C2C SVN Changelog

Added in DH's respawn he did for me, many thx, it will be for Heroes only, if they die, they will "respawn" in the capital city for a second chance, as if almost getting killed but as in the movies not always, they come back with a VENGEANCE.

Its not quite ready yet, DH needs to add it to the Heroes elements.

Please remove this feature. Please.

Heroes are already IMMENSELY powerful, with MUCH higher strength than ANYTHING it is likely to face for a long time. In one game I had a Greek hero completely raze an entire multiple city civ all by himself. These units do NOT need another improvement. No, they rather need to get nerfed. This is Civilization, not Heroes of Might and (no) Magic.
 
Please remove this feature. Please.

Heroes are already IMMENSELY powerful, with MUCH higher strength than ANYTHING it is likely to face for a long time. In one game I had a Greek hero completely raze an entire multiple city civ all by himself. These units do NOT need another improvement. No, they rather need to get nerfed. This is Civilization, not Heroes of Might and (no) Magic.

I tend to agree. Maybe a wonder (and an expensive one) could grant a CHANCE of hero second-chance, but having it happen unconditionally seems way over the top.
 
Please remove this feature. Please.

Heroes are already IMMENSELY powerful, with MUCH higher strength than ANYTHING it is likely to face for a long time. In one game I had a Greek hero completely raze an entire multiple city civ all by himself. These units do NOT need another improvement. No, they rather need to get nerfed. This is Civilization, not Heroes of Might and (no) Magic.

I saw in another mod that they had immortality as a tech and was thinking we could have that as a late trans-human era tech. That would be more appropriate for such a promotion. Where science and not magic allows a unit to be given a second chance since you cloned a backup body, in case you die.
 
Ok, pinned down the first source of errors (and probable crashes) in the latest asset-set.

It's the Python responsible for ressurecting dead heroes

This uses
Code:
gc.getInfoTypeForString('PROMOTION_LIVE1')
but doesn't check for -1 (undefined) being returned, and then continues and uses the -1 causing array out of bounds conditions in the DLL. This results in Python errors (enexpected excepton) and crashes.

It is occuring because the Pythion is no checking the promotion is defined, and because the promotion ISN'T defined (S.O. forget to push the promotion XML to SVN??).

I'll leave S.O. to fix it by either or both of adding the promotion to the XML and/or adding the neccessary existance check to the Python...
 
@AIAndy:

Getting crashes in the new property system code. In
Code:
void CvProperties::changeValue(int index, int iChange)
{
	if (iChange == 0)
		return;

	setValue(index, getValue(index) + iChange);
	if (m_pGameObject)
	{
		propagateChange(getProperty(index), iChange);
	}
}
A crash occurs when the chnage resultrs in the value becoming 0. This is because the call to setValue() erases the entry from m_aiProperty when i goes to 0, which means the second call to getProperty() bombs out.

A modifier recalc in a game that has extant flamability should show this up.
 
I saw in another mod that they had immortality as a tech and was thinking we could have that as a late trans-human era tech. That would be more appropriate for such a promotion. Where science and not magic allows a unit to be given a second chance since you cloned a backup body, in case you die.

I agree. The end game is perfect for overpowered units to wail on each other.
Technology unbound.
 
I saw in another mod that they had immortality as a tech and was thinking we could have that as a late trans-human era tech. That would be more appropriate for such a promotion. Where science and not magic allows a unit to be given a second chance since you cloned a backup body, in case you die.

You have Mind Uploading in the early Galactic Era. That grants the Mind Storage national wonder. I think that's what you may be looking for. You could grant the promotion through that building.
 
You have Mind Uploading in the early Galactic Era. That grants the Mind Storage national wonder. I think that's what you may be looking for. You could grant the promotion through that building.

That's a good idea. I am not as familiar with the Trans-Human era since I think its Zappara's baby back with RoM. The mod is just so huge that I cannot possibly know everything about everything in it. Especially when much of it was done by other modders. So good catch. :goodjob:
 
Update

I have fixed the re spawn promotion as requested by StrategyOnly. That is the XML is now in there and the python also has Koshling's requested fixes. I have not done anything about the sea problem if you have lost all coastal cities because at the moment we don't have sea based heroes.
 
Added Static LH for Asoka, Pearson, and Ashur

I hope i didnt mess the respawn that DH just did, but for some reason my SVN didn't take the update, luckily i have 2 SVNs, and just copy and pasted from one to the other.:confused::crazyeye:

On the Phoenix1/2 dds were are they, am i going bonkers or what?
 
@AIAndy:

Getting crashes in the new property system code. In
Code:
void CvProperties::changeValue(int index, int iChange)
{
	if (iChange == 0)
		return;

	setValue(index, getValue(index) + iChange);
	if (m_pGameObject)
	{
		propagateChange(getProperty(index), iChange);
	}
}
A crash occurs when the chnage resultrs in the value becoming 0. This is because the call to setValue() erases the entry from m_aiProperty when i goes to 0, which means the second call to getProperty() bombs out.

A modifier recalc in a game that has extant flamability should show this up.
Correct analysis. Fixed by storing the property type before running setValue.
I have also added some property manipulator displays to mouseovers.
 
Added Static LH for Asoka, Pearson, and Ashur

I hope i didnt mess the respawn that DH just did, but for some reason my SVN didn't take the update, luckily i have 2 SVNs, and just copy and pasted from one to the other.:confused::crazyeye:

On the Phoenix1/2 dds were are they, am i going bonkers or what?

I put them in my FPK by accident. :blush:
 
Updates
- Updating my FPK.
- Added Microbiology Lab, Vaccine Lab, Astrobiology Lab, Marine Biology Lab and Robotics Lab.
- Fixed Dance Hut, Mall, Super Market and Hypermarket.

Does this explain the reports of negative benfits from dance hut, Mall, Supermarket in the other thread?
 
Not sure I got the big one you were experiencing though. I have only found relatively marginal ones thus far.

Mr. Modesty :rolleyes:
Thanks either way :D

Its funny in my game i can nearly predict my MAF to the minute, seems around every 17-19 minutes :lol: and pretty much always as the waiting for other players is finishing.
 
After loading game and it is asking you to recalculate, and if you have lesser research (in my case) - you get negative research in that city. Also i noticed 2 days ago after doing same recalculation after newer version - i had negative taxes in INCOME part of Finance advisor report
 
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