C2C - Transhuman Era

Resources

One of the design challenges of Transhuman and Galactic Era is that resources are not all tangible or physical goods or ores. Certain software is required to run certain things. They will be divided into classes for design purposes but in the game will still be called resources. For simplicity, we can use the most abstract manner of identifying them.

Goods, Networks, Software, Industry Standards, Electronics, Mineral.

Goods are your normal resources.

Networks Resources
These resources are responsible for telecommunication, cyber message, virtual mesage, and unlock the communication of the transhuman Era.

Social Network
Holographic Network
Exocortex Network
Wireless Network

Software Resources
These resources are responsible for the software side of buildings and some units.

Speech Recognition Software
Gesture Recognition Software
Affective Algorithms (Can understand and show emotion)
Somatosensory software (Required to make Androids and warmachines have senses)
Binary Consciousness Software (Required to make Androids have real thoughts and act like a real person)

Industry Standards
Standards for equipment blueprint or software/file format that an industry decided to implement to all devices in their industry so they can work with each other,in a safe manner. They usually require many companies to work together. To visualize it, all books require paper, all genetic projects require genomes, robots requre Asimov so they dont kill is etc.

Most likely National Wonders.

For gameplay, only the most abstract will do. We don't need a lot.

Genome (Genetic enginerring)
UL Standard (modern era)
HDMI Standard
Singularity Standard (mind uploading)
Asimov Standard (robotics- 3 laws)
Genetica Standard (gene enhancement )


Mandatory Electronics
Certain electronics are required for other electronics/buidings to work.

Computers
Electrolyte Batterty
Holographic projector
Wireless Electricty Node
Microgenerator
Nanogenerator
Graphene RAM
Crystalline RAM
Diamondoid RAM
Neuroimplants
64-bit Processor
256-bit Processor
1096-bit Processor


Minerals
Lab created minerals or found in outer space.

Graphene
Crystalline
diamondoid
Admantium


Of Course they will be unlocked by Technologies or Buildings. The first buddings i will post so we cal all review are those that give resources.
 
Enzymes should be a resource. The design puzzle is that a huge majority of technological change has happened since the birth of Modern Pc and Internet, and between 2000-2100 I would not be suprised if that century will have more human knowledge than 10,000 BC to 2,000. Technological advances are exponential, I think from 2005-2010 there has been more disocvery and tech than the last 40-50 years combined. As a gameplay perspective, how do we include that without unbalancing the game?

We have to think Abstractly yes, but this design puzzle confuses me sometimes.

Hydro, could you make building for enzymes please? I suggest there would be labs first to produce them around gene manipulation and there should be a factory at advanced molecular biology I think. They could get bonus :science: :hammers: :gold: with techs like genesis Biology, gene encyclopedia etc


And I think TH buildings should have way more :science: and :hammers:. I reached the modern era in my game and even in my totally awesome production city it takes 25 turns for atompunk. Techs also take 1 turn longer with each column. you can't get more :science: as fast as the tech costs increases. Which might be caused by the "low" production. Most of my cities can't build the biggest part of buildings at all. They mostly build production boosting buildings, that's it.
I think there should be more buildings that "convert" :gold: into :science: and :hammers:. You will probably see that once more people reach this era, and then we have to change all the buildings. So I wanted to mention it now.
 
@Mr Azure

1. I would say Networks would not work well as a resource. But better as just buildings.

2. Software Resources - I am on the fence about. I can see them going both ways.

3. Industry Standards - I am not sure if we should even have them as building or resources. They sound like they are implied for other buildings.

4. Mandatory Electronics - Some of those I agree with some of them I don't such as 64-bit Processor.

5. Minerals - Some I agree with like Graphene while others I don't like Admantium.
 
Hydro, could you make building for enzymes please? I suggest there would be labs first to produce them around gene manipulation and there should be a factory at advanced molecular biology I think. They could get bonus :science: :hammers: :gold: with techs like genesis Biology, gene encyclopedia etc


And I think TH buildings should have way more :science: and :hammers:. I reached the modern era in my game and even in my totally awesome production city it takes 25 turns for atompunk. Techs also take 1 turn longer with each column. you can't get more :science: as fast as the tech costs increases. Which might be caused by the "low" production. Most of my cities can't build the biggest part of buildings at all. They mostly build production boosting buildings, that's it.
I think there should be more buildings that "convert" :gold: into :science: and :hammers:. You will probably see that once more people reach this era, and then we have to change all the buildings. So I wanted to mention it now.

