Hey all, thought I'd drop in, say 'hi' and see how everything's doing.
Looking at the newest transhuman/galactic techs given on the
spreadsheet, I had a few ideas go through my head.
In relation to the recon/sniper deal going on, I was thinking instead of having a HiTech/Android/etc sniper, we can go into a little more detail.
Sniper change: Can not attack, can kill 1 non-mechanical unit 2 tiles away at 60% chance.
Upgrades to: Tactical Sniper
Technology at x83:
Location Prediction
Req: Machine Learning
Leads to: Military Robotics
Promotion: Shot Leading I, II
Promo Req: HiTech, UNV, UAV
Descrip: Adds n% to offensive strength.
Unit: Tactical Sniper
Description: Can not attack, can kill 1 non-mechanical unit 2 tiles away at 70% chance.
Upgrades to: Ionic Sniper
Technology at x92:
Miniaturized Accelerator
Req: Railgun, Nanogenerators
Leads to: Warmachines, Superstrong Alloys
Unit: Ion Piercer
Description: Artillery that may shoot up to 5 tiles away. Has massive advantages against armored and mechanical opponents. The ionized projectile can pierce the hardest metals up to one meter thick, rendering most physical armors useless.
Unit: Ionic Sniper
Tech Req: Location Prediction
Description: Can not attack, can kill 1 non-mechanical unit 3 tiles away at 80% chance.
Warmachines
Unit: Ion Piercer Tank
Description: A tank that has massive offensive abilities versus armored and mechanical opponents. The ionized projectile can pierce the hardest metals up to one meter thick, rendering most physical armors useless.
Superstrong Alloys
Promotion: Tizrachium Body
Promo Req: Armored/Mechanical units only
Description: Tizrachium is weight for weight several dozen times stronger than titanium alloy, allowing a fighting chance to defend from the deadly Ion Piercer although it is rather difficult to synthesize.
Androids
Droid Sniper
Description: Can not attack, can kill 1 non-mechanical unit 3 tiles away at 90% chance.
Technology at x95:
Solardynamics
Req: Magnetic Sails
Leads to: Orbital Flight
Allows Universities to grant orbital/interplanetary vehicles made in the city double movement.
Technology at x105:
Applied Astrophysics
Req: Solardynamics, Orbital Megastructures
Leads to: Planetary Defenses, Solar Ordnance
Description: With a growing presence in space, spacial physics is much better understood. Computers can give a 99.99% accuracy firing solution.
Civic: Firing Solution
Description:
This. The government has forbidden any non-targeted gunfire in space for this reason. All non-biological units suffer -10% strength. Civilizations without this civic receive a +5

in each city. (Purposefully meant to be a lose-lose situation.

)
Unit: Orbital Sniper
Description: Land unit that can not attack, can intercept aerial vehicles in a 3 tile radius at a 90% chance or intercept orbital vehicles in a 1 tile radius at a 60% chance.