6613
Reverted CIV4EraInfos.xml to 5763.
Edited Game Speed Balance
This should take care of all of our issues:
City Growth Cities now takes 50% longer to grow.
Research It now takes longer to research technologies so you can experience the Eras fully.
Construction Costs have been increase so you will probably rarely see 1 Turn Buildings. Since Buildings take longer to build the strategy has increased , because you have to think about what to build even more since costs have increased. Because Research Costs are higher it takes longer to unlock new buildings. You might actually run out of buildings to build on your capital and large cities..
Units Units got a cost increase, so they are more valuable to keep alive. They cost less than Buildings, but you can still build a big army.
Alpha Male and Alpha Female
Alpha Male Autobuilds at Nomadic Lifestyle
Alpha Female Autobuilds at Gathering.
They will help ALOT in reducing hammers in the very early game.
The First 100 Turns are Slow, so you might want to AI Auto Play ( you will only be able to build 2-5 Units and 2-5 Buildings. Then as you get your first

buildings (Alpha Male, Alpha Female, Stick Gatherer, Lichen Gatherer etc.) the Turns start to go down significantly. When you get Myth Buildings the Tech time starts to go down significantly.
At Snail , at first turn Nomadic Lifestyle takes 9 Turns and at Eternity it takes 15 Turns.
Also Units take a shorter time to build than Buildings, but still cost more than before.
Since Costs are higher, You now start the Prehistoric game with 3 Stone Throwers. This is so you can still have a fun game in the early part of game if you play Eons or Eternity. Go search for Goody Huts!
Remember to set your City Plot to

in the early game.
Eternity:
iGrowthPercent>1600 to 2400
1.5x
iResearch from 2250 to 3500
1.59x
iConstructPercent 1000 to 3000
3x
iTrainPercent 750 to 1200
1.6x
Eons:
iGrowthPercent>1100 to 1650
1.5x
Research from 1500 to 2625
1.75x
iConstructPercent 1000 to 2500
2.5x
iTrainPercent 550 to 1000
1.8x
Snail:
iGrowthPercent>560 to 840
1.5x
Research from 750 to 2000
2.6x
iConstructPercent 500 to 2000
4x
iTrainPercent 420 to 800
1.9x
Marathon:
iGrowthPercent>340 to 510
1.5x
Research from 450 to 1750
3.8x
iConstructPercent 270 to 1800
6.6x
iTrainPercent 275 to 600
2.1x
Epic
iGrowthPercent>210 to 315
1.5x
Research from 300 to 1500
5x
iConstructPercent 180 to 1500
8.3x
iTrainPercent 140 to 400
2.8x
Normal
iGrowthPercent>105 to 157
1.5x
Research from 150 to 1200
8x
iConstructPercent 100 to 1200
12x
iTrainPercent 85 to 300
3.5x
Quick
iGrowthPercent 67 to 100
1.5x
Research from 67 to 450
8.9x
iConstructPercent 67 to 600
8.9x
iTrainPercent 67 to 200
2.9x
Blitz
IGrowth from 40 to 60
1.5x
Research from 40 to 300
7.5x
iiConstructPercent 40 to 300
4.5x
iTrainPercent 40 to 150
3.75x