C2C SVN Changelog

No, what he is saying is, don't do an FPK but once a month, other than that put it in the art folder, TILL then, that's whats he's saying because he has a bad bad bad internet connection. As stated in the above post.

These was CRUCIAL. I mean CRUCIAL changes. If i dont send them in FPK then we have unpacked ~3600 files and 550 directories.
Also reducing size of the FPK files which I do last month was done on most dds files. Hard to say but I think it is ~15.000 files.
One big file is faster to download then thousends small ones.

Its the character of my work here - working with thousends files which are mostly bigger then usual XML or .py :/
 
8214
- fixed red blob in barbarian zebra Units
- reduce model group to 1 for bombard, great bombard siege wagon and dolphin mech unit
- reduce amount of pioneer wagons to 1 in pioneer unit
- reduce size of the model for pioneer wagon to normal one
- fixed wrong icon for Assault Mech
 
These was CRUCIAL. I mean CRUCIAL changes. If i dont send them in FPK then we have unpacked ~3600 files and 550 directories.
Also reducing size of the FPK files which I do last month was done on most dds files. Hard to say but I think it is ~15.000 files.
One big file is faster to download then thousends small ones.

Its the character of my work here - working with thousends files which are mostly bigger then usual XML or .py :/

Svn and other version control software doesn't really handle big binary files that good.

One big file might be faster to transfer but svn only transfers the diff. If you change a few files and create a new fpk the difference between the two fpk files is much bigger as the difference of the changed loose files. This is caused by the compression used in the fpk format and so on....
 
Svn and other version control software doesn't really handle big binary files that good.

One big file might be faster to transfer but svn only transfers the diff. If you change a few files and create a new fpk the difference between the two fpk files is much bigger as the difference of the changed loose files. This is caused by the compression used in the fpk format and so on....

Yes but my last changes dont include few files :)
Whem im doing small changes (bug fixes for example) Im always using normal method of transfer (outisde FPK).

One more thing. Few days ago was updated schema files. I presume that was tremendous work to update them all. Maybe will be faster in future to change these type of files when we change headers in XML to one or two master schema files? Currently we have 362 schema files (~27 Mbs).

8215
Reduce size of the tarantula and scorpion dds files (textures and new buttons)
 
8216
  • Minor updates to existing reviewed animals
  • Platypus and new animal group Monotremes have the new myth and story fixes
  • Crusader unit granted by King Richard's Crusade now gets exp from city. Also reverted it to come at random from any of your cities. This is not 100% tested and may cause OOS in multi player so if anyone out there has the King Richard's Crusade feedback is needed.
 
Yes but my last changes dont include few files :)
Whem im doing small changes (bug fixes for example) Im always using normal method of transfer (outisde FPK).

One more thing. Few days ago was updated schema files. I presume that was tremendous work to update them all. Maybe will be faster in future to change these type of files when we change headers in XML to one or two master schema files? Currently we have 362 schema files (~27 Mbs).

8215
Reduce size of the tarantula and scorpion dds files (textures and new buttons)

Will be nice more mipmapping to cities and reduce the size of tarantula and scorpion. Are too big in my opinion...
 
Will be nice more mipmapping to cities and reduce the size of tarantula and scorpion. Are too big in my opinion...

The final size of the unit in game is not determined by the art but by the XML.

I don't know where you are getting the scorpion unit from as I have not written it yet.;)
 
Yes but my last changes dont include few files :)
Whem im doing small changes (bug fixes for example) Im always using normal method of transfer (outisde FPK).

One more thing. Few days ago was updated schema files. I presume that was tremendous work to update them all. Maybe will be faster in future to change these type of files when we change headers in XML to one or two master schema files? Currently we have 362 schema files (~27 Mbs).

8215
Reduce size of the tarantula and scorpion dds files (textures and new buttons)

I understand the why. Just please try to keep these adjustments to the mega fpk files to a minimum. It takes much longer when it takes 2 hrs to download the whole one file and the internet cuts out after an hour and a half forcing the whole process to start over again than it does to have numerous small files. That said we can only have so many fpks so having fewer is usually better but only if they don't have to be messed with... like ever.
 
  • Update the Tarantula units. Now two types Desert or Jungle. 50% smaller and can build more buildings. They both look the same at the moment.

    Note because there are now two any you have in you current game will be lost.:eek: Sorry about that Hydro's original requirement was just for one.

    @Hydro for game purposes would it be better to restrict these to spawn in the southern hemisphere only? Australia has 9 out of the top 9 dangerous spiders.:D
 

  • @Hydro for game purposes would it be better to restrict these to spawn in the southern hemisphere only? Australia has 9 out of the top 9 dangerous spiders.:D

Naw they should be global. However if you want to give Australia more by making a second spawner in the Australia region to represent a higher amount of bad bugs, go for it.

Here is the range of Tarantulas.

tarantula-global-range.jpg
 
Sparth could use torrent to host updated fpk for those who have bad internet.
 
I can post torrent but I cant seed 24h. Worse, I can seed max 4-5h per day :/

Well, we could potentially share the load. I wouldn't mind seeding for a good cause.

I won't say that I'm online 24 hours, but I can leave it on for a fair majority.

I can at LEAST guarantee 12 hours a day.
 
It still needs registered through the SVN so no need... just saying it needs to be kept to a minimum so it doesn't kill hours of modding time waiting for an update.
 
It still needs registered through the SVN so no need... just saying it needs to be kept to a minimum so it doesn't kill hours of modding time waiting for an update.

Agreed, no need for any other place but SVN usage.
 
Well, we could potentially share the load. I wouldn't mind seeding for a good cause.

I won't say that I'm online 24 hours, but I can leave it on for a fair majority.

I can at LEAST guarantee 12 hours a day.

I can share the load 24h, just explain me what i need to do.
 
I understand the why. Just please try to keep these adjustments to the mega fpk files to a minimum. It takes much longer when it takes 2 hrs to download the whole one file and the internet cuts out after an hour and a half forcing the whole process to start over again than it does to have numerous small files. That said we can only have so many fpks so having fewer is usually better but only if they don't have to be messed with... like ever.

Did you try to use HTTPS to update and SSH to commit changes?

SSH is the only way i can commit changes but HTTPS is faster to update my workcopy. You can switch the workcopy using Relocate in TortoiseSVN.
 
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