strategyonly
C2C Supreme Commander
Some fairly major changes today:
Regarding the last point - barbarian cities ARE growing, but typically a size 1 city has a food surplus of 2 or 3. Since barbarians don't build many buildings (about 70% units) the natural yield excess is pretty much all they have to work with. In the base civics (which barbarians are stuck with), on eternity, a size 1 city requires 1072 food to grow - so typically 500 or so turns. I have halved the growth threshold for the barbarians to help them out a bit.
- Fixed infinite WFoC when stacks get force-split by things like peace declarations or cultural growth, and some units in them are invisible/hidden nationality so behave differently to others in the same stack
- Fixed AI attack stacks tendency to just 'hang out' in or near its own cities instead of actually attacking!
- Scaled treaty/trade lengths by game speed (same lengths as before on normal - result is 9 times longer on eternity as an FYI)
- Halved growth thresholds for barbarian cities
O M G,


Also
some minor tweaks to the tech sounds i am adding will do more, just wanted to get in these for now before i forget again.