Merge pull request [#905](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/905) from caveman2cosmos/master --
raxo2222
fixed mistake in python::list functions I added ([#904](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/904)) --
MattOttawa
Fixed building recalc bug. --
Toffer
Added Battleworn feature macro and turned it off ([#901](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/901)) --
MattOttawa
merged MapInfo and MapCategoryInfo ([#900](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/900)) --
MattOttawa
added value to some Fassert ([#899](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/899)) --
MattOttawa
const ([#898](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/898)) --
MattOttawa
Great Farmer now places bonus 10x faster. --
raxo2222
Added back TXT key, that was accidentally removed in one of commits --
raxo2222
Merge branch 'spelling-corrections' --
Sannita
Merge remote-tracking branch 'origin/master' into spelling-corrections --
Sannita
minor typos --
Sannita
reverted broken commit ([#897](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/897)) --
MattOttawa
minor fix to Gameoptions XML text --
Sannita
periodical update - March 16, 2021 --
Sannita
deleted some pointless code ([#874](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/874)) --
MattOttawa
foreach ([#868](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/868)) --
MattOttawa
deleted unused parameter and added const ([#864](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/864)) --
MattOttawa
Fixed undeclared variable referenced in python when clicking process in city screen before opening any of the construction tabs. --
Toffer
deleted a bit of unused info cache code ([#873](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/873)) --
MattOttawa
deleted 2 unused functions ([#870](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/870)) --
MattOttawa
Reverted changes to graphics paging --
raxo2222
updated Russian translation --
drd-avel
switched more logs to mod folder ([#895](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/895)) --
MattOttawa
updated Russian translation --
drd-avel
Switched some logs to mod folder ([#891](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/891)) --
MattOttawa
const ([#894](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/894)) --
MattOttawa
Removed remains of removed BUG option --
raxo2222
Version update to v41.2 (appveyor build number) --
Toffer
Fixed a small python mistake with the city screen option pop up. --
Toffer
Merge pull request [#886](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/886) from caveman2cosmos/Scenario-resource-generation-tweaks --
raxo2222
Merge pull request [#889](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/889) from caveman2cosmos/ModGeneratedFilesKeptInMod --
raxo2222
Merge pull request [#876](
https://github.com/caveman2cosmos/Caveman2Cosmos/issues/876) from caveman2cosmos/tofferPostReleaseMisc --
Kristoffer
Merge remote-tracking branch 'origin/master' into spelling-corrections --
Sannita
Mod created three different file inside of game folder instead of mod folder --
raxo2222
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Minor refactor in CvTeam::init(TeamTypes eID) regarding to war declaration on mid-game team initialization. --
Toffer
Fixed some asserts from creating tooltip about team member in scoreboard by hiding info that means nothing due to being on the same team. --
Toffer
Scenarios now start with random resources on default. Tweaked space map resources to be available in WB. --
raxo2222
Merge remote-tracking branch 'origin/master' into spelling-corrections --
Sannita
minor fix to Gameoptions text --
Sannita
Merge remote-tracking branch 'origin/master' into spelling-corrections --
Sannita
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Cleaned up some unused stuff in AIAutoPlay, resolved an impossible if statement, and simplifies player reassignment code when dying in AI autoplay. --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Cleared validator error --
raxo2222
Merge remote-tracking branch 'origin/master' into tofferPostReleaseMisc --
Toffer
Got rid of some useless advanced start tags; misc cleanup. --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Added some flavour (not the flavor tag) to the "old city walls" building. --
Toffer
More cleanup. --
Toffer
Misc cleanup and fixes --
Toffer
Walls and High Walls now becomes Old City Wall when they obsolete. --
Toffer
Fixed recent CvCity recalculate oversight I made. --
Toffer
Added more tooltip text to buildings disabled due to being replaced. --
Toffer
Fixed oversight from last commit. --
Toffer
Merge branch 'ReplacedBuildingsAreRemovedFromCity' into tofferPostReleaseMisc --
Toffer
Improved handling of diabling/Enabling buildings from building replacement rules. --
Toffer
Added pedia text about what building a building becomes when it goes obsolete (if any). --
Toffer
Whoops, forgot something in last commit. --
Toffer
Refactor, got rid of proxy function. Also fixed a minor error in CvGameUtils.py. --
Toffer
Removed a comment on a bug/assert that is fixed on this branch. --
Toffer
Merge branch 'tofferPostReleaseMisc' into ReplacedBuildingsAreRemovedFromCity --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Fixed recalc problem. --
Toffer
Fixed a couple fundemental bugs in the city building handling. --
Toffer
Merge branch 'tofferPostReleaseMisc' into ReplacedBuildingsAreRemovedFromCity --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Added a few more obsolete versions of world wonders. --
Toffer
Expanded upon the last commit. --
Toffer
More code refinement related to city building handling. --
Toffer
Some code refinement in cities handling of buildings, and misc refactoring. --
Toffer
Further code work on the new building handling. --
Toffer
Got rid of the now "obsolete" `ObsoleteSafeCommerceChanges` building tag. --
Toffer
Renamed some vague building tags related to religion,, refined some code and added a obsoleted version of the Alhambra building as a test. --
Toffer
Merge remote-tracking branch 'origin/master' into spelling-corrections --
Sannita
Replaced buildings are now disabled instead of removed, only obsoletion removes buildings completly. Reworked the disabled building code. General refinement of earlier commits on this branch. --
Toffer
Buildings that obsoletes are now removed from city, introduced new building tag for buildings to become another building when they obsolete. --
Toffer
Simplified the handling of buildings for cities, when a building is replaced, it is now also removed from the city instead of going dormant. --
Toffer
misc CvTeam refactor. --
Toffer
Fixed logic bug in CvPlot::getEnemyBorderPlotCount that made AI build forts against nations that had good attitudes towards them, and made it more granular; also refactored CvUnitAI::AI_StrategicForts() where the former is used. --
Toffer
Nitpick refactoring --
Toffer
Resolved nonsensical code (WIP code currently unused), plus refactoring. --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Finished up the animal building review, all buildings in zAnimals_CIV4BuildingInfos.xml are now standardized and cannot burn down or be demolished. --
Toffer
Same as last. --
Toffer
Same as last. --
Toffer
Same as last. --
Toffer
Same as last. --
Toffer
Same as last. --
Toffer
Continuation of animal building xml review. --
Toffer
Nitpick --
Toffer
Merge remote-tracking branch 'origin/master' into tofferPostReleaseMisc --
Toffer
Player difficulty now influence starting plot pecking order in World mapscript, meaning lower difficulty players picks the best spots first, leaving the worst for the higher difficulty players. Misc tweaks here and there related to starting plot. --
Toffer
Merge remote-tracking branch 'origin/master' into spelling-corrections --
Sannita
Further work on the city screen option menu. Moved `Hide unconstructable building/unit` options from BUG to city option screen. --
Toffer
Removed a couple unused BUG city options. --
Toffer
Merge remote-tracking branch 'origin/master' into tofferPostReleaseMisc --
Toffer
Streamlined python tooltip code (less code duplication), refined city options pop up (can now easily add more options to it). --
Toffer
Misc refactor and minor tweaks. --
Toffer
Merge branch 'master' into tofferPostReleaseMisc --
Toffer
Some CvUnitAI refactoring --
Toffer
Merge remote-tracking branch 'origin/release' into spelling-corrections --
Sannita