Merge pull request [#1114](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1114) from caveman2cosmos/master --
raxo2222
Ensured, that <iExperience>, <iGlobalExperience>, <DomainFreeExperiences>, <UnitCombatFreeExperiences> aren't lost on replacements --
raxo2222
Ensured that <iAllCityDefense>, <iBombardDefense>, <iBuildingDefenseRecoverySpeedModifier>, <iCityDefenseRecoverySpeedModifier>, <iDefense>, <iEspionageDefense>, <iLocalDynamicDefense>, <iMinDefense>, <iNoEntryDefenseLevel>, <iRiverDefensePenalty> don't get worse --
raxo2222
Update CIV4CivicInfos.xml --
cbltv1
Tweaked uses of <GlobalBuildingCostModifiers>, <GlobalBuildingProductionModifiers>, <BuildingHappinessChanges>, <BuildingProductionModifiers>, <GlobalBuildingExtraCommerces> in replacement lines --
raxo2222
GlobalBuildingExtraCommerces should be on wonders --
raxo2222
Replacements now don't downgrade <iMaintenanceModifier>, <iHappinessPercentPerPopulation>, <iHealthPercentPerPopulation>, <iWarWearinessModifier>, <iGlobalWarWearinessModifier>, <iEnemyWarWearinessModifier> --
raxo2222
Added replacing buildings to civics in <BuildingHappinessChanges>, <BuildingHealthChanges>, <BuildingProductionModifiers>, <BuildingCommerceModifiers> --
raxo2222
Added more replacement entries - were missed due to mistake in detector --
raxo2222
Added replacements in <GlobalBuildingExtraCommerces>, <GlobalBuildingCostModifiers>, <GlobalBuildingProductionModifiers>, <BuildingHappinessChanges>, <BuildingProductionModifiers> tags --
raxo2222
Tweaks to few buildings giving free buildings --
raxo2222
No issues detected with <TechSpecialistChanges> replacements --
raxo2222
Added <TechCommerceChanges>, <TechYieldModifiers>, <TechCommerceChanges>, <TechCommerceModifiers> to replaced buildings - even if tech is always present in buildings lifetime --
raxo2222
Ensured, that <BonusCommercePercentChanges>, <BonusCommerceModifiers> aren't lost on building replacement --
raxo2222
Fixed <BonusYieldChanges>, <VicinityBonusYieldChanges>, <BonusYieldModifiers> in replacements --
raxo2222
Added <TechHappinessChanges>, <TechHealthChanges> to replacements, even if they never saw tech researched in their lifetime --
raxo2222
Ensured that <BonusHappinessChanges>, <BonusHealthChanges> aren't lost on replacement --
raxo2222
Corrected replacement issues with <SpecialistCounts>, <FreeSpecialistCounts>, <ImprovementFreeSpecialists> --
raxo2222
Fixed couple of issues in <CommercePerPopChanges>, <CommerceModifiers>, <GlobalCommerceModifiers> replacement values --
raxo2222
Adjusted <CommerceChanges> of replacements --
raxo2222
Now all replaced buildings eventually obsolete, if replaced one isn't requirement for replacing one --
raxo2222
Checked <iFreeSpecialist>, <iAreaFreeSpecialist>, <iGlobalFreeSpecialist> of replacements, no issues. --
raxo2222
Unused PY import --
raxo2222
Ensured <iGreatPeopleRateChange>, <iGreatPeopleRateModifier> integrity of replacements --
raxo2222
Added missing iGreatPeopleRateChange to buildings --
raxo2222
Adjusted <iHappiness>, <iHealth> of replacing buildings --
raxo2222
Checked <iTradeRoutes>, <iCoastalTradeRoutes>, <iGlobalTradeRoutes>, <iTradeRouteModifier>, <iForeignTradeRouteModifier> replacement tags --
raxo2222
Added <PowerYieldModifiers>, <AreaYieldModifiers>, <GlobalYieldModifiers> checkers. fixed couple issues --
raxo2222
No <RiverPlotYieldChanges> replacement problems detected --
raxo2222
No <SeaPlotYieldChanges> replacement problems detected --
raxo2222
Added <YieldModifiers> checker, fixed couple issues with replacements --
raxo2222
Added <YieldPerPopChange> checker for replacements, no issues detected, or tag not in use yet --
raxo2222
<YieldChanges> isn't devalued by replacements --
raxo2222
More python cleanup --
Toffer
Removed unused python file --
Toffer
Some code cleanup. --
Toffer