C2C - Transhuman Era

The link Raxo posted is REALLY cool! You should have a look at it. It would be awesome if we can develope something that represents the changes discribed there.

I did about a year ago, I'll look into it again. Thanks for reminding.
 
@Hydro

Thank you that you don't adding all buildings but consider what is really needed.

It's part of normal brainstorming and idea making that certain propositions get rejected. After a good review, we may find that certain things are like Hydromancerx said, too specific or duplicates or just don't fit. There is also a chance that an idea that was rejected might inspired the introduction of another idea. It's good to have an open mind, but high quality control is necessary.
 
It's part of normal brainstorming and idea making that certain propositions get rejected. After a good review, we may find that certain things are like Hydromancerx said, too specific or duplicates or just don't fit. There is also a chance that an idea that was rejected might inspired the introduction of another idea. It's good to have an open mind, but high quality control is necessary.

Gotta say... u and Hydro are making a very good team being Brainstormer/Filterer the way you are. It's really working well imo! This expressed humility is really making things positive and productive around these parts lately. It's nice to see and it's inspiring.
 
The link Raxo posted is REALLY cool! You should have a look at it. It would be awesome if we can develop something that represents the changes described there.
Fixed 2 minor grammatical errors :p:mischief:

I read it whole already ;)
Well... when it was first time posted, it was my first encounter with the website - added it instantly to my bookmarks.
It is like good book or movie :)
The 2060 - 2100 was most hardcore.
2200 - Earth still was ravaged by Global Warming, but most nations were Utopian by todays standard. Getting fixed 20 or so years later.
2300 - Ehhh... I kinda wish I could travel in time to Medieval/Modern, and pretend I'm God/Superhero or something... We have so advanced technology these days <--roleplay :mischief:

So by 2300, all negative stuff should be either obsolete or negligible with right set of civics/buildings, and there should be only one united civilization.
 
Well The Transhuman Era starts at x83 and ends at x105, and each X axis is about 15 years.
Since it starts at Year 2000 that means it ends at around Year 2330 which is what I was aiming for. Galactic Era should start around 2400 at x107.

There will probably be a building that eliminates some crimes.

The x106 space is the "what if" space between Transhuman and Galactic that will probably have 4-7 Trans human Techs. I wan't to wait a couple of weeks or months to add them, they will probably come from other modders. I'm waiting because Sci-Fi has many interesting things. It may end up with Galactic starting at x106.
 
What about transhuman era civics? These civics should simulate completely decentralized, AI-driven, no-waste, moneyless and sustainable system at end of Transhuman era, as described in Future Timeline at 2200 year prediction. (kinda like Startrek).

Since such transition would occur in stages, civics would be unlocked by different techs.

So there are following categories:
Government - no need to add new civic - unless it would be upgrade of Technocracy.
Rule - Rule AI. Since computers can be smarter than politicians, then why not?
It could be upgraded Grid civic unlock-able by Advanced Computers.
Power - Power AI. Since its rule-making, it would be unlocked by more advanced IT technology.
Society - Post-Singularity or Transhuman. Boost to everything positive, maybe +50%, and -75% reduction to negative stuff, since transhumans are better at everything. Unlockable by Transhumanism.
Economy - Upgraded Green civic at Plantetary Ecology (Resource-Based).
Military - no need to add new civic. Pacifism/Unmanned military is good.
Religion - no need to add new civic. Secular/Atheism is good.
Welfare - Utopia. Combines Paradise and Superhuman, no negative effects from former 2 civics.
Unlocked by Utopian Destiny.
Garbage- Perfect Recycling (no waste is created). No pollution from garbage, maybe production/commerce/culture boost, as materials are now waaay cheaper, and everyone at home can just throw thrash into Matter Replicator to create new stuff, that they need.
IDK what tech could be. Maybe one techs around 2190 year? Matter Replicator is predicted for 2190 year, so.... :p
Immigration - United Earth. Since there is only one civilization, then people from whole world can move freely in. Boost to growth, and few other boni too.
Education - Mind Hive/I-Education (Internet Education). Mid-way civic between e-education and time-travel education. Knowledge is downloaded from Internet trough brain implants. Unlocked by Cybernetics.
Language - Virtual Telepathy - 100% boost to science and culture. Unlocked by Neuron Engineering.
Agriculture - Decentralized Agriculture - you can print food atom by atom in home. Upgrade of Green Agriculture. Unlocked by same tech as Garbage civic.
Currency - Post-money - since we have lots of tech by that time, it could be upgrade of Digital Currency, and unlocked by Terra Computer.
Labor - no need for new civic. Postscarcity is good enough.

