C2C SVN Changelog

Did anything change for Download only side? i'm using SVN to keep up to date your latest marvellous creations :)
 
You have to update to using the new SVN address. The stuff at the old address is now unchanging and will presumably eventually go away.

New address for those who do not have access to modify anything and just want to download the mod, as per a post by ls612:
Code:
svn://svn.code.sf.net/p/caveman2cosmos/code/trunk
I have used this (more or less, I actually only got the Source folder) and it works fine.
 
I have downloaded the new SVN as a non-modder at revision 5216. The folder now has a size of 5.06 GB (a little bit more than 1 GB had to be downloaded). My old SVN folder (created on May 2012) has a size of 19.3 GB. Is this correct or has there been an error?

Depends - did you download from the root or just from the 'trunk' folder. If the latter it sounds fine.

I used the folder posted by Is612, nothing else was given to us non-modders ;) , so it is trunk.

Strangely enough this (svn://svn.code.sf.net/p/caveman2cosmos/code/trunk) is the exact same address that Tortoise is suggesting, so it seems to be unchanged from the old one (?). But whatever, with an export I get about the same folder size than before (2.58 GB), and a game started from this seems to run just fine.
 
I've been trying to commit some DLL changes to the new SVN, but when I go to commit it gives this error when committing the PDB. That looks like a server side issue to me. Should I file a support ticket with SF or am I doing something wrong?
 

Attachments

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I've been trying to commit some DLL changes to the new SVN, but when I go to commit it gives this error when committing the PDB. That looks like a server side issue to me. Should I file a support ticket with SF or am I doing something wrong?

I agree - looks like a server side issue -file a support ticket
 
What is the last revision number? 5214?

JosEPh
 
Then I have a problem with this SVN too. <sigh>

JosEPh
 
Revision 5217: Trait tweaks.

I just followed the instructions it gave and put my username where it said USERNAME, and looking at the log needed like 6 pw's like hyrdo. The only solution to this is redownloading it? If thats the case I think i'll just happily keep entering the pw ;)

*Edit* Revision 5218: Fixed a mistake I made.
 
Just pushed to SVN (5220):
  • Fixed a major issue with AI determination of financial trouble
  • Modified AI response to financial trouble slightly

The major issue was that the calculation did not handle the situation in C2C well where most income is directly from gold produced by buildings, rather than commerce from tiles converted to gold via the tax rate. The net effect was that the AI would often consider itself to not be in financial trouble when it very plainly was (in the case I was diagnosing it had a treasury of 0, an income of -3 per turn at 100% gold, yet didn't think it was in financial difficulties!).

The response changes are two-fold:
  1. Build gold-producing buildings at a higher priority than it normally does
  2. Inhibit the founding of new cities until it's out of financial trouble
 
Update:

-Added 6 new Terrain Work promotions.

NOTE: I'm still unable to commit DLL changes for now, so the new tags for units as well as a couple other things are being delayed a bit.
 
Update
Added first version of the trade network code. Trade auras and local trade routes are calculated. By default switched off with a global define in A_New_Dawn_GlobalDefines.xml.
The result can be seen in new trade globe views but has no effect yet.
 
Thats what i am saying, more than likely you have the ssh stuff in the export you did before, you have to re-do the thunk and export it withOUT that for a NEW SVN, at least thats what i had to do, just like Koshling and ls612 informed us about.

Look at 5770 (attached) and 5771 lines see the difference??? Its doesn't ask for the password but once, and then thats it.

So now I have 2 versions. One with the https: and the other with svn+ssh:. The https: doesn't require a password but will not let me commit (says error 500). The one with the svn+ssh: has a password but lets me commit. :crazyeye: Guess I will have to stick with the password one.
 
So now I have 2 versions. One with the https: and the other with svn+ssh:. The https: doesn't require a password but will not let me commit (says error 500). The one with the svn+ssh: has a password but lets me commit. :crazyeye: Guess I will have to stick with the password one.

HUH, mine works fine:rolleyes:
 
Updates

- Updates to Captives and Slaves
Since Zoroastrianism does not permit slave ownership having it in your with slavery increases unhappiness. This unhappiness increases if Zoroastrianism is your state religion. The Zoroastrianism missionary can now remove Slavery from your nation.

Slave specialists yields have been adjusted​
- Updates to Pedia for cultures
@Hydro I updated some of your embassy buildings so the tag SpecialBuildingType has the value SPECIALBUILDING_C2C_CULTURE.
Code:
SpecialBuildingType>SPECIALBUILDING_C2C_CULTURE</SpecialBuildingType>

You will need to do this to all the buildings that are the culture buildings. (I know you don't update your folder from the SVN.)

Once that is done I can look at merging the Culture building and the Culture resource into one page if that seems right way to go.​
 
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