A small bug:
After capturing barbarian city - unit supply increased (in current game i have it at 12 units, while in fact i have 4 - 2 trackers and 2 great generals). Savegame attached - you can check it by pressing F2.
p.s. And recalculating modifiers (ctrl+shift+t) if you have research of wealth turned on in cities work improperly - it recalculates this research/wealth as negative.
p.p.s. Volcano eruption - i had it happen near my border, and all land tiles around it had 0 food, after eruption they had 1 food.
Changed and Added techs
Road Building
Req Techs: Trade AND Masonry AND Monarchy
Location: X29 Y11
Special: Enables Roads
Is there a reason for requiring Monarchy on Road Building? I noticed this for two reasons:
1. The Realism Invictus mod has a Road Building tech before Monarchy (Road Building is early Ancient, and Monarchy is early Classical).
2. Requiring Monarchy makes your other two prerequisites redundant (Masonry - Monotheism - Monarchy and Trade - Writing - Monotheism - Monarchy)
Also, Weaving is redundant for Raft Building because Weaving leads to Shelter Building, which leads to Carpentry. Just thought I would bring this to your attention.
The reason Road Building required Monarchy was because Monarchy previously enabled it. So I was tying to keep it in line with the previous tech pathing. Just trying to make sure Roads did not come too early and ruin mud paths or come too late and ruin paved roads.
Also does Realism Invictus have Mud Paths or Paved Roads?
The weaving redundancy was so it had at least 2 tech requirements. I thought SO told me that if it only has 1 tech requirement it goes all wonky on the tech tree.
That is true. RI has only Roads. You can leave Road Building at Monarchy, but then your other techs are redundant. Maybe replace both of them with Currency, since Currency is on the same tech level (early Classical)? So you have Currency + Monarchy for Road Building. There isn't anything else right around there that seems to fit, except maybe Military Training. I haven't integrated the new road building techs into my tree spreadsheet yet, but it looks like Construction is just a level up from Monarchy anyway.
There are several techs in BTS that only have one prerequisite: Writing - Aesthetics, Writing - Alphabet, Hunting - Archery, and Mining - Bronze Working to name a few. The C2C tech tree also has some, like Agriculture - Apiculture, Athletics - Combat Sports, Metallurgy - Chemistry, and others. So it doesn't seem that way to me. Maybe there is something I do not know.
p.s. And recalculating modifiers (ctrl+shift+t) if you have research of wealth turned on in cities work improperly - it recalculates this research/wealth as negative.
p.p.s. Volcano eruption - i had it happen near my border, and all land tiles around it had 0 food, after eruption they had 1 food.
Here is what it looks like:
Can volcanoes also deposit Obsidian? because they ought to be able to do that too.
I don't think the respective changes to the Audio XMLs have been uploaded (the ones that happen automatically if you put the audio files in the respective era New folder and start the game).Updates
- Added 10 music tracks to the prehistoric era.
I don't think the respective changes to the Audio XMLs have been uploaded (the ones that happen automatically if you put the audio files in the respective era New folder and start the game).
You put the music files into the respective era New folder (e.g. PrehistoricNew), then run the game and load a game or start a new one. The script moves the music file to the normal era folder (e.g. Prehistoric) and does all the necessary changes in the XML files.Thats what i thought, unless you specifically do them in the AudioInfo/2d/3d files and add them to the EraInfo area also?? Dint know for sure how you set up the python for them?
You put the music files into the respective era New folder (e.g. PrehistoricNew), then run the game and load a game or start a new one. The script moves the music file to the normal era folder (e.g. Prehistoric) and does all the necessary changes in the XML files.