Cumulative effects of them should be 500 years of average lifetime and 99.99% of happiness.
(below 2% of unhappiness/unhealthiness comparing to happiness/healthiness total in typical city at end of Transhuman era).

What do you think about my Transhuman civics? I wasn't setting upkeeps and city maintenance, because I was just giving general ideas about them.
 
So by 2300, all negative stuff should be either obsolete or negligible with right set of civics/buildings, and there should be only one united civilization.

I had the idea of large unions, like the EU and the coming soon Eurasian Union. See this post: http://forums.civfanatics.com/showpost.php?p=12764070&postcount=555
Mainly the lower part of it. This would / should lead to a few global superpowers around the year 2100 (like in the next war mod) and can get extended to a single civilization in the year 2200-2250.

If this would be too boring, in the interstellar travel ages might be communication problems lead to independend solar systems / clusters. Then you'd have once again more civilizations. Some are human while others are different uplifted species.

I'd love this!

And Raxo, you and Mr Azure should definetly talk with each other :D He alone seems to have an endless flow of ideas, but when you two work together the TH era will be broght to a whole new level :goodjob:
 
@raxo2222

Your civics are very utopian and assume that the Earth will be united under one nation. However even in Star Trek they encounter hostile alien nations. I would suspect in the Galactic Era that humanity once spread to the stars might not like to be considered part of Earth anymore. Just like how the USA fought for independence from the British.

And just like how voyages to the new world took a while to get too on boat, so will different star systems in the beginning. Sure now we can travel to the UK with ease thanks to aircraft, in the same way Wormhole Travel will be for the Galactic Era.

So I do not see a united galaxy until much later on the tech tree if at all.
 
Removed.
Adding to Addon.
 
Brood Construction will be renamed Organelle Construction.

Orbital Megastructures Tech in galactic are megameter sized, the ones in late Transhuman are at max kilometer size.

I have the code and art already done weeks ago, then I decided to wait.

I can upload this at SVN at anytime, but Hydro and Faustmouse said I shouldn't add anymore Techs, so I didn't .
 
Applied Gravatronics

This seems like its somewhat covered by Antigrav tech. If you can remove gravity then you can make gravity.

Planetary Assimilation
How would you ever enforce this with the AI? You are basically saying there are no more separate nations. This seems implausible.

Piocotehnology
This seems way too early. What about other techs like Attometer Engineering AND Atomization Field?

Brood Construction
naming Police Stations and Courhouses after Cell parts makes no sense. It would be like saying Heart Police Station, Brain Courthouse, Stomach Power Plant. Having Tyranid/Zerg type of city development would be very low tech compared to the level of production at that stage.

I can upload this at SVN at anytime, but Hydro and Faustmouse said I shouldn't add anymore Techs, so I didn't .

Yeah please don't add anymore techs without approval first.
 
This seems like its somewhat covered by Antigrav tech. If you can remove gravity then you can make gravity.


How would you ever enforce this with the AI? You are basically saying there are no more separate nations. This seems implausible.


This seems way too early. What about other techs like Attometer Engineering AND Atomization Field?


naming Police Stations and Courhouses after Cell parts makes no sense. It would be like saying Heart Police Station, Brain Courthouse, Stomach Power Plant. Having Tyranid/Zerg type of city development would be very low tech compared to the level of production at that stage.



Yeah please don't add anymore techs without approval first.

1. Nope. Antigrav and Gravitronics are separate, you need artificial nucleosynthesis or an artificial star or a miniature black hole to create gravity. Repulsion and Attraction are different in Space 4xgames.

2. Why do you think the word Homeworld is used to describe the starting planet in Space 4x Games? It is not one nation, it is just a planetary peace treaty/trade treaty with usually a few monopolistic cultures. It just means a more powerful version of the United Nations. There will always be waring factions on the moon and space pirates.

3. Attometer Engineering AND Atomization Field is Attotechnology.

Picotechnology = individual atoms.
Fermitechnology = subatomic particles.
Attotechnology = what makes up subatomic particles.

