C2C - Transhuman Era

Hello Faustmouse! I see you have made some interesting buildings. Yes, maybe a wonder called The Social Network?

Maybe just "Social Network", since it shouldn't be a wonder.... or should it?

Biomathmatics is bit complicated to understand, you can read a summary at: http://www.biomath.ucla.edu/

It goes in depth in this wikipedia:
https://en.wikipedia.org/wiki/Mathematical_and_theoretical_biology

Ah yeah, I heared of it. There are cool programs out there where you can set up biological pathways and then run simulations with concentrations of substrates.

One of the priority of the Transhuman Era is to upgrade certain buildings from the Industrial and Modern Era, and of course add relevant and cool stuff.

Video Game Arcade --> Major Gaming League ---> Major Robot League
Town Hall (or its upgrade) --> Internet Forum --> Holographic Forum
Adverting Agency ---> Internet Marketing Agency --> Augmented Reality Agency

Just some Ideas, nothing final.

I think Video Game Arcade upgrade path could also use "Virtual Game Arcade" in it's upgrade path. Also I think Robot League and Gaming League can coexist.

Well, ever since I start weight lifting/bodybuilding last year I am quite a bit more patient and meticulous lol. With anything you love, there has to be a balance with how much passion you put into things. I will actually work on new thing at a time and get feedback than go firecracker crazy with many new things at once.

Feedback from team member's is extremely important. Take your time, listen to feedback, no need to rush.

It's kinda surreal revisiting Caveman 2 Cosmos, but I am glad to be part of this amazing team.


Great! I think it's probably better to not just focus on ONE tech at a time but on a set of related techs. So first start with "social" techs in the TH era, after they are fleshed out go to all Biotech related techs, then physics techs... Of course there can be intermediate buildings, like advanched Molecular Biology is using lots of physic related methods... At least that's the way I'd go, but if you like your one tech at a time strategy better, thats also fine :)

I'd be happy to help you with coding buildings, if you want me to. Just tell me :goodjob:
 
@MrAzure and Faustmouse

I would like to merge our talents together to produce some interesting stuff. So the way I see things going are ...

1. All post ideas.
2. Propose stats for Buildings and/or Units (This can be by anyone)
3. I approve/reject it (note other can counter the idea if they do not like it)
4. Faustmouse makes the approved version of the building/unit.
5. The building/unit gets put on the SVN for testing. If changes need to be made then Faustmouse can fix them based on player and modder feedback.

Sound good you guys? Thus should keep us productive and creative but also gives some quality control that seemed to be a problem last time MrAzure was here.

EDIT: MrAzure also please do not fret if Faustmouse is not quick enough for you or I am not fast enough in approving. I totally understand when you get on a creative roll and the ideas flow. So yeah a lot of what makes things work is basically be being familiar with most of the buildings and knowing what is there. I suspect as we go the both of you will become more familiar with what we have to work with and I will have to do less compatibility checking.

EDIT2: Note that if MrAzure wants to code as well we just have to make sure we know who is making what and that anything made is also approved. Because really the more help the better. And I personally have made a TON of building, so I would be very happy not having to code as much and spend more time designing and planning out buildings/units.
 
@ Hydro Sounds good!

I think the brainstorming could we post in this thread, but I'd prefer the approved buildings being posted in the building thread so I don't lose track of them.

And of course, if Mr Azure wants to make an approved building by himself, just tell me and do it, I (or Hydro) will add it to the SVN.
 
Maybe just "Social Network", since it shouldn't be a wonder.... or should it?
Ah yeah, I heared of it. There are cool programs out there where you can set up biological pathways and then run simulations with concentrations of substrates.
I think Video Game Arcade upgrade path could also use "Virtual Game Arcade" in it's upgrade path. Also I think Robot League and Gaming League can coexist.
Great! I think it's probably better to not just focus on ONE tech at a time but on a set of related techs. So first start with "social" techs in the TH era, after they are fleshed out go to all Biotech related techs, then physics techs... Of course there can be intermediate buildings, like advanched Molecular Biology is using lots of physic related methods... At least that's the way I'd go, but if you like your one tech at a time strategy better, thats also fine :)
I'd be happy to help you with coding buildings, if you want me to. Just tell me :goodjob:

  • Yeah the Video Game Arcade upgrade path could also use "Virtual Game Arcade" , I agree.

  • It would be easier to start with the "social" techs and agree, working on an upgrade chain would be easier to mod. After social, we can go to other chains like physics, and health etc.

  • I would love to hear your ideas, don't be shy. There are many ways to imagine the future, and many ideas we can use.

  • OMG,I forgot how to code buildings and how to do the XML coding., Since you you have quite a great portfolio , i would be happy if you made buildings, then when I catch up and relearn XML I will help with the load.



