Here is my last save as promised. Probably will soon give up because cant play more than 5 turns without game crashing and I am still in ancient era.
Please modders check why mongolians and many others nations can build coyte runners, jaguar warriors(those are unique units connected with american culture, so how it is possible for them in ancient era)
@Pit2015 You really need to play some games behind middle age so you can see how some of your options fail badly. I am not telling my options are best, especially in this save, just wanted test some of them (If you want harder AI you must turn of half of options as I said before)
I will take my current game now to modern, then i do some RAM improvements if needed, also if some AI will fail on revolutions, as i told you works better on UEM options set, you have to turn off great commanders cheat and other lamer options.

Those are cultural units. Delete mod as something is horribly broken, and get SVN.
https://github.com/caveman2cosmos/Caveman2Cosmos/wiki/Using-SVN
By the way you are playing on 232x200 = 46 400 tile scenario.
So it WILL cause MAFs in Ancient and later.
Standard/Large Space maps are 24 000 tiles, but those are mostly space.
Gigantic map size has 13 000 tiles or so - even those aren't recommended.
No will not MAF in ancient, RAM usage is good and was improved. Its a problem with latest SVN or something i think.
I think currently is best to game on SVN 11238 for a long game.
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