C2C SVN Changelog

And even in democracy you cannot publicly present art which might be considered as racism or harassment for example.

Unless it demeans Christianity or Judaism. You should see some of the stuff that has been passed off as art here in the USA when all it does is demean Christianity.
 
Update:
Fixed barbarian civs getting techs that are far ahead of their time when they rise in prehistoric era.
 
Lol. I was unaware there even WAS a ctrl-a command. Dunno. I'm going to modify the behaviour anyway, so that after you move all non-automated units i does the automated ones anyway, without requiring you to end turn.

Yeah, the randomness of when the automated movement occurs has long bothered me. Once I found ctrl-a would cause the units with orders to move I started mashing ctrl-a at the beginning of almost every turn unless I knew of an automated unit which I wanted to change.
I'm updating my svn now, so when I get time to play I'll have to see how it behaves.
 
Yeah, the randomness of when the automated movement occurs has long bothered me. Once I found ctrl-a would cause the units with orders to move I started mashing ctrl-a at the beginning of almost every turn unless I knew of an automated unit which I wanted to change.
I'm updating my svn now, so when I get time to play I'll have to see how it behaves.

I haven't pushed another update yet, but what I am working on will make the automated units move on their own, just not until AFTER all unautomated units have been moved (but without needing to press end turn).
 
Update
Exposed some property functions to Python.
Added Properties as possible columns to the Customizable Domestic Advisor.
Added PROPERTYPROPAGATOR_DIFFUSE.
 
Update
  • Removed a completely unnecessary check in cvInternalGlobals::getInstance() which gets called a LOT of times, whenever global data needs to be accessed (GC.get...). That shrunk the compiled DLL by 10% (shows how often it is inlined in other functions).
  • Added a delayed resolution system for type strings which can be used to avoid loading order problems in cross referencing between info classes (used to avoid two and three pass reading of new XML files). Also applicable to the old info classes (with changes to the reading code).
  • This fixes the problem with using a property manipulator in property info.
  • Added wonder counts to customizable domestic advisor. Also fixed specialist display there.
 
Update

I just pushed two new changes to the SVN.

  • New Wonder: Cabaret Voltaire (requires Dada technology).
  • Updated FieldGold.py.
 
@strategyonly

Here are a couple static leader head portraits for you. Included are ...

- Pearson
- Ashurbanipal
- Asoka

I will try to do more in the future. Apparently they need to be 512X512 and saved as DDS DXT1. However in game they warp the picture so you have to make them wider than they should be to make them look normal in game.
 
@strategyonly

Here are a couple static leader head portraits for you. Included are ...

- Pearson
- Ashurbanipal
- Asoka

I will try to do more in the future. Apparently they need to be 512X512 and saved as DDS DXT1. However in game they warp the picture so you have to make them wider than they should be to make them look normal in game.

Yes its 512X512 but i use dds Dxt3, check out the new one i made for Tupi Civ, Cumhambebe.
 
Ok I will use Dxt3 next time. Thanks for the info.

I dont know which is better when using a pic of them to use BMP or JPEG, i was always taught BMP, but you use for btn's, jpegs, i never heard of that before, but i never used alpha's either.:crazyeye:
 
I think JPGs leaves less artifacts than BMPs. I think PNGs might not give as many but I think their file sizes are much bigger. Overall I prefer JPGs for images since they are good all around for images. Most programs can read them or edit them and for websites they are not that huge in file size. I short they are my safe bet when I don't know what a program or person prefers to have an image file saved as.
 
I think JPGs leaves less artifacts than BMPs. I think PNGs might not give as many but I think their file sizes are much bigger. Overall I prefer JPGs for images since they are good all around for images. Most programs can read them or edit them and for websites they are not that huge in file size. I short they are my safe bet when I don't know what a program or person prefers to have an image file saved as.
BMPs are uncompressed so there are no artifacts but they have the biggest file size.
PNGs compress but it is not a lossy compression so no artifacts either and probably the best choice where you want high quality.
JPGs use a lossy compression which can cause artifacts if you compress it too much.
 
Yeah I get all confused about them. Yeah BMP was the big files. Duh. With my Sagan 4 project we would have people submitting those plus GIFs. All I know is JPGs used less space on the wiki so it was the preferred format. Note that working on C2C has completely caused Sagan 4 to go into hibernation since I have spend all my free time modding and no time drawing.
 
Added in DH's respawn he did for me, many thx, it will be for Heroes only, if they die, they will "respawn" in the capital city for a second chance, as if almost getting killed but as in the movies not always, they come back with a VENGEANCE.

Its not quite ready yet, DH needs to add it to the Heroes elements.
 
Today's changes:
  • Small improvement to exploration AI
  • Performance improvements to several automations and AIs
  • Tweaked human player automation schedule to correct undetected end-turn situations
  • Fixed a memory leak
  • Added more memory leak debugging support

Edit -warning - as soon as I moved to the latest assets I started getting errors. I had tested this DLL with some slightly out of date assets, so I don't **think** it's something I've done, but it might be an interaction.
 
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