SVN-11161
v40.1.2195 - 2020-04-14
All Changes
Merge pull request [#544](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/544) from caveman2cosmos/master -- raxo2222
Seasonal camps now can't be built outside of territory. They are now slower to upgrade and costlier to build. Increased chance of resource discovery a bit. -- raxo2222
Removed extra functions that I added a while ago. -- Matt
City Plot Iterator ([#537](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/537)) -- alberts2
Did one more just to mark off where in the file I was, as that isn't clear from the diff view of the last commit. -- Toffer
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Renamed remaining regular space buildings to match theme. -- raxo2222
Fxed tech requirements of three sea animal myths -- raxo2222
v40.1.2195 - 2020-04-14
All Changes
Merge pull request [#544](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/544) from caveman2cosmos/master -- raxo2222
Seasonal camps now can't be built outside of territory. They are now slower to upgrade and costlier to build. Increased chance of resource discovery a bit. -- raxo2222
Removed extra functions that I added a while ago. -- Matt
City Plot Iterator ([#537](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/537)) -- alberts2
Did one more just to mark off where in the file I was, as that isn't clear from the diff view of the last commit. -- Toffer
Continuation of review on zAnimals_CIV4BuildingInfos.xml -- Toffer
Renamed remaining regular space buildings to match theme. -- raxo2222
Fxed tech requirements of three sea animal myths -- raxo2222