo2222
Resources, that are produced by wonders now are in Unique bonus category -- raxo2222
Fixed merge conflict -- raxo2222
deleted duplicate CvProperties funcs made for python ([#1048](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1048)) -- MattOttawa
switched int to enum ([#1047](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1047)) -- MattOttawa
Removed two do nothing tags from build infos -- raxo2222
Cleaned up unused, and malfunctioning, python code for the immigrant unit. -- Toffer
Fixed assert due to calling a non-existing python function from dll. -- Toffer
Minor python code change. -- Toffer
Fixed some issues with recalculate modifiers. -- Toffer
Replaced unsupported symbol ``` in game text with `'` -- Toffer
Simplified implementation of GAMEOPTION_UPSCALED_BUILDING_AND_UNIT_COSTS -- Toffer
switch default for max units/buildings from -1 to 0 to fix FAssert ([#1044](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1044)) -- MattOttawa
Removed iBarbPercent from GameSpeedInfos -- Toffer
Removed iUnitTradePercent from GameSpeedInfos -- Toffer
Removed iUnitGreatWorkPercent from GameSpeedInfo -- Toffer
Removed iUnitDiscoverPercent from GameSpeedInfo -- Toffer
Commit, added some safety code to stop a specific XML error from crashing the game. -- Toffer
 
SVN-11348
v41.2.4992 - 2021-07-02

All Changes

Merge pull request [#1056](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1056) from caveman2cosmos/master -- raxo2222
revert thing, that caused Ancestral Band to be buildable ([#1055](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1055)) -- MattOttawa
Megawormholes already requires Intergalactic Empire -- raxo2222
Fixed all issues with building requirements of buildings -- raxo2222
merged CvMainPropertySolver and CvPropertySolver ([#1054](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1054)) -- MattOttawa
Icons for new buildings - GATHERER_LUMBER and NANOTECH_COMPLEX -- drd-avel
deleted a parameter ([#1053](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1053)) -- MattOttawa
All buildings that required forest, also now require young, ancient and burnt variants of forest as alternatives. -- raxo2222
Carrion Gatherer now provides bone along with carcass -- raxo2222
Ban NPCs from announcing, that they got tech with free reward -- raxo2222
Svalbard Seed Vault now provides all plants. Also now it requires fridges instead of fridge factory in empire. -- raxo2222
Added Lumber Gatherer - inland version of Driftwood Gatherer -- raxo2222
 
SVN-11349
v41.2.4996 - 2021-07-02

All Changes

Merge branch 'master' into release -- Toffer
Fixed value not being reset on recalc setup phase as it should. -- Toffer
 
SVN-11350
v41.2.5003 - 2021-07-03

All Changes

Merge branch 'master' into release -- Toffer
Reallowed spies to explore map, increased their upkeep cost instead, perhaps too much, but time will tell. -- Toffer
 
