C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Here is my last save as promised. Probably will soon give up because cant play more than 5 turns without game crashing and I am still in ancient era.
Please modders check why mongolians and many others nations can build coyte runners, jaguar warriors(those are unique units connected with american culture, so how it is possible for them in ancient era)
@Pit2015 You really need to play some games behind middle age so you can see how some of your options fail badly. I am not telling my options are best, especially in this save, just wanted test some of them (If you want harder AI you must turn of half of options as I said before)

I will take my current game now to modern, then i do some RAM improvements if needed, also if some AI will fail on revolutions, as i told you works better on UEM options set, you have to turn off great commanders cheat and other lamer options. :thumbsup: AI is harder with UEM option set. Try a game with standard UEM options on deity+eternity on SVN 11238, every help to improve UEM welcome. But for correct reference UEM standard options and SVN 11238 should be currently used.

Those are cultural units. Delete mod as something is horribly broken, and get SVN.

https://github.com/caveman2cosmos/Caveman2Cosmos/wiki/Using-SVN

By the way you are playing on 232x200 = 46 400 tile scenario.
So it WILL cause MAFs in Ancient and later.

Standard/Large Space maps are 24 000 tiles, but those are mostly space.
Gigantic map size has 13 000 tiles or so - even those aren't recommended.

No will not MAF in ancient, RAM usage is good and was improved. Its a problem with latest SVN or something i think.

I think currently is best to game on SVN 11238 for a long game.
 
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I have seen this as well, although not on UEM. Persia with Coyote Runners on an Earth-like map (settling in what would be Thailand in our world).
When Barb cities advance to civs, they often get a starting selection of units that include some uniques from all sorts of cultures.
 
When Barb cities advance to civs, they often get a starting selection of units that include some uniques from all sorts of cultures.
Wasn't that thing removed, because someone hated this feature?
 
Letz go deep down, the "Windloch" wind hole just discovered 2019, there still alot to discover, you can turn on subtitles in english. Thousand years old hydra found, trees of luck.

 
Nearly 1000 turns on my long game, AI is doing very good, good on gold, good on research and good on defense units. SVN 11238 + UEM default option set. Screenshots...

BUG/PROBLEM:

Also looks like there is a memory leak is in video memory, if you do to much screenshots game CTD. Maybe should be investigated, also RAM usage if low on loading a game, after some moving and turns its increasing, may really be a video memory problem somehow that leaks into the main game. Also looks like if game loads a map part and dont clears it correctly again if the viewport/screen is moved, also a good idear to clear the screen after moving to another map part, if jumping back then map should be reloaded. Should improve RAM usage strongly.

@Toffer90 @Thunderbrd
I think there is a RAM bug/memory leak in viewport, viewport should be looked up or be improved. Also viewport is CTD sometimes, thats what the crashes on mapmoving is doing sometimes, if you use minimap to jump to map parts, it never crashes. Stuff that viewport loads should be cleared off memory again correctly if viewport is moved.


https://forums.civfanatics.com/threads/viewports.468011/
 

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NOT because of screenshots.
You are literally overloading memory with unit data by jumping all over the map like this.
It's a known issue that is easily avoided by... NOT jumping like this, lol.

Also, care to show YOUR civ for comparison?
 
Nearly 1000 turns on my long game, AI is doing very good, good on gold, good on research and good on defense units. SVN 11238 + UEM default option set. Screenshots...

BUG/PROBLEM:

Also looks like there is a memory leak is in video memory, if you do to much screenshots game CTD. Maybe should be investigated, also RAM usage if low on loading a game, after some moving and turns its increasing, may really be a video memory problem somehow that leaks into the main game. Also looks like if game loads a map part and dont clears it correctly again if the viewport/screen is moved, also a good idear to clear the screen after moving to another map part, if jumping back then map should be reloaded. Should improve RAM usage strongly.

@Toffer90 @Thunderbrd
I think there is a RAM bug/memory leak in viewport, viewport should be looked up or be improved. Also viewport is CTD sometimes, thats what the crashes on mapmoving is doing sometimes, if you use minimap to jump to map parts, it never crashes. Stuff that viewport loads should be cleared off memory again correctly if viewport is moved.


https://forums.civfanatics.com/threads/viewports.468011/
You can get this same crash in Vanilla from the exe when you pan or swap city screens rapidly. Pretty sure you're seeing the one we can't fix.
 
Yeah, I'm starting to think the map is bigger than the engine can realistically handle and may not work playing until space age. Currently in mid-classical and I get occasional crashes not related to loading saves. Just had one now trying to right click something and open the pedia. No message or anything, just straight CTD.
 
