C2C SVN Changelog

Update

Added two new units: Highwayman and Motorized Infantry.

Added one new Wonder: 221B Baker Street.
 
Just pushed two fixes:
  • Fixed Python exception report for time victory games when opening the victory screen
  • Fixed CTD when clicking on human automated units that are mid-mission
 
Updates:

-Tweaked the Early Units some more.
-Replaced the buttons for the Bandit and Fire Ship promotions.
-Tweaked the Heavy Cavalry.
-Tweaked the Culture Units to be in line with the new Swordsman Upgrades.
 
Limited Religions is now completely compatible with Divine Prophets! :)

btw: weird effect took place... updated the svn, then committed my changes BUT for some odd reason, the audiodefines which I had not touched committed a change I never made. Whoever was modifying that file last may want to make a copy before updating and see what kind of step back may have just gotten accidentally included in this commit. Very odd.
 
Limited Religions is now completely compatible with Divine Prophets! :)

btw: weird effect took place... updated the svn, then committed my changes BUT for some odd reason, the audiodefines which I had not touched committed a change I never made. Whoever was modifying that file last may want to make a copy before updating and see what kind of step back may have just gotten accidentally included in this commit. Very odd.

Did you rememebr to include the DLL in assets and botgh the DLL and the PDB in 'DLL & PDB archive' folders?
 
Updates:

-Changed the Riot Control promotions to Policing, and put them back the way they were before.
-Redid some of the Crime Unit upgrade lines.
-Redid the upgrade lines leading to SAM Infantry.
 
Did you rememebr to include the DLL in assets and botgh the DLL and the PDB in 'DLL & PDB archive' folders?

Funny thing about that... I know nothing about the PDB file but it was giving me some warnings I didn't understand regarding that when I compiled the dll. Additionally, when I tried to upload the dll into the svn, it had a conflict and I'm still not sure I resolved that conflict correctly. I re-compiled the dll and put it back in the assets folder but when I told it to once again update the svn it told me it had nothing to update so I was actually wondering what I might've done wrong there if anything. But then... I figured one of you would be recompiling the dll soon enough to resolve any problem and I hadn't adjusted anything in the xml that required a perfectly updated dll. So yeah, something funny happened there. So help me out with the PDB bit, will ya? What's that all about?
 
new techs ...

Barbed Wire
Era: Industrial Era
Required Techs: Steel AND Agricultural Engineering
Location: X58 Y3
Special: +1 :food: for Pastures

Nitroglycerin
Era: Industrial Era
Required Techs: Explosives AND Geology
Location: X54 Y15
Special: +1 :hammers: to Quarry, Mines

Changed ...

Trench Warfare
Required Techs: Military Science AND Mine Warfare AND Artillery AND Barbed Wire

Medicine
Required Techs: Microbiology AND Battlefield Medicine AND Nitroglycerin

Semi-Automatic Weapons
Required Techs: Rifling AND Military Science AND Steel AND Nitroglycerin

Artillery
Required Techs: Semi-Automatic Weapons

-----
 
new techs ...

Barbed Wire
Era: Industrial Era
Required Techs: Steel AND Agricultural Engineering
Location: X58 Y3
Special: +1 :food: for Pastures

Nitroglycerin
Era: Industrial Era
Required Techs: Explosives AND Geology
Location: X54 Y15
Special: +1 :hammers: to Quarry, Mines

Changed ...

Trench Warfare
Required Techs: Military Science AND Mine Warfare AND Artillery AND Barbed Wire

Medicine
Required Techs: Microbiology AND Battlefield Medicine AND Nitroglycerin

Semi-Automatic Weapons
Required Techs: Rifling AND Military Science AND Steel AND Nitroglycerin

Artillery
Required Techs: Semi-Automatic Weapons

-----

Your changes to the Tech Improvement XML gave an error which now cascade through all the mods and give XML errors since it cannot read the Tech Improvement XML. Basically making the mod implode. :eek: :badcomp:

EDIT: Solved it (I hope) and pushed to the SVN.
 
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