C2C SVN Changelog

- Split Map and other resources into two pages. Note Works! This is there so we can discuss what actually needs to be on the other resource pages. Neither culture or manufactured need yields for example but what do they need?
Map resources should probably show buildings that need them in city vicinity in addition to buildings that just need them in general, as they currently do.
 
Indeed they should but that would require dll work to expose the vicinity requirement to Python which we don't have at the moment.
Exposing some info that is already in that form in the DLL to Python is an easy and fast task. So best make a list of the all the information you need and some DLL modder can go through it and add them.
 
Updates

- Fix so worker units don't get initial military promotions
- Fix to pedia building page so that terrain features are showing the correct icon.
- Added a panel to pedia units page for sub combat types to be placed when they are accessible in Python
 
Updating the SVN on Sourceforge imminently...

I just thought of something. Does this mean that we won't be able to have normal users anonymously check out the SVN? Because that is how it works for the MP SVN, and that would be very bad.

Nevermind see my post below.
 
Instructions for Modders to access the SVN

I'm posting this because the SF email I got was slightly incorrect and it took a bit of trial and error for me to get it to work. Here is what you do.

  1. Delete your old repo. I tried the relocate command but it gave many errors, even when I gave it the proper repo path. If the relocate command works for you (in the SVN context menu) Do that and skip to step 3.
  2. Make a new SVN folder and choose "checkout".
  3. In the path box type the following
    Code:
    svn+ssh://*your username here*@svn.code.sf.net/p/caveman2cosmos/code/trunk
    with the obvious substitution.
  4. When it does the checkout it will display a tortoise ping window. If you play the MP game you will be familiar with this, if not you need to type your SF password here. It will prompt you multiple times (don't know why), but eventually the checkout will begin.
  5. Repeat for any extra repos you have. Remember to type the path correctly, some names have changed with the upgrade

New Repository access instructions for non-Modders

Do the same as above, instead type the following in the Checkout or Relocate window.

Code:
svn://svn.code.sf.net/p/caveman2cosmos/code/trunk
 
Our Sourceforge project is now upgraded.

The old SVN URL is now a read-only repository, and everyone should witch to the new one, which is at:

svn+ssh://svn.code.sf.net/p/caveman2cosmos/code/trunk

or

https://svn.code.sf.net/p/caveman2cosmos/code/trunk if you prefer to use https

Sourceforge's recommendation is to do a fresh checkout to a new folder an start using that. It **may** be possible to change the URL in the repo browser on your existing folder but I haven't tried, and it's quite likely it won't work due to out-of-step databases.

As a result of needing a fresh checkout you'll need enough disk space for another copy (once you get it all working the old one can be deleted of course, though I'd recommend doing that after you get the new one working unless you absolutely need the disk space freed up by trashing it first), and have to download everything again, so it's a slow process I'm afraid.

Mine is currently in progress - I'll let you know how I get on...
 
Our Sourceforge project is now upgraded.

The old SVN URL is now a read-only repository, and everyone should witch to the new one, which is at:

svn+ssh://svn.code.sf.net/p/caveman2cosmos/code/trunk

or

https://svn.code.sf.net/p/caveman2cosmos/code/trunk if you prefer to use https

Sourceforge's recommendation is to do a fresh checkout to a new folder an start using that. It **may** be possible to change the URL in the repo browser on your existing folder but I haven't tried, and it's quite likely it won't work due to out-of-step databases.

As a result of needing a fresh checkout you'll need enough disk space for another copy (once you get it all working the old one can be deleted of course, though I'd recommend doing that after you get the new one working unless you absolutely need the disk space freed up by trashing it first), and have to download everything again, so it's a slow process I'm afraid.

Mine is currently in progress - I'll let you know how I get on...

Ungh... I feel like tearing my eyes out as they have now offended me! Ah well... better to know the bad news than live in the dark on this. I shall begin the days long trudge to downloading a fresh repository then.
 
Ungh... I feel like tearing my eyes out as they have now offended me! Ah well... better to know the bad news than live in the dark on this. I shall begin the days long trudge to downloading a fresh repository then.

Try the Relocate method (see my post above) first. It may fail like it did for me but trying can't hurt.
 
Try the Relocate method (see my post above) first. It may fail like it did for me but trying can't hurt.

Mine worked right away, once i put in my NEW password. Already have a copy sitting on my Desktop.
 
See my edit above - the URLs originally given were one level too low in the SVN hierarchy.
 
Same thing for my KROME2 SVN where I'm admin. If I do anything like "show log", etc. with it I have to submit my pass 3 times.

JosEPh
 
Back
Top Bottom