1. I will see what I can do.

2. Really? In my snail game I am teching insanely fast but am very slow at building. So I have been just been buying buildings since I have way too much gold. Note that having space colonies should help reduce my gold abundance when we get around to making them.
 
Hydro and MrAzure, -all about the same idea.

1. In exploring the future, are we going to stick with
strict most likely scientific projections/speculations,
or are we going to also explore popular sci-fi ideas?


I argue that at different potential development speeds technology and Sci-Fi eventually become the same thing,
"Any sufficiently advanced technology is indistinguishable from magic."
Arthur C. Clarke, "Profiles of The Future", 1961 (Clarke's third law)
they are going to blend into each other anyway, to different degrees.
(note: I am a lot more for realism, than fantasy - here especially.)
2. I want to play the possibilities of the near future:
Plausible, utopian, dystopian, post-apocalyptic, alien, interstellar, Nano-tech, post-singularity, nominal ai,
consequences of corporate plutocracy (arguable are we not) -a la Continuum/Snow Crash. What if this, What if that, etc.
Especially our near future.

Who thought 3d printing would become so mainstream so quickly?
and no one thought we would have 3d printed organs yet?
Stem cells are just our generation's Copernican view of the solar system at the moment.
They are changing everything faster than religion can outlaw it - and saving lives.

http://www.ted.com/talks/anthony_atala_printing_a_human_kidney.html
http://www.ted.com/talks/lee_cronin...irect-on.ted.com&utm_medium=on.ted.com-static
Someone has 3D printed bladder for over 10 years. A girls life was saved by a 3D printed Trachea with her own stem cells, and
http://io9.com/researchers-have-re-built-a-beating-mouse-heart-from-hu-1134672119
No one could have predicted that, based on our current speed of technology, even a few years ago.

3. I argue that in any future era, you want there to be some play in exploring DIFFERENT futures.
Since the future hasn't been written yet. Who wants to play only one possible future anyway?
I argue the most likely future is a good 1st target. But do we want to limit our future to only what we can see?
What we think is most likely to happen?

4. I also argue that this is a good point to explore more alternate timeline potentials.
What-If - we developed interstellar travel quickly (or slowly) and through different means.

Why Warp Drives Aren't Just Science Fiction
http://www.livescience.com/37751-warp-drives-wormholes-ftl.html

Sabre rocket engine could open up access to space as never before
http://www.theguardian.com/science/...13/jul/17/sabre-rocket-engine-reaction-skylon


5. What-If - we discovered aliens - Alien invasion / Avatar exploitation earlier/later?

6. What-If - we cured Cancer today, or 50 years from now, or 50 years ago?

7. Can we explore slight varying of tech order for milestone techs like, interstellar space travel, Seti, AI, Time travel that could change the world instantly?

Arguably graphene could have been discovered at different times.

The accidental discovery on how to make graphene with a dvd burner drive - great video.
http://www.kcet.org/news/rewire/science/more-good-news-on-those-carbon-supercapacitors.html

Carbyne - Harder than graphene
http://science.slashdot.org/story/1...-a-form-of-carbon-even-stronger-than-graphene
Have we finally found the perfect space elevator material?

It would be neat to see how policies would affect the rate of technology in different countries.
8. What-If we kept up with the Apollo program and kept it a national priority?
9. What if rockets/flight were discovered in the Victorian age, or before?

Heck Solar power just exploded into a possible replacement for utilities, to the point they are threatened.
http://gigaom.com/2013/07/13/finally-theres-evidence-that-were-embracing-energy-innovation/
http://thinkprogress.org/climate/20...al-solar-in-the-nation-can-be-found-in-texas/
http://qz.com/115703/why-power-companies-dont-want-you-putting-a-solar-panel-on-your-roof/
The utilities companies are freaking out!

10. Do you want to play a Connecticut Yankee In Ceasar's Court?
http://en.wikipedia.org/wiki/A_Connecticut_Yankee_in_King_Arthur's_Court
http://www.amazon.com/Cross-Time-Engineer-Adventures-Conrad-Stargard/dp/0345327624

I would simply love to know what we could do, about varying technology milestones to enhance gameplay options.