@MrAzure and Faustmouse

I would like to merge our talents together to produce some interesting stuff. So the way I see things going are ...

1. All post ideas.
2. Propose stats for Buildings and/or Units (This can be by anyone)
3. I approve/reject it (note other can counter the idea if they do not like it)
4. Faustmouse makes the approved version of the building/unit.
5. The building/unit gets put on the SVN for testing. If changes need to be made then Faustmouse can fix them based on player and modder feedback.

Sound good you guys? Thus should keep us productive and creative but also gives some quality control that seemed to be a problem last time MrAzure was here.

EDIT: MrAzure also please do not fret if Faustmouse is not quick enough for you or I am not fast enough in approving. I totally understand when you get on a creative roll and the ideas flow. So yeah a lot of what makes things work is basically be being familiar with most of the buildings and knowing what is there. I suspect as we go the both of you will become more familiar with what we have to work with and I will have to do less compatibility checking.

EDIT2: Note that if MrAzure wants to code as well we just have to make sure we know who is making what and that anything made is also approved. Because really the more help the better. And I personally have made a TON of building, so I would be very happy not having to code as much and spend more time designing and planning out buildings/units.

  • Agree with 1-5. Yes Quality control is very important. Faustmouse can submit to the SVN. Player and modder feedback is important.

  • On Edit1 Lol, I understand we are a team, its good to review ideas and . Propose stats for Buildings and/or Units. I am not in a rush. Quality control is key. I have to familiarize myself with the new changes, and understand their are modding priorities or stuff in development. No problem.

  • On Edit2 When I familiarize myself with XML modding, I can code in the future, in a few weeks. I can help with Gametext and the Art (.dds) files. But for now, its good that Faustmouse codes(if he wants, I will help in the future). I admit last time I went very fast and hard with low quality control, so I am glad there are two other people to help me refine ideas and suggestions. Check and balances are good.

  • So this is the Brainstorm area, and when we have polished Buildings myself or Faustmouse posts it to the Building section when accepted. Understood.
 
I figure now would be a good time to remind (and in Azure's case, notify) everyone that I did write advanced Orbital Building mechanics last year which should still be in the DLL. If someone wants me to extend it to yields and happiness/health (currently it only affects Commerce) I will find some time to do that even though I don't really work on C2C anymore.
 
  • @lS612 That would be awesome, I had no idea e had Orbital buildings.


 
  • Note to Self: Media Psychology - Tabloids, Photojournalism, Paparazzi, Public Relations, consumer products, brand development, marketing, advertising, product placement, Body image, $ellebrity, Kate Middleton, Kim Kardasian, Corporate Hive, TMZ, Photoshop, Television Ads .


  • 1. We already have a Corporate Hive building at Megacorporations tech.

    2. "Kate Middleton, Kim Kardasian" why them specifically? We should try to keep generic whenever possible. "TMZ" could become "Tabloid Television" which could represent any number of those kinds of shows like E! News, Entertainment Tonight, Extra, etc.
 
1. We already have a Corporate Hive building at Megacorporations tech.

2. "Kate Middleton, Kim Kardasian" why them specifically? We should try to keep generic whenever possible. "TMZ" could become "Tabloid Television" which could represent any number of those kinds of shows like E! News, Entertainment Tonight, Extra, etc.

Lol these were just some random thoughts I had, Generic over Specifics of course. Those people are not going to be added of course. Media Psychology applies to many fields.
 
Rough Draft
Social Networks

2qDOROJ.jpg

Cost:???
Culture: +15 % :culture: + 10% :gold: +5 :) (Debatable)
Tech: Online Communities
Requires Computer Networks
Requires Market Research
Requires Encrypted Firewall
Requires Access to Power
+1 :science: +1:culture: to Online Geneology Center
: +1:culture: to Internet Radio Station
: +2% :culture: to Internet Televison Station
+5 :gold: to E-bank

Path: New
Social Networks --> Holographic Networks (Holographics) --->Exocortex Networks (Exocortex Networks) -------->????

Social Networks are one of the foundations of the Transhuman Era, similiar to Electricity in Industrial Era. I was thinking may it could repalce Newspapers? A new Crime called Cyberbulling?
 
So I have been thinking over since the days of AToM of how to do the Space stuff. Orginally it was going to be pseudo-buildings where you could build colony building on your homeworld. Then multi-maps were proposed and that went out the window since we could actually have cities on terrain of real maps. But multi-maps seems to be in an unknown state where we have no idea when or if they will ever be made.

However there was a plan B which was from the Future mod where you can make maps that have many smaller maps on the one big map. Its not quite multi-maps but it would allow for physical colonies to be made rather than fake ones.

However we have had some trouble with producing random maps with C2C terrains and it totally messes up the longitude and latitude of building requirements as well as wild animal spawning. So I think I want to go back to square one but with an expandable twist.