SVN-11351
v41.2.5115 - 2021-07-10

All Changes

Merge pull request [#1068](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1068) from caveman2cosmos/master -- raxo2222
Buildings that replace shouldn't obsolete earlier than replaced buildings -- raxo2222
Merge pull request [#1067](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1067) from caveman2cosmos/ObsoletionReplacementReview -- raxo2222
nitpick -- raxo2222
Added back tech commerce changesa -- raxo2222
Crumbs -- raxo2222
Now buildings should be buildable until their obsoletion -- raxo2222
Finetuned finder of building requirement replacements -- raxo2222
Added more potential replacements to building requirements -- raxo2222
Refactored some CvTraitInfo functions -- Toffer
City yield tooltips now properly separates the yield that comes from specialist from other yield sources. -- Toffer
Cleanup, last commit msg was slightly incorrect, the value that was added twice was always zero, so didn't cause any bug other than being nonsense code. -- Toffer
Fixed minor bug in total work rate value, was bigger than what it was supposed to be as the same source value got added twice in the total calculation.. -- Toffer
Detect what building requirements get replaced before building itself obsoletes -- raxo2222
Removed `TerrainWorkRateModifierChangeTypes` unit tag, was a duplicate of the `TerrainWorks` unit tag. -- Toffer
Removed `FeatureWorkRateModifierChangeTypes` unit tag, was a duplicate of the `FeatureWorks` unit tag. -- Toffer
Checked building requirements, that don't have tech unlock -- raxo2222
Exclude Natural Wonders from earliest manufacturer search -- raxo2222
Unbuildable free buildings should obsolete together with building, and buildable ones - not later than building itself -- raxo2222
Trim trailing whitespace -- raxo2222
Detect when buildings and their free buildings obsolete -- raxo2222
typos -- raxo2222
Final pass -- raxo2222
Second pass of obsoletion/replacement fixes -- raxo2222
Obsoletion of base should happen >5 grids after replacement unlock, also adjusted prereqs obsoleting before building itself -- raxo2222
Refactoring -- raxo2222
added brackets to print in one spot ([#1064](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1064)) -- MattOttawa
Buildings and units now show GOM tech requirements, and Techs now show what GOM requiring buildings/units they unlock -- raxo2222
Units and buildings now show GOM building requirements as icons on pedia page -- raxo2222
Added GOM Building requirement display in pedia -- raxo2222
Building pedia page is now much faster -- raxo2222
Vastly optimized building requirement obsoletion checker -- raxo2222
Vastly optimized building requirement finder -- raxo2222
nitpick -- raxo2222
Expanded Building requirement checker and added Unit building requirement checker. No issues detected. -- raxo2222
Bonus requirement checkers now will write down bonus tech locations and building tech location -- raxo2222
Fixed issues with unit GOM bonus requirements -- raxo2222
Added GOM requirement checker to bonus requirements, found couple of issues -- raxo2222
Merge pull request [#1065](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1065) from MattOttawa/GOM2 -- raxo2222
Removed warning - there should be another way of checking if something went wrong -- raxo2222
Removed assert -- raxo2222
Switched GOM finders to use more general function. Detects asserts -- raxo2222
Merge branch 'master' into pr/1065 -- raxo2222
modified python GOM func -- MattOttawa
Added GOM Bonus requirement detector to Bonus pedia, needs more tweaks -- raxo2222
Added support for GOM AND/OR requirements in max xgrid tech requirement finder in units and building infos -- raxo2222
Those are within class -- raxo2222
Added GOM OR reader in code -- raxo2222
Added more GOM requirement readers to python, those requirements require techs. -- raxo2222
Expanded GOM-PY interface to cover units, OR type requirements, and buildings/techs -- raxo2222
Exposed some BoolExpr code to python ([#1063](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1063)) -- MattOttawa
switched logs back to bts path ([#1060](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1060)) -- MattOttawa
Added tech location ID for debug -- raxo2222
typo -- raxo2222
Added building religion requirement checker. No issues detected -- raxo2222
nitpick refactor -- Toffer
Some text tweaks for debug screen test code log. -- Toffer
Optimized testCode performance in debug screen. -- Toffer
Merge pull request [#1061](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1061) from MattOttawa/Timesort2 -- raxo2222
Merge branch 'master' into pr/1061 -- raxo2222
Removed trailing space -- raxo2222
Removed whitespace from external files too -- raxo2222
Removed trailing whitespace from python, xml, code and thm files -- raxo2222
switched some readpass2 to delayed resolution ([#1062](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1062)) -- MattOttawa
Revert "pylinter was complaining about script file" -- raxo2222
pylinter was complaining about script file -- raxo2222
Split function in two as it was doing two separate things at once -- raxo2222
Further tweaks -- raxo2222
tweaks -- MattOttawa
Added bunch of debug functions from Timesort -- raxo2222
Finished the first tab of the debug screen, reorganized some files. -- Toffer
Added redudancy searcher to XMLTools folder -- raxo2222
Autonomous Vechicles require Fuel Cells indirectly -- raxo2222
Bunch of useful PY-CPP interface lines -- raxo2222
switched CyUnit::isNone() ([#974](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/974)) -- MattOttawa
Some refactoring and tweak to the bare map toggle function code (Ctrl+B). -- Toffer
Refactored CvUnit::airBomb(int iX, int iY) -- Toffer
deleted CvTutorialInfo ([#1059](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1059)) -- MattOttawa
Added all 12 Astrological influence wonders arts -- drd-avel
Added pic for NATIONAL_LIBRARY_SERVICE -- drd-avel
Replaced picture for Edisons workshop wonder -- drd-avel
Moved score list display toggle code from dll to python. -- Toffer
Improved BUG option button texture, added new button for debug screen, nothing happens when you click it yet. -- Toffer
added params to city plot iter ([#925](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/925)) -- MattOttawa
deleted unused quest info ([#1058](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1058)) -- MattOttawa
Purged unused M.A.D. feature; messy implementation; if we want something similar in the future we're better off reimplementing it from scratch. -- Toffer
Fixed typo in art style definition -- raxo2222
Merge branch 'maintenanceNegModMathChange' -- Toffer
Changed how negative maintenance modifiers impact the cost, -100% no longer means zero maintenance, it means half maintenance, similarly to how +100 means double maintenance. -- Toffer
 