11. Seriously, Can we have create an option to have an out-of-place milestone technology?
Computers in the victorian age, gunpowder in Rome, interstellar travel in the 70's-80's. Steam trains in the Middle Ages, Etc.
For purists and realists, I see the best place as the Future Eras to explore these things.
I can't be the only one who wants to play variations of techs?
 
@rightfuture

In exploring the future, are we going to stick with strict most likely scientific projections/speculations, or are we going to also explore popular sci-fi ideas?

I would like to stick with plausible as much as possible. However as you get farther from the present time the more scifi you have to get since its all speculation then. Note that the alternate timeline techs can blur this line. Also you can turn off thos setting if you choose to play a more realistic game.

2. I want to play the possibilities of the near future: Plausible, utopian, dystopian, post-apocalyptic, alien, interstellar, Nano-tech, post-singularity, nominal ai, consequences of corporate plutocracy (arguable are we not) -a la Continuum/Snow Crash. What if this, What if that, etc. Especially our near future.

2. Specifically for aliens I will break it down for you.

Microbial Aliens - This will be in game as both a wonder and an Andromeda Strain Event (by DH). Its likely that we will find microbes be it fossils or living at some point. So its in due to probability and overall coolness.

Multicellular Aliens - This will probably be in the mid space game when you are exploring the galaxy. It will mostly be represented through resources. Note these are alien species that have not developed civilization. Basically flora and fauna.

Intelligent Aliens - There will be only one intelligent alien at the very end of the game. It will be uber powerful to give you a challenge. They are dangerous and cannot negotiate with them. Basically space barbarians at a tech level way beyond the player.

Alt-Timeline - DH planed a war of the worlds event. This would be optional and basically happen and then its over. Possibly during the Industrial Era too.

All Tomorrows/Man After Man - In the spirit of speculative evolution there WILL be future species of humans which fill in the classic role of "aliens". They will all trace their genetic linage to Earth but will appear as alien as any Star Trek alien. Each of these will be represented by their own unique culture and will have a special culture unit.

Uplifted Species - Like Future Humans uplifted animals like dolphins and chimps will become the new "aliens" too. Note we may also uplift real aliens too that you find on other worlds.

Rise of the Machines - Robots too will develop their own cultures and become aliens in the galaxy.

Alien Artifacts - I have played with the idea that one could find alien artifacts from an intelligent alien species that has long since disappeared. As space goes we humans reached civilization quite recently and in the scope of the universe probably missed out on other other civilizations. Or were too early for them. Note that the end game aliens are the exception in that they are long lasting and kill off other civs. Thus is why they are still around.

Beyond all that I have no set plans.

EDIT: Note that the reason why we don't just have a bunch of intelligent aliens is the fact they would be nearly impossible to imagine what they would look like without having human/earth bias. However if all species originate from earth (except for the ones I mentioned) then that bias is justified on why they look familiar. Likewise any uplifted alien species would make sense if they appeared earth-like since we would be the ones uplifting. And finally the end game aliens will not be shown beyond their ships. What they actually look like will be a mystery.

EDIT2: Actual alien flora and fauna will probably be very limited. Like only a handful. I want to keep life on the rare scale but still present so like the Milkyway ...

1 Intelligent Life = Humans (and what we become, uplift or create).
2-5 Multicellular Life = I am thinking ones like Darwin IV, Snaiad, etc.
10-20 Microbial Life = Its out there but still rare. Probably will represent them as just a wonder or single resource.

Note that the Uber alien will be from another galaxy and the reasoning of why it comes to us is because of our galaxy-spanning activity.
 
Applied Pyscology Lab and Digital Offices needs to appear under Media Psychology TECH, not Cloud Computing TECH lol.

Neuroscience Center Center requires Applied Psychology Lab, not the other way around. Besides That love it :)
 
@rightfuture

I would like to stick with plausible as much as possible. However as you get farther from the present time the more scifi you have to get since its all speculation then. Note that the alternate timeline techs can blur this line. Also you can turn off thos setting if you choose to play a more realistic game.


Spoiler :

2. Specifically for aliens I will break it down for you.

Microbial Aliens - This will be in game as both a wonder and an Andromeda Strain Event (by DH). Its likely that we will find microbes be it fossils or living at some point. So its in due to probability and overall coolness.