Yeah, I'm starting to think the map is bigger than the engine can realistically handle and may not work playing until space age. Currently in mid-classical and I get occasional crashes not related to loading saves. Just had one now trying to right click something and open the pedia. No message or anything, just straight CTD.
Pedia loads from disk to cache stuff in memory, so it can work faster.
This means it tried to use memory, but game couldn't allocate it any more.
 
@Pit2015 one test game on automation, others civs deleted, no barbarians. All was fine until AI reached ancient era and crime went out of control in cities. AI dont know how to handle revolution and just spamming archers in cities. So you can clearly see how AI cant handle your revolution option.
Conclusion for your scenario, if you want harder game, never play with this option (FYI I think its cool feature, it just doesnt work for AI)
 

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You can get this same crash in Vanilla from the exe when you pan or swap city screens rapidly. Pretty sure you're seeing the one we can't fix.

We can talk alot, but there is a memory leak. Should be found and fixed and looks like viewport is not working correctly, RAM usage is low on loading the game up, then it is increasing a bit, also koshling told by it self its a viewport bug that CTD, more important again is to unload stuff from memory after viewport is moved, so RAM usage can be improved further.

Yeah, I'm starting to think the map is bigger than the engine can realistically handle and may not work playing until space age. Currently in mid-classical and I get occasional crashes not related to loading saves. Just had one now trying to right click something and open the pedia. No message or anything, just straight CTD.

Provide your savegame, then i can look in RAM usage, in my game RAM usage still low. Mod is progressing to improve the RAM usage. Also you can TAB out of game open taskmanager and look the RAM usage of Civ IV exe, if it is under 2,9 MB RAM then you get crashes by bugs not by RAM usage. My Ram usage on UEM is only about 1,5 MB after 1000 turns in my current game.

@Pit2015 one test game on automation, others civs deleted, no barbarians. All was fine until AI reached ancient era and crime went out of control in cities. AI dont know how to handle revolution and just spamming archers in cities. So you can clearly see how AI cant handle your revolution option.
Conclusion for your scenario, if you want harder game, never play with this option (FYI I think its cool feature, it just doesnt work for AI)

Looking into now, then its a mod AI bug that needs to be fixed, also you can turn off revolutions in WB while in game i think if you dont like it. And where is the problem if the AI fights a revolution? Revolution makes it harder for the gamer, maintaining his own empire.

I told you... you have to game on SVN 11238, your save if a newer bug'ed SVN. So cant load you savegame.
 
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RAM USAGE UPDATE!

Ok just found out that the second viewport code is not on by default, turn it on in BUG reduced my RAM usage from 1500 MB to 900 MB! So larger maps will work even better.

How to do it:

1. Open bug in game, (Green bug icon in game left upper) select on first tab "Enable Viewport", then restart the game completly.

2. Lower RAM usage and no MAF by RAM for a long time. (Only needed if you run low on RAM.)

I will put this on first page here by the install instructions.

@Thunderbrd Only thing that sucks with second viewport enabled is, that it is not jumping to the current combat, can you change this?
(When a unit outside of viewport is attacked it shows only a text, should jump then to the attacked unit to see the combat animation)
 
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RAM USAGE UPDATE!

Ok just found out that the second viewport code is not on by default, turn it on in BUG reduced my RAM usage from 1500 MB to 900 MB! So larger maps will work even better.

How to do it:

1. Open bug in game, (Green bug icon in game left upper) select on first tab "Enable Viewport", then restart the game completly.
That is the one and only viewport option.
 
That is the one and only viewport option.

Then the memory leak is somewhere else, should be monitored why it is increasing by moving arround the map or turning to next turn, after reloading game complete RAM usage is lower again.

Will be cool if viewport can be expanded to jump to current combat in progress.

Also what i noticed is when you jump to a map part then all trees and other stuff is loaded onto map somehow, maybe that can be cleared/unloaded out of RAM again if you move to another map part.
 
@Thunderbrd Only thing that sucks with second viewport enabled is, that it is not jumping to the current combat, can you change this?
(When a unit outside of viewport is attacked it shows only a text, should jump then to the attacked unit to see the combat animation)
@Koshling, made view ports and Graphic paging for C2C. I not sure Thunderbrd can change anything associated with view ports. Both these options in BUG were made for low end computers with limited graphical abilities. Iirc you need to turn Off Graphical paging with only viewports On to get the view to move to current combat. The size of the view thru viewports can also be changed in BUG under it's selection.
 
For some reason the turn length suddenly jumped from several seconds to a whole minute or more, despite me only having met about 5 civs.
Makes no sense, and THIS actually could be a leak.
I'll try later to see whether it changes based on external details with my computer.
 
For some reason the turn length suddenly jumped from several seconds to a whole minute or more, despite me only having met about 5 civs.
Makes no sense, and THIS actually could be a leak.
I'll try later to see whether it changes based on external details with my computer.
Upload save turn before it happened and after it happened.

It possible, that AI simply started making tribes.
 
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