4. It makes sense because we are describing the function or aesthetic design. Where do you think the Slums will upgrade too, not everyone is in Ultratech housing. We are describing the funtion of the Organelle. A Mitochondria Power Plant will be powered by artificial mitochondria, and a Nucleus Courthouse just means that it is a biological courthouse whose general architecture resembles a Nucleus in aesthetics. Even if the naming scheme is altered, it means buildings that reproduce. Tyranids are a galactic civilization.
 
@raxo2222

Your civics are very utopian and assume that the Earth will be united under one nation. However even in Star Trek they encounter hostile alien nations. I would suspect in the Galactic Era that humanity once spread to the stars might not like to be considered part of Earth anymore. Just like how the USA fought for independence from the British.

And just like how voyages to the new world took a while to get too on boat, so will different star systems in the beginning. Sure now we can travel to the UK with ease thanks to aircraft, in the same way Wormhole Travel will be for the Galactic Era.

So I do not see a united galaxy until much later on the tech tree if at all.

Yeah, I know they are Utopian, but Transuman = staggering technology acceleration.
You have extremely powerful supercomputers (like billions or trillions or... septilions more powerful than now - look at Future Timeline... I also was surprised by acceleration, as I was going decade by decade.), so these civics would be outcome of computer simulations.
Also why not to replace politicians with AI, if its better than them?

IDK what set of civics would be "Dystopian" or "Evil" set, but I think its possible to make 1984 or Brave New World civic set. It could have bigger boosts than Utopian set, at expense of instability/bad properties/unhappines/unhealthines/reduced GP generation.

Also there could be something more scaled back, neutral Capitalist set - middle ground between Utopian and Dystopian set, with techs from first half of Transhuman.
This one is predicted by Michio Kaku in Physics of the Future.
Innovation-Based Economy - upgraded mix of Planned/Free-market with bit of Green Economy.
Of course you would be allowed to mix these civics, to get.. interesting results ;)

Also I meant something like World-wide European Union - one civilization in one solar system.
Each solar system at beginning could be autonomous civilizations (something like civs in permanent alliance).
And what you described, I would call it Galaxy Union.
 
1. Nope. Antigrav and Gravitronics are separate, you need artificial nucleosynthesis or an artificial star or a miniature black hole to create gravity. Repulsion and Attraction are different in Space 4xgames.

MrAzure this is flat-out wrong. If you have anti-grav, turn it upside down and create gravity where before there was none. You can do cool speculative fiction without abandoning common sense.

2. Why do you think the word Homeworld is used to describe the starting planet in Space 4x Games? It is not one nation, it is just a planetary peace treaty/trade treaty with usually a few monopolistic cultures. It just means a more powerful version of the United Nations. There will always be waring factions on the moon and space pirates.

Just to let you know: if you use rude language like "Why do you think...", you are going to annoy people. Especially in cases like this, where the assertion you make is entirely irrelevant to C2C. Even if every "Space 4x" game did it, it could still be all wrong.

4. It makes sense because we are describing the function or aesthetic design. Where do you think the Slums will upgrade too, not everyone is in Ultratech housing. We are describing the funtion of the Organelle. A Mitochondria Power Plant will be powered by artificial mitochondria, and a Nucleus Courthouse just means that it is a biological courthouse whose general architecture resembles a Nucleus in aesthetics. Even if the naming scheme is altered, it means buildings that reproduce.

You seem to be talking about some biopunk fashion we're supposedly going to adopt. The nanites 'working' in the power plant are going to 'pretend' to be mitochondria while generating power???? Why would they do that fgs? And why would you want a courthouse to reproduce by mitosis?:confused: Even for the distant future, imho this is alt-timeline/???punk stuff at best.
 
Yeah, I know they are Utopian, but Transuman = staggering technology acceleration.
Also I meant something like World-wide European Union - one civilization in one solar system.
Each solar system at beginning could be autonomous civilizations (something like civs in permanent alliance).
And what you described, I would call it Galaxy Union.

I think this will work better as a Settler unit. Solar Colony and Galactic Union.

--------
Faustmouse would like some Modern/Transhuman space buildings, so I will spend the week designing them.
 
Faustmouse would like some Modern/Transhuman space buildings, so I will spend the week designing them.