Multicellular Aliens - This will probably be in the mid space game when you are exploring the galaxy. It will mostly be represented through resources. Note these are alien species that have not developed civilization. Basically flora and fauna.

Intelligent Aliens - There will be only one intelligent alien at the very end of the game. It will be uber powerful to give you a challenge. They are dangerous and cannot negotiate with them. Basically space barbarians at a tech level way beyond the player.

Alt-Timeline - DH planed a war of the worlds event. This would be optional and basically happen and then its over. Possibly during the Industrial Era too.

All Tomorrows/Man After Man - In the spirit of speculative evolution there WILL be future species of humans which fill in the classic role of "aliens". They will all trace their genetic linage to Earth but will appear as alien as any Star Trek alien. Each of these will be represented by their own unique culture and will have a special culture unit.

Uplifted Species - Like Future Humans uplifted animals like dolphins and chimps will become the new "aliens" too. Note we may also uplift real aliens too that you find on other worlds.

Rise of the Machines - Robots too will develop their own cultures and become aliens in the galaxy.

Alien Artifacts - I have played with the idea that one could find alien artifacts from an intelligent alien species that has long since disappeared. As space goes we humans reached civilization quite recently and in the scope of the universe probably missed out on other other civilizations. Or were too early for them. Note that the end game aliens are the exception in that they are long lasting and kill off other civs. Thus is why they are still around.


Beyond all that I have no set plans.

EDIT: Note that the reason why we don't just have a bunch of intelligent aliens is the fact they would be nearly impossible to imagine what they would look like without having human/earth bias. However if all species originate from earth (except for the ones I mentioned) then that bias is justified on why they look familiar. Likewise any uplifted alien species would make sense if they appeared earth-like since we would be the ones uplifting. And finally the end game aliens will not be shown beyond their ships. What they actually look like will be a mystery.

EDIT2: Actual alien flora and fauna will probably be very limited. Like only a handful. I want to keep life on the rare scale but still present so like the Milkyway ...

1 Intelligent Life = Humans (and what we become, uplift or create).
2-5 Multicellular Life = I am thinking ones like Darwin IV, Snaiad, etc.
10-20 Microbial Life = Its out there but still rare. Probably will represent them as just a wonder or single resource.

Note that the Uber alien will be from another galaxy and the reasoning of why it comes to us is because of our galaxy-spanning activity.

Excellent.
I want to be immersed in a realism as well, but I think the future gives a unique opportunity to explore different alternatives.

To break it down realism further - I think there are many different potential right now scenarios that the future could easily play out.

Near future is like today.
Small feedout of technology, with rare punctuated technological developments, like tablet computing, and 3d printing. Any of these could catch on earlier or later using current C2C tech-tree development.

Accelerating Future
With the knowledge that the future can immediately improve your own life. more and more people realize the benefits of technology and science and gradually seek to improve it (or roll it back as a get off my lawn reaction). Graphene, Hyperloop, Space Jets, Rail gun space launch facility, 3d organ printing, OTEC - China is now picking up that ball - All being considered active development today

But What-IF The Apollo program was continuously developed since 1960's.

What If- a specific milestone technology was developed earlier or later?
Computers or spaceflight? A decade earlier or later?
What if they weren't discovered then?
Space Flight could have required a Cold War or a Space Race to get them developed.
Some breakthrough compounds were research accidents - Like Graphene as a supercapacitor.

I agree with keeping the near future as realistic and plausible as possible.
But I do think that play will want to play many different ways that this can play out.
Most sci-fi should adher to most likely possibilities, and that should be the core experience. But the future can surprise us.

I think we need to spend more time on how this can potential play out, and also how people want to play it. Cold War with Lasers, Apocalyptic, mixed dystopian, utoipian. Accelerated tech, or Religious Fundamental reaction.
It could literally happen a thousand ways different that 1 linear tech-tree will allow.

I would like to see a varied approach to the tech-tree here.
Modular Time-lines/Eras, Milestone out of place techs, world changing events, miracle surprise techs, random/adjusted probability game starts, etc. should all be discussed.
I think that if we handled it correctly that the possibilities of combinatory gameplay would be exciting, and way more interesting that 1 single most likely tech-tree possibility or path/s.

