C2C - Units

@Yudishtira

And even more ...

Unmanned Helicopter
Graphic: Here
Icon: ?
Type: Helicopter (and stuff)
Strength: 110
Movement: 6
Cost: 3200
Req Tech: Military Robotics
Req Resource: Helicopter AND Oil Products
Req Building: -
Upgrades To: Droid Helicopter

Special Abilities

  • Doesn't Receive Defense Bonuses
  • -50% vs Water Units
  • +100% vs Wheeled Units
  • +100% vs Tracked Units
  • Can Withdraw from Combat (10% Chance)
  • Can Perform Ranged Attack
  • Ranged Attack Accuracy +20%
  • Ranged Bombard Damage +20%
  • Ranged Bombard Damage Limit +20%
  • Flank Attack vs Catapult, Tribuchet, Bombard, Cannon, Light Artillery, Artillery, Mobile Artillery, Rocket Artillery
  • Cannot Capture Cities or Units
  • This Unit is Tradable
  • Ignores Terrain Movement
  • Cannot Enter Ocean, Polar Ocean or Tropical Ocean
  • +4 :gold: Per Turn

Notes: Use Stealth Helicopter as a Base

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Droid Helicopter
Graphic: Here
Icon: ?
Type: Helicopter/Robot (and stuff)
Strength: 155
Movement: 6
Cost: 6800
Req Tech: Androids
Req Resource: Helicopter AND Oil Products AND Service Bots
Req Building: -
Upgrades To: -

Special Abilities

  • Doesn't Receive Defense Bonuses
  • -50% vs Water Units
  • +100% vs Wheeled Units
  • +100% vs Tracked Units
  • Can Withdraw from Combat (15% Chance)
  • Can Perform Ranged Attack
  • Ranged Attack Accuracy +25%
  • Ranged Bombard Damage +25%
  • Ranged Bombard Damage Limit +25%
  • Flank Attack vs Catapult, Tribuchet, Bombard, Cannon, Light Artillery, Artillery, Mobile Artillery, Rocket Artillery
  • Cannot Capture Cities or Units
  • This Unit is Tradable
  • Ignores Terrain Movement
  • +5 :gold: Per Turn

Notes: Use Hybrid Gunship as a Base

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Thanks! :goodjob:
 
Is it correct that the Shockwave unit has no fuel requirement?
 
@Yudishtira

And even more ...

Unmanned Helicopter
Graphic: Here

It comes with 'suggested' sound and effect XML (Audio3DScripts, AudioDefines, CIV4EffectsInfo...). Should I ignore that?
 
Is it not possible to download this unit without downloading Dune Wars???!!!

I could not find a stand alone in the download section. So I am guessing no.

It comes with 'suggested' sound and effect XML (Audio3DScripts, AudioDefines, CIV4EffectsInfo...). Should I ignore that?

Yeah probably not. We can add them later if we really want custom sounds.
 
It comes with 'suggested' sound and effect XML (Audio3DScripts, AudioDefines, CIV4EffectsInfo...). Should I ignore that?

The Effects Info is where the bits of the animations like the dirt thrown up by workers, thrown rocks by stone throwers and arrows from balloons are. It all depends on what looks good I suppose.
 
I could not find a stand alone in the download section. So I am guessing no.

Okay so I dled and installed Dune Wars. Now it tells me the art is in /Art/Units/trike/trike.nif & kfm. So how do I get at those files?
 
I'd imagine they're in the mod's FPK if you can't find them in the assets following those paths.

Do you have PAKbuild yet? Very easy program to work with actually. You'd use it to unpack the FPK in their assets folder and from there follow the file paths in the FPK structure to find the target art objects.
 
Attached cyber-animals with new skins
I cant find squid model in C2C. Can someone tell me where to look for?
 
here you have
 

Attachments

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they look cool, but i must say the only ones that convince me asdroids are squid, Manta Ray and maybe the whale. They look like a robotic ship, the others just look... weird in that way.
But I didn't like the whole droid animal stuff in the first place :mischief:
 
These are very cool! I wonder though if it would be possible to adjust the wireframes a little to show a bit more angularity, possibly some visible weapon systems, and some adjustments to the shapes so as to assist the function a bit more.

Ex: The Whale could have clear portals just over the fins to show those flippers as landing pads with docking bays. (They'd tend to launch from the 'blowhole' portal.) Railguns and Laser systems could be mounted on fins, heads, etc...

Little details like that - again using all imagination here. These are a great first round and if that's as much as you'd LIKE to do then I'd be quite ok with that. These are pretty cool to begin with. The crab and squid units look particularly good and don't at all beg improvement. I also really like the croc! Anyhow, it's just an invitation to tweak and improve as you wish for the rest. They're certainly sufficient as is.
 
I found out what bugs me most:
Droids would mimic natural systems you said, since they evolve and therefore would get analoge forms, right?
The thing is: the major part of evolutions are not: "Be the most deadliest thing there" but more: "Survive long enough to have a lot of offspring". biological systems need things that allows energy intace (a mouth) or oxigen intage (Blowhole iE). Doids don't. Shark teeth would be mostly useless against "ships" or other droids. Blowholes are not needed for oxigen intake. Maybe usefull for planes from a kind of submarine carrier, but a hole on the backfin would be more usefull. A big part of the body is just for holding inner organs that aren't needed for droids. They could fill it with weapons and ammu, but then it doesn't have to have the same shape.
Eyes in particular are completely outdated. Why would stick with two eyes (a good example for evolution only comes up with good-enough rather then perfect stuff) when you can have sensors all over the body? Why would a seaturtle transport ship need a neck? It only increases transport ways.
Afaik crocodiles stay mostly on the same spot and never swim fast/long distances (could be wrong), so they are not made for this. Fins would be better for that. Legs only if it would be amphibian (not as animal but the droid), but then again: Wheels are more efficient.
Why has the Crab it's "arms"? I thought it would be a repair unit? Something like a ScrewDriver or more versatile tools would be more logical.
Attached weapons would destroy your "aquadynamic" argument. They would be mostly hidden and only exposed in battle mode.


I don't know if this is possible to change the graphics to, sparth. It is just my opinion on how those droid ships should look like. Keep in mind that the way animal evolved is suited for their style of life, not the style of operations droids have to perform (getting food, long distant swimmers/fast swimmers or more stationary, limited biological systems (eyes, no wheels, blowholes))... That's the (IMO logical) way I can imagine animal-like droid ships.
 
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