C2C - Transhuman Era

hmm... not sure if Neuroscience Lab would fit under Bioinformatics. Isn't there a better Neuroscience tech? Not sure :P

Great team, Mr Azure brings the ideas, Hydro converts them into buildings or looked over Mr Azures ideas and I will implent them :goodjob:

It's tricky to place a Neuroscience Lab . I was thinking of computational neuroscience.

Computational neuroscience is the study of brain function in terms of the information processing properties of the structures that make up the nervous system.[1] It is an interdisciplinary science that links the diverse fields of neuroscience, cognitive science, and psychology with electrical engineering, computer science, mathematics, and physics.

We could do computational neuroscience of the 1940s, and place Neuroscience Lab alot earlier.

The invention of electronic computers in the 1940s, along with the development of mathematical information theory, led to a realization that brains can potentially be understood as information processing systems. This concept formed the basis of the field of cybernetics, and eventually gave rise to the field now known as computational neuroscience
Computational neuroscience of the 1980s-90s would fall under Bioinformatics I think.

I know, Neural Networks TECH will work! It fits the time period.

I think we need the lab as a prereq for the Neurotechnology buidings in TH Era.


Neuroscience Lab
+ 10 :science:
Req Tech: Neural Networks
Obsolete Tech: None
Req Buildings: Computer Networks
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
Path
Mind Control, Artificial Emotion Engine (Affective Algorithms), maybe Disaster Robots or AI
 
Google Earth is a virtual globe, map and geographical information program
Digital Globe
+9 :culture: +9 ::science: + 9 :gold:
Req Tech: Planetary Exploration and Cloud Computing
Obsolete Tech: None
Req Buildings: Computer Networks
Req Buildings: Design Studio
Req Buildings:Communication Satellites
Req Resources: Computers
Cost: ???
Req City Size: 6
Upgrades To: -
Require Electricity: Yes
+2 Extra Operation Range to Aircraft
+2 :science: to Volconology Lab
+2 :science: to Meteorite Lab
+2 :science: to Climotology Lab
+1 :hammers: to Cottage
+1 :hammers: to Hamlet
+1 :hammers: to Village
+1 :hammers: to Town
+??? to Roads (Easier to Get to places)

Path
Radar/Sonar ----->Digital Globe --->Holographic Globe (Holographics) ----->??? (Optronics)
 
Digital Globe
+9 :culture: +9 ::science: + 9 :gold:
Req Tech: Planetary Exploration and Cloud Computing
Obsolete Tech: None
Req Buildings: Computer Networks
Req Buildings: Design Studio
Req Buildings:Communication Satellites
Req Resources: Computers
Cost: ???
Req City Size: 6
Upgrades To: -
Require Electricity: Yes
+2 Extra Operation Range to Aircraft
+2 :science: to Volconology Lab
+2 :science: to Meteorite Lab
+2 :science: to Climotology Lab
+1 :hammers: to Cottage
+1 :hammers: to Hamlet
+1 :hammers: to Village
+1 :hammers: to Town
+??? to Roads (Easier to Get to places)

Path
Radar/Sonar ----->Digital Globe --->Holographic Globe (Holographics) ----->??? (Optronics)

Digital GLobe, brilliant! :goodjob: But, keep in mind:

It is not possible to have Building X give "+:science:" to buildung Y!!!

And I think the +2 Operation Range to Aircrafts would only work via Promotion. To bad there is no code for those, would make buildings much more interesting and unique :(

And about you Neuroscience: If you come up with a building that fits in at an earlier tech, that's absolutely no problem! There are Techs that have hardly any content (Like Imperialism, Colonialism...)
 
I did and I like it ;)
What about the other buildings he suggested?
And what do you think, should we use the building thread ONLY for you building proposals so I don't lose track of them and do disscussions in this thread?

If so, I think you cartographers buildings and social network buildings should upgrade in each other (each line for itself, of course)
 
I did and I like it ;)
What about the other buildings he suggested?
And what do you think, should we use the building thread ONLY for you building proposals so I don't lose track of them and do disscussions in this thread?