I honestly think we should consider the multi-dimensional progression of impact here.
Recorded History is pretty linear. The future isn't.
Arguably our idea of how the prehistoric era is quickly changing as well, as we discover some of what could have been. I argue that we should keep it flexible, and pin down what is discovered.

Just like you wouldn't always want to play Civ as it historically went ex- Earth Map. You might just want to enjoy playing random maps and new civ layouts.
Why not flex the tech-tree a little?

Not an easy undertaking, but you could make alien contact(example) an option(that some people may want/not want), and let it happen with probability, direct choice at a certain time, with triggers, or randomly.
It could be a start game option, or in-game choice option selected under the menu.
The same could be true for true milestone techs, fire, gunpowder, computers, lasers, spaceflight, interstellar travel, etc. Imagine a world without oil or computers. Or one that developed computers in the 18th Century, -i.e the Difference Engine.

Can you honestly say when interstellar spaceflight should be placed in the tech-tree?
It could happen tommorrow, could have happened 20 years ago, and could still wait to happen for 100 years.

Can you honestly say when AI, or Alien first contact would happen, and how?
And to what degree, a whole era, a tech, or a muted event.

Since the future isn't written I thought we should discuss it. (since it applies here)
 
Also I think our understanding of how much life is out there is rapidly changing.

The rapidly changing Drake Equation and all.
http://www.newscientist.com/article...-equation-for-alien-life-gets-an-upgrade.html

http://www.bbc.com/future/story/20120821-how-many-alien-worlds-exist

I do think that different distributions of planet types and life on them should be explored.
Kind of like when you make a random planet in Civ to begin with.
Is the planet/galaxy more temperate, more filled with life, Prehistoric, Classical, or Future?
Master of Orion has set the stage for some great slider probability controls, however incompletely implemented. With UI changes and programming, Start and In-game options could be tweaked.
I like the way MOO 1 explored it a bit.

Find that you would like Alien Invasions after all, pull up an in-game menu and their probability of happening in era # X. This way you are Not locked in.
Sad that your favorite game had to little life out there. Tweak a previous saved game.

Find out that you wanted to play a more dystopian future, pull up a menu, and increase it's possibility. Want it to be a surprise? set a random chance, each era. Could work for Dark ages too. Random chance for an Apocalypse. Wow in my game there was a medieval one (plague). had to repopulate the world, etc.

On specific Milestone techs, I do think it would be very fun to play a milestone tech out of order. I.E. potentially eras apart. Steam powered cars in the 19th century. Could have happened.
The choices we make determine the course of history. Not all technologies should have to be researched in order, especially since some of them could have been discovered/developed much much earlier through chance of fate. Fire discovered an Era late, Computers an Era early. Steam engines discovered with a greater probability early or late as set by choice. Lasers in the 1980's, calculating computers developed in the classical age (Antikythera) or the 1800's (Babbage's difference engine). Wireless power in the 1900's (Tesla) etc, and etc.

What do you think?

How about a slight probability that a sci-fi type tech would be developed early?
Hand lasers right now - fun. How about random likelyhood of a future tech showing up early - fun? Or how about something not showing up when expected - AI, holograms, 3d, etc. All punctuated and unequal expectations and development.

I happen to agree that what is most likely should be default,
however playing a era the same way every time, within a certain bound, can get boring,
N'est ce pas?

Can you honestly pin down a moment when we discover alien life? Even an Era? Transhuman or Galactic(or Beyond)?
Interstellar travel and telescope technology could be in a neck and neck race to discover it. and it could discover us.
Alien artifact found on Earth event. - not probably realistic, but possible,
heck we almost discovered bacteria on Mars from a meteorite.

Sliders, probabilities, selections, triggering events, milestone techs, even modular eras.

I think it would be great fun.
 
Rough Draft

Electric Recharging Station

-5 :gold: for building maintenance
Provides Power
+2 with Green
Button/Icon:
Spoiler :
plug-ev-charging-station-01.jpg

Req Tech: Biomehanical Harvesting
Req Buildings: Biofuel Factory
Req Resources: Biofuels
Req City Size: 6
Cost: ????
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

+ :2: :science: with Wireless Electricity
+ 1: :hammers: with Microgenerator
+1 :hammers: with Nanogenerator
+1 :hammers: with Bionics
+1 :hammers: with Cybernetics

