C2C SVN Changelog

Well actually RIGHT NOW, cause i just read a quote by Koshling, that he WONT be getting the viewport ready, ran into some RL and more complications that C2C from being so complex and all, so will do a release on or about: 3 Jul then, not much of a freeze, but at least i got the latest FPKs out already.:whew:

Well, I still need to add one more Alt-Timeline unit, but after that I'm good.
 
Updates:

-Added the Hatchet Warrior
-Removed my new buttons for now, I'll have them back in before V24 is released
-Tweaked the Crowbar Guard
-Removed the 'remove before freeze' folder
-Merged my art into the core
 
I was wondering if someone could clarify the instructions in section B of the original post? Making an empty folder is easy enough, but it's not clear to me what I'm supposed to move there and what I'm supposed to do with it.

I tried moving the result of the svn download directly into my mods folder and it appears to be working (no title screen music but otherwise appears functional and identifies itself as v24 pre-release), but I figure the other three instructions are there for a reason.
 
I was wondering if someone could clarify the instructions in section B of the original post? Making an empty folder is easy enough, but it's not clear to me what I'm supposed to move there and what I'm supposed to do with it.

I tried moving the result of the svn download directly into my mods folder and it appears to be working (no title screen music but otherwise appears functional and identifies itself as v24 pre-release), but I figure the other three instructions are there for a reason.

The music never plays for me if I am using a new SVN (completely new, not just an update) or change the mp3 to something else. Just reboot the computer and it will show up the next time you play. I just right click the empty temp folder and download the SVN, then rightclick the SVN later to update. I then extract the files to a second temp folder, and move that folder to my mods folder. This works on all mods I use the SVN for. Since you were able to start the mod, what you did must have worked. Be sure to keep a copy elsewhere that you update, not in your mods folder. Updating in your mods folder is not recommended.
 
So I guess the instructions in B are just for the day to day updates, so the 'working copy' referred to is the folder you made in A. But I don't know which folder inside is the 'root' that's supposed to get copied over.
 
I was wondering can the task of Techs be divided between two people?

I handle Transhuman and up.
The other person handles Prehistoric-Modern.
 
I was wondering can the task of Techs be divided between two people?

I handle Transhuman and up.
The other person handles Prehistoric-Modern.

challenge accepted!!! :D
 
Tech "Ion Propulsion" must be in Galactic Era, not in Modern Era because tech "Planet Engineering" in Galactic Era

Ion Propulsion is one of the most early types of propulsion. It has already been in use on spacecrafts. It is not even closely linked to Planet Engineering.

Ion Propulsion
Req Techs: Computer Networks AND Lunar Exploration
Leads To: Space Tourism

Planet Engineering
Req Techs: Lunar Terraforming AND Attomer Engeering
Leads To: Artificial Planets

Ion Propulsion -> Space Tourism -> Lunar Tourism -> Solar Propulsion -> Planetary Colonization -> Nuclear Pulse Propulsion -> Launch Arcology -> Attomer Engeering -> Planet Engineering
 
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