If so, I think you cartographers buildings and social network buildings should upgrade in each other (each line for itself, of course)

1. Which ones specifically?

2. The building thread is for the ones I am assigning you. (you can still debate if you think something is wrong)

3. The Cartogrpahy buildings need to stack because of the promotions. The Social Networks shoudl replace each other. I listed it in their info ...

Social Networks
Upgrades To: Holographic Networks

Holographic Networks
Upgrades To: Exocortex Networks

Which means the Social Networks will need to list both Holographic Networks and Exocortex Networks as buildings that replace it.
 
AH ok, I overlooked the "Upgrade!" :goodjob:

I will debate, no worries. But I'd like to do it here so the posts with buildings are closer to each other in the building thread and I don't need to search for them.

I meant the Bio-Informatics buildings on the previous page, second post from the bottom.
 
Hehe, you have my eyes ;) I won't let any building Mr Azure suggest falling under the table. I'm curious what you do with them :P

I think when Mr Azure suggested a "Building Y gives + :science: for Building X", we should consider if the tech that would unlock the building Y should give *:science: directly to Building X.
 
Sure, but can you have one building giving TWO promos to units?

Of course not. You are supposed to combine those two promotions into one as they obviously don't form a natural unit of promotion. Or the building should be split into two because it is not a unit of building.
 
You can have a building give an unlimited number of specified promotions to units (it's then the unit that qualifies for the promotion btw).

<FreePromotion>
<FreePromotion_2>
<FreePromotion_3>
can all specify free promotions given out to any qualifying unit built in the city. The qualifications are defined on the promotion itself.

You can also use <FreePromotionCondition> with the expression condition to more thoroughly specify what unit types can 'get' the promos offered from this building.

You can also use <bApplyFreePromotionOnMove> to specify that any Free Promotions offered by this building will be given to any unit that qualifies for it that spends a round in the city (so long as the city is one of its own Team's), even if not built there.

And <FreePromoTypes> can specify a limitless number of Free Promotions. It works the same as the static FreePromotion tags above but it was made later so as to allow for no limitation when I was working on Equipment and realized 3 possible Free Promos would be nowhere near enough.
 
Wow, that's a lot of choice :D

So, if I want the building to give Promotion X to all Wheeled and Tracked and Promotion Y to all Aircraft Units when they enter the city, how would the code look like?
 
The easiest way is to put promotion x under <FreePromotion>PROMOTION_X</FreePromotion>
and Promotion Y under <FreePromotion_2>PROMOTION_Y</FreePromotion_2> and then guide which units can get those promos on the definitions of those promos themselves.

You could also:
Code:
<FreePromoTypes>
     <FreePromoType>
          <PromotionType>PROMOTION_X</PromotionType>
     </FreePromoType>
     <FreePromoType>
          <PromotionType>PROMOTION_Y</PromotionType>
          <FreePromotionCondition> Go on to use the Expression system to define this condition to any extreme </FreePromotionCondition>
     <FreePromoType>
</FreePromoTypes>
Looks like I need to correct myself. FreePromotionCondition is only establishable on a given promo through the use of the FreePromoTypes tag. The static tags would only filter based on the prereq qualifications given on the promotion itself. Such prereq qualifications on the promotion itself would also influence any promo under FreePromoTypes too but for additional requirements that go beyond what can be specified under the promotion definition you can add more with the expression property there with FreePromotionCondition.
 
Aside from saying "I just did that" I'll ask you to narrow the parameters of your question a bit. Are you asking how to setup prerequisites on promotions?

Assuming this to be the question, you have numerous promotion prerequisite tags such as TechPrereq, PrereqPromotion, etc...