Require for Units: All Units in Military Robotics TECH(Remove Skyroads Requirement)
Required For Units: All Units in Powered Exoskeleton TECH
Required For Units: All Units in Micromechanics TECH
Required for Buildings: Personal Rapid Train , Service Bot Factory, Metamaterial Walls



Blacknet
+15 Crime
+10 :culture:
Button/Icon:
+Free Industry Espionage Promotion
+Free Deception I Promotion
Spoiler :
darknet1.jpg

Req Tech: Digitization
Req Buildings: Encrypted Firewall and Computer Security Office
Req Resources: Computer Network
Req City Size: 13
Cost: ????
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

+ :2: :espinoge: with Ubiquios Computing
+ 2: :espinoge: with Automated Urbanization
+1 :espinoge: with Virtual Society

An antisocial networking site.

 
Applied Pyscology Lab and Digital Offices needs to appear under Media Psychology TECH, not Cloud Computing TECH lol.

Neuroscience Center Center requires Applied Psychology Lab, not the other way around. Besides That love it :)

Fixed the upper two, but what should be the buildingrequirements for the Neuroscience Center and Applied Psychology Lab?

How is your Wikia Building going?
 
@Faustmouse

Neuroscience Center
Button/Icon: Here
Req Tech: Advanced Molecular Biology AND Neural Networks
Req Buildings: Laboratory AND Medical Clinic
Req Resources: Computers
Req City Size: 13
Cost: 3000
Req Power: Yes
Upgrades To: -
Obsolete Tech: None
---

Applied Psychology Lab
Button/Icon: -
Req Tech: Media Psychology and Cloud Computing
Req Buildings: Psychology Lab AND Neuroscience Center
Req Resources: Computers
Req City Size: 13
Cost: 2650
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

  • +4 :science:
  • +2 :health:
  • -10 :gold:
  • +2 :science: with Online Communities
  • +2 :science: with Virtual Society
  • +2 :health: with Personalized Health
  • -5 Disease

I will have wikia done in a few hours.
 
1. But What-IF The Apollo program was continuously developed since 1960's.

2. Can you honestly say when interstellar spaceflight should be placed in the tech-tree?
It could happen tommorrow, could have happened 20 years ago, and could still wait to happen for 100 years.

3. Can you honestly say when AI, or Alien first contact would happen, and how?
And to what degree, a whole era, a tech, or a muted event.

1. This falls into Atompunk. And if you get it you can enter space early.

2. Well on C2C traveling between stars is in the Galactic Era. It is done around Nuclear Pulse Propulsion since anything before that would be much too slow.

Here is the planed C2C Propulsion Chart ...
Spoiler :

Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)

Liquid Rocket = 14km/s, 1mN, very limited fuel, used for moon(s)

Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal

Solar Sails (only be used to reduce inner solar system maintenance)

VASIMR = 900km/s, 1kN settle Alpha Centauri or equivalent

Magnetic Sails (only be used to reduce overall solar system maintenance)

Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.

ACNPP = 62,000km/s, 60tN trading only

Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.

Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.

Wormhole Traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)

Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)

Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)


3. Again aside from the War of the Worlds event the Uber Alien would appear near the end of the Galactic Era. Finding in intelligent Flora and Fauna would occur when exploring the Galaxy and Microbes can possibly be found in your home solar system.
 
Citizen Media or Independent News or Participatory Media or Blogs or Social Media
ReqTech: Digitization
Req Buildings:Stock Market and Encrypted Firewall
Req Resources: Cellphones
Reqy City Size:6
Cost: ????
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

+ 4 :) +4 % :espionage: +4% :culture:
- 5% War :mad:
+2 :) with Democracy
+2 :espionage: with Totalitarianism

+1 :) with Holographic Networks
+1 :) with Exocortex Networks

Sources:
http://en.wikipedia.org/wiki/Citizen_journalism http://en.wikipedia.org/wiki/Blogs


Automated Trading Platform or Financial Terminal or Stock Market Terminal or Digital Financial Firm
ReqTech: Digitization
Req Buildings:E-bank and Encrypted Firewall
Req Resources:
Req City Size:13
Cost: ????
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

+ 15% :gold: +5% :espionage: + 1 :mad:
+ 5 crime
Civic: Digital +30% :gold: (total)
Can turn 1 Citizen into Merchant
+2 :gold: with Megacoporations
+2 :gold: with Direct Merchandising