Basically colony buildings will be made in the pseudo-style and have place holder buildings. If multi-maps or many maps in one style maps become doable again then the place holders can be removed and new requirements can be added.

At the very least we will be adding a "Cosmos" to C2C even if its not the best implementation of one. And if the better methods become a reality then the content will already be there ready to go.

Anywho more on specific stats later, just through I should give you a run down of why the Lunar, Martian and Space stuff has been in limbo for so long.
 
Yeah sure, I'd be happy to make your buildings!


I think in the TH Era there will be MUCH Internet Stuff. The "problem" I see here is very good illustrated on Social Networks: You don't need to build social networks in every city, you need the servers only once.
I think like the tag for orbital buildings (to Mr Azure: They give their yields and such to ALL cities) we could use a new techs for those internet pseudo buildings. Not sure what this tag should do in detail. First thing that popped in my mind would be that once you built Social Networks in one of your cities, it gives free Social Networks in all of your cities.
Or we bypass that and try to make more infrastructure-focused buildings. iE a "online delivery service" rather than the "online delivery service webside". But again this won't work on things like "Internet Pedia" (Wikipedia) [cool idea for online communities btw]...

For your building, we tend to go from % to fixed values. So I propose +15 :culture: and + 10 :gold:
And while it is possible to give building X "+5 :culture: to ALL Building Y", I'm not sure if it is possible to give it just to those in the specific city.
But I like the general concept of it :goodjob:
 
Rough Draft
Social Networks

2qDOROJ.jpg

Cost:???
Culture: +15 % :culture: + 10% :gold: +5 :) (Debatable)
Tech: Online Communities
Requires Computer Networks
Requires Market Research
Requires Encrypted Firewall
Requires Access to Power
+1 :science: +1:culture: to Online Geneology Center
: +1:culture: to Internet Radio Station
: +2% :culture: to Internet Televison Station
+5 :gold: to E-bank

Path: New
Social Networks --> Holographic Networks (Holographics) --->Exocortex Networks (Exocortex Networks) -------->????

I will post a new refined draft in the buildings thread.
 
So I have been thinking over since the days of AToM of how to do the Space stuff. Orginally it was going to be pseudo-buildings where you could build colony building on your homeworld. Then multi-maps were proposed and that went out the window since we could actually have cities on terrain of real maps. But multi-maps seems to be in an unknown state where we have no idea when or if they will ever be made.

However there was a plan B which was from the Future mod where you can make maps that have many smaller maps on the one big map. Its not quite multi-maps but it would allow for physical colonies to be made rather than fake ones.

However we have had some trouble with producing random maps with C2C terrains and it totally messes up the longitude and latitude of building requirements as well as wild animal spawning. So I think I want to go back to square one but with an expandable twist.

Basically colony buildings will be made in the pseudo-style and have place holder buildings. If multi-maps or many maps in one style maps become doable again then the place holders can be removed and new requirements can be added.

At the very least we will be adding a "Cosmos" to C2C even if its not the best implementation of one. And if the better methods become a reality then the content will already be there ready to go.

Anywho more on specific stats later, just through I should give you a run down of why the Lunar, Martian and Space stuff has been in limbo for so long.

I was looking at the mod MOO2Civ 5.3 [http://forums.civfanatics.com/showthread.php?t=267295] and I loved the general concept of it.

At this moment I am not that worried about the "Cosmos" part, since the Transhuman Era will need to be completed first. I understand we are working hard in many aspects of the game, with Multi-maps being one of the toughest challeges.



Yeah sure, I'd be happy to make your buildings!


I think in the TH Era there will be MUCH Internet Stuff. The "problem" I see here is very good illustrated on Social Networks: You don't need to build social networks in every city, you need the servers only once.
I think like the tag for orbital buildings (to Mr Azure: They give their yields and such to ALL cities) we could use a new techs for those internet pseudo buildings. Not sure what this tag should do in detail. First thing that popped in my mind would be that once you built Social Networks in one of your cities, it gives free Social Networks in all of your cities.
Or we bypass that and try to make more infrastructure-focused buildings. iE a "online delivery service" rather than the "online delivery service webside". But again this won't work on things like "Internet Pedia" (Wikipedia) [cool idea for online communities btw]...

For your building, we tend to go from % to fixed values. So I propose +15 :culture: and + 10 :gold:
And while it is possible to give building X "+5 :culture: to ALL Building Y", I'm not sure if it is possible to give it just to those in the specific city.
But I like the general concept of it :goodjob:

  • The Transhuman Era will have internet stuff near the beginning and then branch off to augmented reality and other fun stuff . Genetics, Robitics, Automation, Augmented Realtity, biology and machines combined, lots of fun stuff. Epidemiology, ( he study (or the science of the study) of the patterns, causes, and effects of health and disease conditions in defined populations.) is a big one.