SVN-11352
v41.2.5122 - 2021-07-11

All Changes
Merge branch 'master' into release -- Toffer
Removed nonsense assert + CvPlayer: processTrait(...) refactor. -- Toffer
Removed city governor's ability to rush buildings, killing pop or causing inflation that the human player may not want. It's not harsh to leave it to the player to micromanage when and where to rush buildings. -- Toffer
Removed obsolete building tag "`bAreaCleanPower`" -- Toffer
Removed unhealth from city having electricity, this is better represented through the misc stats of buildings that require or produce electricity. -- Toffer
Removed unnecessary asserts - slave specialists are giving unhealthiness and unhappiness -- raxo2222
Negative free specialists won't effectively reduce city pop; I also tweaked and polished the specialist assignment in city screen quite a bit. -- Toffer
 
SVN-11353
v41.2.5147 - 2021-07-12

All Changes

Merge branch 'master' into release -- Toffer
Refactoring of pathfinding code. -- Toffer
Removed building references, that can't be affected by other buildings -- raxo2222
Adding affected buildings tech obsoletion finder, also removed trailing spaces -- raxo2222
Revert "Commented out the "cannot reach supposedly reachable city" assert as it is not accurate and has many false positives, its like a shot in the dark as it trigger regardless unreachable city is supposed to be reachable or not." -- Toffer
Now only earliest replacement is considered when it comes to building obsoleteing after replacement -- raxo2222
Commented out the "cannot reach supposedly reachable city" assert as it is not accurate and has many false positives, its like a shot in the dark as it trigger regardless unreachable city is supposed to be reachable or not. -- Toffer
Stopped units that cannot attack or blend into enemy cities from evaluating if it can reach enemy cities when it is potentially stranded; fixes one instance of the assert: "Cannot reach supposedly reachable city" -- Toffer
fixed NULL CyUnit assert 2 ([#1070](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1070)) -- MattOttawa
Merge branch 'master' of https://github.com/caveman2cosmos/Caveman2Cosmos -- raxo2222
Fixed minor mistakes -- raxo2222
Buildings now list all potential replacements -- raxo2222
First pass of filling replacements with implicit ones -- raxo2222
Added back code that I recently removed,, but commented it out instead of outright removing it. Some refactor. -- Toffer
Fixed save-stream-read order bug for trade routes and the max limit for them in cites. -- Toffer
Detect implicit replacements - unlisted replacements of replacements -- raxo2222
Merge branch 'master' of https://github.com/caveman2cosmos/Caveman2Cosmos -- raxo2222
Added check, that finds buildings affecting buildings and compares their ranges -- raxo2222
switched some readpass2 to delayed resolution ([#1066](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1066)) -- MattOttawa
Nitpick -- raxo2222
Added tag, that checks if building can get affected by bonus within its lifetime. Fixed few issues -- raxo2222
fixed assert from NULL CyUnit ([#1069](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1069)) -- MattOttawa
Cleared up unnecesarily split infotypes -- raxo2222
misplaced copypaste -- raxo2222
Removed trailing space -- raxo2222
DH texts to core -- raxo2222
Rest of animals to core -- raxo2222
Herds and flocks to core -- raxo2222
Myths and Stories to Core -- raxo2222
Herds to Core -- raxo2222
Dance Theory to Core -- raxo2222
This one wasn't listed for some reason -- raxo2222
 