 
Fire Engineering Service or Hi-Tech Fire Station or Fire Monitoring Station
Req teach: Biomechanical Harvesting AND Ecological Engineering and Automatic Traffic
Req Building: Fire Station and and Unmanned Air Vehicle Factory and Electric Recharging Station
Req Resources:Fuel Cell and Unmanned Aircrafts
Req City Size:13
Cost: ????
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

-45 :gold:
+ 4 :) and + 4 :health:
+2 :health: with Public Works
-??? Flammability

Change Stats, you know your Fire Mod
+1 :hammers: with Augmented Reality
+1 :hammers: with Holographics
+1 :hammers: with Wireless Electricity
+1 :health: with Miltary Robotics
+ 1 :health: with Androids
---------------------------------------
We could also add in a nearby Tech:

1. Ordinance (Automated Fire Monitoring ) Fire Sensors in every building link to fire station via wireless and deliver real updates of fire, CO2 levels, Carbon Monoxide levels.

2. If not Ordinance we could make a building called Fire Sensors that replace Smoke Alarms.

3. We could make a buiding called Firefighter Bots and another Firefighter Androids.

4. I don't really know how Ordinances work, but we should have an Automated Fire Monitoring.

http://www.popsci.com/scitech/artic...3-new-technologies-to-save-firefighter-lives/
 
Solar Sails (only be used to reduce inner solar system maintenance)

I think I read an article some time ago that said solarsails would be the way to go to get to the nearest start. It has a quite low speed, but it accelerates not too fast to crush humans and it doesen't need much fuel. Also, how cares if it takes long? It can be almost as big as you want, so it can be a whole town that flies trough space.
 
I think I read an article some time ago that said solarsails would be the way to go to get to the nearest start. It has a quite low speed, but it accelerates not too fast to crush humans and it doesen't need much fuel. Also, how cares if it takes long? It can be almost as big as you want, so it can be a whole town that flies trough space.

I've read a bit on the subject and they'd be very fast but completely non-maneuverable. They'd nearly travel light speed but to keep the beam they travel on that consistent would be a technological marvel of its own.
 
I'm going to focus on AI and Android Techs and their buildings . They are 2 of the 22 major branches of TH era.

Branches of Transhuman Era


AI
Android
Biological
Medical
Network
Electronics
Social and Philosophy
Ecological
Public Works
Transportation
Neurotechnology
Cybernetics
Augmented Virtual Holographic
Financial and Trade
Material and Chemical
Art
Justice
Academic
Energy
Cyberwarfare
Military
Space


Primary Biomathmatics, Affective Algorithms, Graphene , Ontological Engineering, Liquid Metals, Ubiquitous Computing, AI Intelligence, Cyber immunology.

It takes quite a bit to create human level AI, and a bit of required stuff to have Androids or human AI.

Speech Recognition
Gesture Recognition
Computer Vision
Haptics
Evolutionary Algorithms
Affective Algorithms (emotion)
Somatosensory Software (senses)
Binary Consciousness (thought)

I'm going to work on the upgrade paths of AI and Android , and present a blueprint of buildings.

Love to hear your ideas about anything .
 
AI Path
Speech Recognition Software Online Community
Gesture Recognition Software Biomathmatics and Biomechanical Harvesting
Spoiler :

MULTITOUCH_AND_GESTURE_RECOGNITION.jpg

Facial Recognition Software Augmented Reality and Brain Machine Interface
Spoiler :
Facial-recognition.sm_.png

Affective Algorithms Affective Algorithms and Graphene Alloys
Spoiler :
Y2LsLgz.jpg

Natural Language Algorithms Ubiquious Computing and Thought Scanning
Spoiler :
2jHshBS.jpg

Evolutionary Algorithms Ontological Engineering and Nanoelectronics
Spoiler :
artificial-intelligence.gif

Binary Consciousness Exocortex Networks and Advanced Computers
Spoiler :
AI.jpg

Artificial Intelligence Core Artificial Intelligence and Quantum Computing
 
Android Path
Mechatronics Lab Biomechanical Harvesting
Biomorphics Lab Genesis Biology and Though Scanning
Hydraulics Factory Powered Exoskeleton (Already added)
Nanoactuator Factory Nanoelectronics
Anthropomorphic Lab Bionics and Wireless Electricity
Digitized Membrane Factory Interactive Glass and Nanobotics
 
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