C2C - Ultimate Earth Map V2.7 released
Changes in C2C - Ultimate Earth Map V2.7 100% MOD and SVN update compatible:
Changelog Map 2.7
Fixed some terrains
Maledives moved to correct map location
Changelog Scenario 2.7
Added new Civ to scenario 45. CUNHAMBEBE / Tupi
Problem: It takes to long for the AI to get the community disscussions or knowledge inheritance building to build
myths that boost there research.
Solution: All civs start now with a free community disscussions and knowledge inheritance building,
that will also help the AI to keep up with education at population growth.
All civs still need to research language and oral tradition to be able to research the later techs attached
to these techs and get the other benefits from these techs.
Problem: It takes the AI to long to get hunters and start hunting to build myths and boost there research.
Solution: 2 Free trackers added for every civ at start. So the AI will be able to hunt from start.
Also i placed the free trackers for traped nations like portugal a bit to center europe on the map,
so they can also hunt from start. Also every island civ get its starting trackers to the
closest mainland of there island to make it fair for them. So island civs can get hunting awards also from start.
Alternative harder start 2.7:
Problem: AI sucks to survive, i can kill them easy with expirienced units, must be harder.
Solution: If you want a harder game the ai civ needs more defense for its capital city, that can be easy done
by giving the palace +100% defense, a free stone wall will not work because its giving -1.50 gold maintainance,
the AI cant pay that at start. So you have to change this if you want a AI thats able to
resist and survive the stone age, you can still kill em but will be mutch harder:
Change this file to add 100% defense to the palace, will only work for the capital city:
\My Games\Beyond the Sword\MODS\Caveman2Cosmos\Assets\XML\Buildings\NationalWonders_CIV4BuildingInfos.xml
From:
Change To:
-Pit2015