C2C SVN Changelog

So now I have 2 versions. One with the https: and the other with svn+ssh:. The https: doesn't require a password but will not let me commit (says error 500). The one with the svn+ssh: has a password but lets me commit. :crazyeye: Guess I will have to stick with the password one.

Error 500 fix:

http://www.ehow.com/how_5563343_fix-http-error.html


Fixed unit sitting on side of horse with newer kfm (hopefully this works) HA Mexican)
 
Just pushed to SVN (5229):
  • Fixed tendency of the AI to queue up multiple settler at once in excess of its actual needs
 
Updates
  • Added SpawnCondition to spawn infos. If that tag is present in a spawn info, the condition has to be true for the plot to be a valid spawn location.
  • If there is no terrain, feature or bonus as spawn plot in a spawn info, then only the rest (including the new spawn condition) is checked (previously it would never spawn without one of those defined).
  • Fixed the false XML tags in ls612's module folder.
May I kindly ask to start the game at least once before committing changes.
 
Updates

- Elephant and Buffalo workers can now burn or remove bamboo
- New workers and Voodoo worker can plant new forest
- Voodoo worker can now gain experience (I was not sure about this one since they are entranced/drugged so maybe they should not get experience).
 
Updates
  • Added SpawnCondition to spawn infos. If that tag is present in a spawn info, the condition has to be true for the plot to be a valid spawn location.
  • If there is no terrain, feature or bonus as spawn plot in a spawn info, then only the rest (including the new spawn condition) is checked (previously it would never spawn without one of those defined).
  • Fixed the false XML tags in ls612's module folder.
May I kindly ask to start the game at least once before committing changes.

Mea Culpa. My time is quite limited nowadays (with school stuff) so I'm not as good with testing stuff. I'll try and avoid that in the future.
 
am doing the FPK with ALL included FPK's and folders, Standard, Warlords and BtS stuff So i am warning you'll i am re-doing all of these

I am TESTing this new feature out, so pls be patient.

Dang after 90 minutes of uploading the host SVN stopped my uploading (failed) now i have to do it all over again:mad:
 
Update

- Fix for not being able to build Cultural wonders - I hope. You can just get this fix by selecting update on the XML/Buildings folder.
 
Something is not right with the new SVn: I get this now after another loooong period of uploading??

Another 90 minutes wasted??:mad::mad::mad:

I submitted a ticket to sourceforge, now lets see how LONG it takes for a response.
 
Something is not right with the new SVn: I get this now after another loooong period of uploading??

Another 90 minutes wasted??:mad::mad::mad:

I submitted a ticket to sourceforge, now lets see how LONG it takes for a response.
Unfortunately the https access is not very stable.
You need to use svn+ssh for big files.

But may I ask what exactly it is you are doing because I don't get it from your sentence above. Are you trying out the possible black tile solution of placing all duplicate files out of the FPKs and into the normal folder structure?
 
Are you trying out the possible black tile solution of placing all duplicate files out of the FPKs and into the normal folder structure?

Exactly correct. I am hoping, but the file size if going to be HUGE 3ish GB and more:sad:


When i am done everyone will need to do a delete of their present "logs" folder in MY Documents/BtS area, and hold down the "Shift" key when loading, that way there is a "Fresh start, so everything can change correctly.

Or should i just leave it as it is, at 2ish GB and let everyone worry about the BT themselves??
 
Unfortunately the https access is not very stable.
You need to use svn+ssh for big files.

But may I ask what exactly it is you are doing because I don't get it from your sentence above. Are you trying out the possible black tile solution of placing all duplicate files out of the FPKs and into the normal folder structure?

Exactly correct. I am hoping, but the file size if going to be HUGE 3ish GB and more:sad:

Or should i just leave it as it is, at 2ish GB and let everyone worry about the BT themselves??

Just found out this does NOT work, now i get BL alot:mad:
 
Unfortunately the https access is not very stable.
You need to use svn+ssh for big files.

But may I ask what exactly it is you are doing because I don't get it from your sentence above. Are you trying out the possible black tile solution of placing all duplicate files out of the FPKs and into the normal folder structure?

Yeh, and this sucks. I am unable to use svn+ssh - cannot get the certificate remembering thing to work at all, so it's literally thousands of password requests. For me the https upload fails on the PDB about half the time, but I can get over it by retrying.
 
Changed around and added some Great generals that were already in the ArtDefines area.

added event images Clay, and Peat thx Hydro

added to More Events: Civil War, Cooked Food, Knowledge Inheritance, Peat, and Unfortunate Assassin.

I am placing these here just incase i lose them on my harddrive or something else occurs, if you see something you dont like post in thread provided thx.

forgot the python for events above, so fixed now.
 
Hi,

I've finally managed to unpack all of the terrain, so I'm not getting black terrain any longer, which is great. However, I'm getting a lot of CTD's with the last few SVN builds. Sometimes they are random and sometimes happening at certain points. I've attached a save game that crashes for me after about 3-4 turns from the save point everytime.

Thanks (I hope as this is an SVN bug, that this is the right place to post).
 

Attachments

Hi,

I've finally managed to unpack all of the terrain, so I'm not getting black terrain any longer, which is great. However, I'm getting a lot of CTD's with the last few SVN builds. Sometimes they are random and sometimes happening at certain points. I've attached a save game that crashes for me after about 3-4 turns from the save point everytime.

Thanks (I hope as this is an SVN bug, that this is the right place to post).

Set autosave to every turn and post a save that crashes repeatably with instructions from the latest autosave please - at 30-45 minutes per turn in debug mode playing through 'a few turns' to find it isn't going to happen I'm afraid
 
Yeh, and this sucks. I am unable to use svn+ssh - cannot get the certificate remembering thing to work at all, so it's literally thousands of password requests. For me the https upload fails on the PDB about half the time, but I can get over it by retrying.

Retrying it doesn't even work for me. My ticket has stalled and I really don't want to re-acquire my C2C Root local repo again as that is 6 GB. :( But if https doesn't get fixed up I'll just have to.

Regarding svn+ssh://, there are some docs here about how to get your credentials to stick.
 
Retrying it doesn't even work for me. My ticket has stalled and I really don't want to re-acquire my C2C Root local repo again as that is 6 GB. :( But if https doesn't get fixed up I'll just have to.

Regarding svn+ssh://, there are some docs here about how to get your credentials to stick.

I can't understand a thing it says:crazyeye:
 
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