SVN-11354
v41.2.5178 - 2021-07-14

All Changes

Merge pull request [#1076](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1076) from caveman2cosmos/master -- raxo2222
nitpick -- raxo2222
All resource producing caps now are replaced with megacorp as alternative replacement -- raxo2222
This one can be built on Earth -- raxo2222
Merge pull request [#1074](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1074) from caveman2cosmos/Pepper-overrides-to-core -- raxo2222
Fixed requirement issue with non-overwritten building -- raxo2222
Ensured, that all special buildings from Pepper module with Earth category can be built with Pepper module off -- raxo2222
These two are Special buildings, also fixed formatting -- raxo2222
Moved all non-overwritten items to base files, all overwitten ones are singled out in one file -- raxo2222
Marked all Human Mods as owerwritten, since its one big chain -- raxo2222
Moved all buildings with overrides to oe place -- raxo2222
There were some non-Earth mapcategories in Earthly buildings -- raxo2222
Space module is now fully modularized -- raxo2222
Moved art define tags to core -- raxo2222
All Earth buildings are now in core, bforce override is used on Earth buildings, that had space building references -- raxo2222
Some special buildings have earth mapcategory. -- raxo2222
Main Earth module to core -- raxo2222
Added requirement checker, that detects if requirement is space-based -- raxo2222
Pepper's civic overrides to core -- raxo2222
Apparently nothing can be before Type -- raxo2222
Couple of modular overrides -- raxo2222
Rest of core overrides to core -- raxo2222
Merged in overrides with obsoletion/replacement tags -- raxo2222
Marged in PrereqOr overrides, all simplest are in now -- raxo2222
Merged in Replacement overrides -- raxo2222
Merged in Emancipation Proclaimation -- raxo2222
Merged Obsoletion overrides -- raxo2222
deleted broken unit sound -- raxo2222
Moved Unit overrides and Varlords to core -- raxo2222
Deleted broken sound define -- raxo2222
Merge pull request [#1073](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1073) from MattOttawa/IDValueMap_GlobalBuildingCostModifier -- raxo2222
Tweaks to debug code -- raxo2222
fixed white space -- MattOttawa
Merge branch 'master' into IDValueMap_GlobalBuildingCostModifier -- MattOttawa
Nitpick -- raxo2222
switched array to IDValueMap -- MattOttawa
switched 2 CvBuilding::getGlobalBuildingCommerceChange loops ([#1072](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1072)) -- MattOttawa
Crude workaround for assert, code for barb ship spawned in with units already in cargo is not well suited for SM game rules. -- Toffer
Added debug code to detect building obsoleting before civic can affect them, found couple of issues -- raxo2222
Refactored a bit debug code -- raxo2222
Tweaks while investigating the "cannot reach supposedly reachable city" assert. -- Toffer
 
