I have been reflecting on the (very) early units, and I would like to suggest a review:
Starting clubman - I only see those on "custom" games, is that intended? Anyways...
This bothers me as this unit makes no sense. This unit also allows for very early pillaging of barbarian cities single-handed. My suggestion is to make it a "Tribal Hero" unit - an unbuildable unit similar to the Tribal Guardian. My mind's vision is a brute wielding a tree trunk.
My suggestion:
- Keep the 2 strength, but remove the 25% bonus vs melee. This would slightly increase the difficulty of fighting barbarian cities
- Allow it to upgrade to clubman for cheap/free when possible.
Stone Throwers are absolutely worthless; they can only defend against other stonethrowers. They DO provide very handy bombard, but that's about it. Furthermore, the Slinger upgrade is quite a distance away. I have on principle been building a stonthrower early, and they are still only useful for the once-in-a-blue-moon successful bombard.
(On reflection, their main purpose is to defeat attacking Brutes; I have never seen this to be relevant so far)
I also noticed they are a/the only ranged unit without first strike.
My suggestions are:
- add 0-2 first strikes (or any range inbetween) to give them a chance at a lucky victory
- add 25%-50% vs animals to provide very early hunting. Stones were in fact a primitive hunting weapon.
Wood Spearmen, at least with my playstyle, are obsolete almost the moment they are built. I like the texture and the idea, and would like to see them used more.
My suggestion
- Move them to Gathering, and make them require the Stick Gatherer
- Reduce strength to 2
This way, it is a viable alternative to Wanderer for engaging animals, and it can challenge larger creatures to help get the Master Hunter. This unit would however usually die to the Clubman which comes shortly after.
If this is implemented, Wanderers could be changed to full Recon units that can only defend, to vary early unit composition/hunting strategies.
Lastly, being lower on the tech tree would make barbarians have those earlier. And that would make barbarians more deadly, for better (more fun for the player) or worse (dead AI players)
Slinger with strength 2 dies very easily to early melee units. I understand the purpose of the low strength though, perhaps they should receive a greater bonuses to Hill defense and to City defence
Atl-Atl - Conversely, this unit is very strong - stronger than everything else. If I am the first of my neighbours to hit that tech, I just build a few and send them pillaging. They are quite difficult to dislodge without cavalry or more atl-atl units of your own. Should they be scaled back to 3? This would be more inline with other units (such as Archer 5/Axeman 5/Maceman 5)
A personal point to pick, I don't like Atl-Atl being the transitional archery unit. From everything I know (and wiki confirms [
link]) rudimentary bows crowded out the atl-atl almost immediately in most of the world. As such, I would rather see a strength 3 primitive archer and strength 4 culture-based atlatl, but that's not very important.
I'm pretty happy with the units in Ancient age, and with what I've seen of Classical age so far.