  • The hardest part of buiding design for me is comping up with the appropriate level of :gold:, :science:, :culture:, :) that fits well with current game mehanics and buidings. The actual idea, and requirements, art, are the easiest.

  • When I think of Social Networks, its basically Forums, Twitter, Facebook, Tumbler, Blogs all combined into one. I was thinking it could increase the chance of celeberties? Social Networks have made it eaiser to an individual to become famous overnight.

Also for Tech:Online Communities I have some rough buiding ideas.


  • Crowdfunding ,is the collective effort of individuals who network and pool their money, usually via the Internet, to support efforts initiated by other people or organizations. Basically like Kickstarter and Indiegogo. [http://en.wikipedia.org/wiki/Crowdfunding]. I noticed there is not a Philanthropy Tech, but I was thinking there should be a Charity building somewhere in the Industrial Era that upgrades to Crowdfunding. If we do have a Philantropy Tech, the buidings could be Science Charity + :science:, Health Charity +:health:, Childrens Charity + :), Art Charity :culture: , Ecological Charity, and then in Transhuman, Crowsfunding could create upgrade Charites. Just some random thughts.

  • Electronic Sports like Major League Gaming.

  • Basic Knowledge Engine aka Wolfgram Alpha or Google Translate. + :science: and :culture:. Could be upgradable to Universal Translator. It could be the upgrade from Encyclopedias or give a :science: boost to schools or learning. Could require Info Net buiding.


  • Municipal Wifi Service or Wireless Networks City Wide Wifi. Could replaces Communication Networks.

Lots to list, But lets focus on the Social Network lol.
 
@ Faustmouse I do get quite of bit random thoughts, don't worry its all "unoffcial" until WE as a team we decide its worthy to be in the game.
 
@ Faustmouse I do get quite of bit random thoughts, don't worry its all "unoffcial" until WE as a team we decide its worthy to be in the game.

Yeah, don't worry, I won't make any building that's not in the New Building Thread ;)

The hardest part of buiding design for me is comping up with the appropriate level of :science:, :gold:, :culture: that fits well with current game mehanics and buidings. The actual idea, and requirements, art, are the easiest.

Well, no problem. We all have this problem. I think there is almost nobody that reaches so far. So we can't really test it. But adjusting the stats of the buildings is so easy, don't worry about that.


I like your ideas, but keep track of them. For me, it would be easier if you'd make building proposals that we can discuss then.
 
Double post--look below
 
Rough Draft-Needs Refinement


brain-300x300.jpg





Neuroscience Center
+ 10 :science:
Req Tech: Bioinformatics
Obsolete Tech: None
Req Buildings: Computer Networks
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
Path
Mind Control, Artificial Emotion Engine (Affective Algorithms), maybe Disaster Robots or AI

EDIT: Cybernetic Factory
Req Buildings: Neuroscience Center

EDIT: Bioenhancement Center
Req Buildings: Neuroscience Center


250px-Braitenberg_vehicle_%28simulation_made_with_breve%29.jpg


Evolution Simulator
+ 10 :science:
Req Tech: Bioinformatics
Obsolete Tech: None
Req Buildings: Computer Networks
Req Buildings: Forensics Lab
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
Replaces Archaeology Lab
Path
Will be be the foundation for future Genomic Encyclopedia Buildings

Artificial life is a field of study and an associated art form which examine systems related to life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry.

https://en.wikipedia.org/wiki/Artificial_life


20110322171608-1.jpg

Systems Biology Simulator
+ 10 :science:
Req Tech: Bioinformatics
Obsolete Tech: None
Req Buildings: Computer Networks
Req Buildings: Forensics Lab
Req Resources: Computers
Cost: ???
Req City Size: 13
Upgrades To: -
Require Electricity: Yes
Path
Required For Personalized Health Buildings



Systems biology is an emerging approach applied to biomedical and biological scientific research. Systems biology is a biology-based inter-disciplinary field of study that focuses on complex interactions within biological systems, using a more holistic perspective (holism instead of the more traditional reductionism) approach to biological and biomedical research. Particularly from year 2000 onwards, the concept has been used widely in the biosciences in a variety of contexts. One of the outreaching aims of systems biology is to model and discover emergent properties, properties of cells, tissues and organisms functioning as a system whose theoretical description is only possible using techniques which fall under the remit of systems biology.

https://en.wikipedia.org/wiki/Systems_biology
 
hmm... not sure if Neuroscience Lab would fit under Bioinformatics. Isn't there a better Neuroscience tech? Not sure :P

Great team, Mr Azure brings the ideas, Hydro converts them into buildings or looked over Mr Azures ideas and I will implent them :goodjob:
 
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