SVN-11355
v41.2.5211 - 2021-07-20

All Changes

Merge pull request [#1081](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1081) from caveman2cosmos/master -- raxo2222
Cleared up whitespace -- raxo2222
All space rewards now can be built normally -- raxo2222
Revised some space improvements -- raxo2222
Cleaned up old mistake, `"adjustMap"` was renamed to `"_adjustMap"` and changed to always return `"true"`; but one of its two references was not renamed, later `"_adjustMap"` was removed and the reference that was not renamed earlier got left behind in code. -- Toffer
Adjusted map category detector in Python -- raxo2222
Merge pull request [#1077](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1077) from caveman2cosmos/Split-Mapcategory-and-Mapinfo -- raxo2222
Merge branch 'master' into Split-Mapcategory-and-Mapinfo -- raxo2222
added back CvMapCategoryInfo ([#1078](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1078)) -- MattOttawa
Added map napes - probably this is what will show up in map menu when we get multimaps -- raxo2222
Maintaince modifier was vastly overpowering gold income boost from building -- raxo2222
Refactoring debug code -- raxo2222
Synchronized civic requirements of building and its their requirement, if there was no civicless requirement -- raxo2222
Map info is for maps, map categories are for terrain groups -- raxo2222
Cleared up more infotype overrides -- raxo2222
 
SVN-11356
v41.2.5256 - 2021-07-23

All Changes

Merge pull request [#1088](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1088) from caveman2cosmos/master -- raxo2222
ransom whitespace was left in tool python script -- raxo2222
Sorted building types alphabetically -- raxo2222
Convert to tabs -- raxo2222
Merge pull request [#1087](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1087) from caveman2cosmos/pylinter -- raxo2222
Added arg names -- raxo2222
Removed tech searcher as it needs rewrite to Python 3 -- raxo2222
Added pausing for those BAT files -- raxo2222
Sorted gametext alphabbetically -- raxo2222
Python install script now uses latest version, that still is supported for Windows 7 -- raxo2222
switch CyMap when GC.switchMap() is called ([#1084](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1084)) -- MattOttawa
Dire Wolf now obsoletes at paleontology - was only not obsoleteing story -- raxo2222
Base developing traits now have 0 as suffix, complex nondeveloping have CT as suffix, so they don't look duplicated in pedia -- raxo2222
Base developing traits now have different iname name -- raxo2222
Merge pull request [#1083](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1083) from caveman2cosmos/Single-folder-megafauna -- raxo2222
Megafauna texts now are in one place -- raxo2222
Megafauna stuff is now in one place -- raxo2222
Preparation for having one big "prehistory-punk" folder -- raxo2222
Merge pull request [#1082](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1082) from caveman2cosmos/Religions-to-core -- raxo2222
whitespace -- raxo2222
Moved custom religion texts to core -- raxo2222
Merged custom religion buildings -- raxo2222
Preparing religion buildinginfos for move -- raxo2222
Unit infos to core -- raxo2222
Techinfos to core -- raxo2222
Religioninfos to core -- raxo2222
Bunch of infotypes to core -- raxo2222
Artdefines to core -- raxo2222
Merged religion overrides to core, also moved Theremin related overrides to core -- raxo2222
Trait-religion interdepedencies to Core -- raxo2222
Removed all religious DepedencyType uses as religions will be merged -- raxo2222
Merged in Naural Wonder and Pepper's building texts -- raxo2222
Merged Natural Wonders module -- raxo2222
Merged in Natural Wonders overrides -- raxo2222
Removed Natural Wonder easter egg - was too specific -- raxo2222
 
SVN-11357
v41.2.5306 - 2021-07-25

All Changes

Merge pull request [#1094](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1094) from caveman2cosmos/master -- raxo2222
Fixed mistakes with kelp harvester -- raxo2222
some long gone remains -- raxo2222
Parallel maps unit missions update 1 ([#1091](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1091)) -- MattOttawa
Switched maptype enums to reflect current mapinfos -- raxo2222
Made C2C world shutup on switching maps -- raxo2222
Nonplanet multimap scenarios shouldn't have latitude -- raxo2222
Deleted some pointless viewport funcs ([#1089](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1089)) -- MattOttawa
Valley of Kings required Pyramids and Sphinx anywhere in empire since some time, adjusted tooltip -- raxo2222
added WB maps and some minor tweaks for parallel maps ([#1079](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1079)) -- MattOttawa
Removed unused civilization and did cleanup -- raxo2222
Removed military production modifier from Rodnovery buildings, as it made religion useless -- raxo2222
 
Back
Top Bottom