C2C SVN Changelog

6586 update

- Text for Supper Fort events.
- Movie fix for new movies by Sargon
- Slightly improved Ishtar Gate wonder python. Just a small speed improvement. It should already be only contacting teams with cities on the same continent as the city where it is built.
 
6576

Tech Tree Expanded Phase I complete.
Disabled by Default until Phase III, if you want to enable MLF in Modules/MrAzure

Just want to say Nimek's Parser is Extremely Good at Editing Files. I edited the whole Tech Tree in 30 minutes. That's 700+ edits!
 
6576

Tech Tree Expanded Phase I complete.
Disabled by Default until Phase III, if you want to enable MLF in Modules/MrAzure

Just want to say Nimek's Parser is Extremely Good at Editing Files. I edited the whole Tech Tree in 30 minutes. That's 700+ edits!

30 minutes to change is good: agreed. But 700+ changes requires around 10 hours of testing (by my arithmetic)...;)
 
SVN 6600

Tech Tree Expanded Phase III.
33 New Technologies Added to Ancient. Hydro Approved.
Ancient Tech Rearrangement Complete Hydro Approved.
Added Technology Art.
Added Pedia and Strategy Text.
Added Pedia Quotes.

Ready to add Buildings and Content.
 
6602
Tweaked cost of Alpha Female and Male (thank's Sargon).

6603
Added Hydro's Tech Suggestions to Avoid Dead Ends.
 
@MrAzure and others

If you use my parser please post it in parser thread.
I need motivation to finish it because real life isvery time consuming :)

@TB
Sorry that you must wait for file import funcionality.
 
6610

In Global Defines, changed values to match the max of cultural levels. (Thanks code99)

Max World Wonders from 7 to 14.
Max Team Wonders from 7 to 16.
Max National Wonders from 8 to 31.
 
Sorry guys, for reporting issue here and not thoroughly checking on my end for issue.
 

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6613



Reverted CIV4EraInfos.xml to 5763.




Edited Game Speed Balance
This should take care of all of our issues:

City Growth Cities now takes 50% longer to grow.

Research It now takes longer to research technologies so you can experience the Eras fully.

Construction Costs have been increase so you will probably rarely see 1 Turn Buildings. Since Buildings take longer to build the strategy has increased , because you have to think about what to build even more since costs have increased. Because Research Costs are higher it takes longer to unlock new buildings. You might actually run out of buildings to build on your capital and large cities..:)

Units Units got a cost increase, so they are more valuable to keep alive. They cost less than Buildings, but you can still build a big army.

Alpha Male and Alpha Female
Alpha Male Autobuilds at Nomadic Lifestyle
Alpha Female Autobuilds at Gathering.

They will help ALOT in reducing hammers in the very early game.

The First 100 Turns are Slow, so you might want to AI Auto Play ( you will only be able to build 2-5 Units and 2-5 Buildings. Then as you get your first :hammers: buildings (Alpha Male, Alpha Female, Stick Gatherer, Lichen Gatherer etc.) the Turns start to go down significantly. When you get Myth Buildings the Tech time starts to go down significantly.

At Snail , at first turn Nomadic Lifestyle takes 9 Turns and at Eternity it takes 15 Turns.

Also Units take a shorter time to build than Buildings, but still cost more than before.

Since Costs are higher, You now start the Prehistoric game with 3 Stone Throwers. This is so you can still have a fun game in the early part of game if you play Eons or Eternity. Go search for Goody Huts!

Remember to set your City Plot to :hammers: in the early game.

Eternity:
iGrowthPercent>1600 to 2400 1.5x
iResearch from 2250 to 3500 1.59x
iConstructPercent 1000 to 3000 3x
iTrainPercent 750 to 1200 1.6x

Eons:
iGrowthPercent>1100 to 1650 1.5x
Research from 1500 to 2625 1.75x
iConstructPercent 1000 to 2500 2.5x
iTrainPercent 550 to 1000 1.8x


Snail:
iGrowthPercent>560 to 840 1.5x
Research from 750 to 2000 2.6x
iConstructPercent 500 to 20004x
iTrainPercent 420 to 800 1.9x

Marathon:
iGrowthPercent>340 to 510 1.5x
Research from 450 to 1750 3.8x
iConstructPercent 270 to 1800 6.6x
iTrainPercent 275 to 600 2.1x

Epic
iGrowthPercent>210 to 315 1.5x
Research from 300 to 1500 5x
iConstructPercent 180 to 1500 8.3x
iTrainPercent 140 to 400 2.8x

Normal
iGrowthPercent>105 to 157 1.5x
Research from 150 to 1200 8x
iConstructPercent 100 to 1200 12x
iTrainPercent 85 to 300 3.5x

Quick
iGrowthPercent 67 to 100 1.5x
Research from 67 to 450 8.9x
iConstructPercent 67 to 600 8.9x
iTrainPercent 67 to 200 2.9x

Blitz
IGrowth from 40 to 60 1.5x
Research from 40 to 300 7.5x
iiConstructPercent 40 to 300 4.5x
iTrainPercent 40 to 150 3.75x
 
Sorry but it isn't fixing the long file name issues nor the long load up times. There were 30 files that I had to skip when trying to update the Mod with SVN files due to the long ass file names someone used. :(

Before the game loads to begin a game, it is taking over 22 mins to load.

I have a decent PC with i5 Quad running at 4.5 ghz, 8gb of ram and 470 gtx vid card, I have never ever waited this long for a game to load... Good luck with it, I am starting a new game to test more of the SVN update, so far it really needs some work.

If I knew how to fix these things I would jump in. lol
 
Sorry but it isn't fixing the long file name issues nor the long load up times. There were 30 files that I had to skip when trying to update the Mod with SVN files due to the long ass file names someone used. :(

Before the game loads to begin a game, it is taking over 22 mins to load.

I have a decent PC with i5 Quad running at 4.5 ghz, 8gb of ram and 470 gtx vid card, I have never ever waited this long for a game to load... Good luck with it, I am starting a new game to test more of the SVN update, so far it really needs some work.

If I knew how to fix these things I would jump in. lol

My load time is about 3 minutes to start the game and 30 seconds a turn in Prehistoric. I would revert your copy until the person responsible fixes those issues.
 
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