Looks like to really answer this question I'll need to create a basic tutorial on how to read the schema to figure out what tags you have available for use on a given class object in the game. We could then launch a project to give note lines at the beginning of all infos.xml files to explain to the xml programmer exactly how each tag available works. Either that or develop a set of posts on the site here going over them all for each info.xml type. At the moment, my best suggestion is to learn how they work by looking at the objects to which they are applied. Thus if you want to setup a Tech Prereq on a Promotion, check out any use of that tag throughout the promotioninfos.xml to see how its properly utilized. I should really only be fielding more complex questions such as the exact way a tag works in the code. The syntax for programming a tag is well expressed in the schema if one knows how to read it - so soon I'll try to write something up to explain that for all.
 
[QUOTEIt is not possible to have Building X give "+:science:" to buildung Y!!!
[/QUOTE]

Thanks for letting me know. I guess I will have to edit the buildings below.

















Media Pyscology (rough draft)


Digital Offices
+5 :gold:
Req Tech: Media Psychology and Cloud Computing
Replaces :Modern Office
Req Buildings: Computer Networks
Req Resources: Computers
Cost: ???
Req City Size: 6
Upgrades To: -
Require Electricity: Yes
+1 :gold: to Book Publisher

Path
Modern Offices (Civil Engineering) -----> Digital Offices (Media Psychology) ---

Combines Productivity Software like word, Excel, Powerpoint and Fax, Email, etc. Office work is done on computer software instead of typewriters.



Legal Database
+5 :espionage: -??? :gold:
Reduces Crime by ???
Req Tech: Media Psychology and Cloud Computing
Requires :Forenscis Lab
Req Buildings: Computer Networks
Req Buildings: Design Studio
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
+2 :espionage: to Police Precinct
Path
Forgot the Name but Really Fast Crime Analysis in future
+ ??? to Courthouse


During the 1970s, LexisNexis pioneered the electronic accessibility of legal and journalistic documents As of 2006, the company has the world's largest electronic database for legal and public-records related information

https://en.wikipedia.org/wiki/LexisNexis
https://en.wikipedia.org/wiki/Legal_psychology

Academic Database
+5 :science: -??? :gold:

Req Tech: Media Psychology and Cloud Computing
Req Buildings: Computer Networks
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
+2 :science: to Online University


JSTOR is a digital library founded in 1995. Originally containing digitized back issues of academic journals, it now also includes books and primary sources, and current issues of journals

https://en.wikipedia.org/wiki/List_of_academic_databases_and_search_engines


Department of Mental Health or Applied Pyscology Lab
+2 :) + 2 :health: +2 :hammers
+5 :science: -??? :gold:
Replaces Insane Asylum
Req Tech: Media Psychology
Req Buildings: Computer Networks
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
+ 1 :health: with Medical Clinic
+1 :gold: with LSD Lab (rehab)
+1 :gold: with Extacy Lab (rehab)
+1 :gold: with Meth Lab (rehab)
+ 1 :science: with Space Laboratory


Path
Required for Though Scanning, Mind Control, future Behavior and Mass Media techs
The basic premise of applied psychology is the use of psychological principles and theories to overcome problems in real life situations. Many areas of our lives and society have been influenced and changed by the often unnoticed application of psychological principles. Mental health, organizational psychology business management, education, health, product design, ergonomics, and law are just a few of the areas that have been influenced by the application of psychological principles and findings. The umbrella of applied psychology includes the areas of clinical psychology, counseling psychology, industrial and organizational psychology, occupational health psychology, human factors, forensic psychology, engineering psychology, as well as many other areas such as school psychology, sports psychology and community psychology. In addition, a number of specialized areas in the general field of psychology have applied branches (e.g., applied social psychology, applied cognitive psychology). However, the lines between sub-branch specializations and major applied psychology categories are often blurred. For example, a human factors psychologist might use a cognitive psychology theory
https://en.wikipedia.org/wiki/Applied_psychology
 
@MrAzure

+1 :gold: to Book Publisher

You cannot do this since it give it to ALL Book Publishers. Thus the code cannot be put on normal buildings. Please do not list that anymore unless you are designing a Wonder.

Digital Offices
Replaces :Modern Office

We have too many buildings (30+) the require modern offices. If the building was made it should add-on to the Modern Offices, not replace them.
 
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