I just say we can start thinking about them since we now can test them ingame. If there are any non-space TH era buildings you want to add, go ahead :goodjob:
 
I just say we can start thinking about them since we now can test them ingame. If there are any non-space TH era buildings you want to add, go ahead :goodjob:

We can start from Modern Era and see what we need, we will probably need some non-space buildings created like Mines for some missing Elements and Noble Gases lol.
 
Removed
 
I don't think that only one civilization in earth is realistic and fun for gameplay.nations should be separated and each one competing to get more plantes.revolutions will also be common(once a planet is terraform) has the settlers want to get free.in case of an alien contact,there should be an option on the UN to create an earth alliance-humans nations can't declare war between then,an make war at the same enemies.that way there would be still competicion between different nations
 
I have the following done in my personal modmod and XML/Art is done. If you want it on Caveman2Cosmos i'll send it to Faustmouse or Hydro.



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1. Alpha Male
National Wonder
Technology: Nomadic Lifestyle
Requires Civic Strongman
5 :hammers:
-2 Crime
Revolution Modifier -2 (Decrease Revolution)



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2. Alpha Female
National Wonder
Technology: Gathering
Requires Civic Strongman
-2 Disease
Revolution Modifier -2 (Decrease Revolution)


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3.Harlems
+ 1 :) + 1 :gold:
+3 Disease
Technology: Prehistoric Dance
Required Building: Alpha Male or Chiefs Hut
Requires Civic Communialism
Replaced By: Brothels
Obsolete with Theology

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4.Child Care Hut
+1 :culture:
-2 Disease
Technology: Shelter Building
Requires Civic Communialism
Requires: Alpha Female

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5 .Hand Travoy
+2 :hammers:
Technology: Binding
Terrain: Requires Jungle or Forest
Resources:
Requires Rope or Vines
Requires Wood or Prime Timber
Obsolete with Machinery

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6. Boomerang Tutor
+ 1:food:
Technology: Arithmitic
Requires Woodcarvers Hut
Requires: Wood or Prime Shelter
+ 1 :food: with Bonus Aborigine

7.Log Roller System
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Technology: Arithmetic
National Wonder
+2 Food + 5 Hammers
Cost: 300 :hammers: [should be very expensive]
Workers Build Improvements 25% Faster
Requires Hand Travoy (9 Total)
Requires Forest in City Vicinity
Requires Adhesives
Requires Wood or Prime Timber
Obsolete with Combustion


8.Aerial Basket Ropeways
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Technology: Arithmetic
National Wonder
+4 Food + 3 Hammers
Cost: 300 :hammers: [should be very expensive]
Workers Build Improvements 25% Faster
Requires Buiding: Hand Travoy (9 Total)
Requires Jungle in City Vicinity
Requires Baskets
Requires Rope or Vines
Obsolete with Combustion

9. Fertility Festival
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Technology: Pictographs
National Wonder
+ 2% :)+ 1 % :health: + 2% :food: + 5% :culture:
Required Buildings:Requires Alpha Female OR Female Diginity AND Childbirth Hut AND Childcare Hut
Requires: Furs or Baskets

10. Great Holmegraad Hunt
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Technology: Pictographs
National Wonder
Free Hunter II Promotion for Hunters built in this city
Requires Carpenters Hut AND Alpha Male OR Honor Codes
Requires Stone or Bones
Requires: Wood or Prime Timber


Tech: Conduct (XML done in my persnal mod)
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11. Executioner's Hut [ Death Penalties]
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Technology: Conduct
+ 1 mad + 2 espionage + `1 food
Requires: Chiefs Hut
- 5 :crime:
Increase in Revolt Status

12. Labor Codes
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Technology: Conduct
Requires Chiefs Hut
+ 1 :mad: + 2 hammers + 2 espinoge
Required Buildings: Chiefs Hut AND Hand Travoy
- 2 Crime

13. Female Dignity
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Technology: Conduct
Requires Chiefs Hut
+ 1 mad + 2 health (significant reduction of females getting kidnapped, raped, forced conception/abortion, assaulted)
Replaces Alpha Female
- 2 Disease
-2 Crime

14. Dishonored Banishments
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Technology: Conduct
Requires Chiefs Hut
+ 1 happy + 1 espinoge
-2 Crime

15. Honor Codes
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Technology: Conduct
Requires Chiefs Hut
+ Hammers + 1 Happy + 1 Food
-4 Crime
Replaces Alpha Male
 
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