DRJ
Hedonist
I think in C2C there is a later gunpowder unit called combat engineer so why not have an ancient and medieval predecessor that then upgrades to it?
Re-posted from ideas and discussion thread
- First one could be the miner/mineur, available with - you guess it - mining. When being placed next to a city with walls, he has a certain % of chance to inflict damage. (Higher chance if the city is built on sand, lower on rocky, other terrains medium - with the exception to not be able to use in muddy terrain before the drainage tech)
The method would be to drill tunnels and at one time burn the stabilizing wood in the tunnel, letting the tunnel collapse and hopefully have the wall sinking in or at least be destabilized.
It would take long and would not always be of good result (it would be shorter to be done on sand, longer on rocky terrain etc.)
graphics: "dark" worker?
Spoiler :
example: you want to attack enemies border outpost near you border. He built in on a desert tile right next to you and managed to have walls in there before you had time to deal with it or a peace agreement runs out. What to do now? Rush 2 or 3 miners and a few troops and have them camped next to the city a few turns.
If no enemy miners would be present, the walls would be damaged at one time,
pushing the city defense below the can-attack-now-margin
If enemy miners would be present, each turn the enemy miner would have a chance to interrupt ("thwart" the mining attempt - like I posted at another thread today, here we see a unit that could be a worker, combat unit and pseudo spy unit at the same time!) at the cost of being damaged while thwarting (here we have the airplane mechanic in place as well!), or the enemy miner could fail and not hold the mining attempt, your mine would successfully collapse.
- The renaissance unit would be the sapper/sappeur, available with gunpowder.
It would be able to inflict larger damage to the defenses than the ancient miner.
Sappers can also build roads and forts. Stacks with a sappeur would fortify to 25% in 3 turns instead of 5 turns.
fresh graphics for sapper (03/25/13):
http://forums.civfanatics.com/showthread.php?t=491701&highlight=sapper
- In industrial era, the combat engineer takes its place, being able to build roads, railways, forts, bunkers, trenches, airfields and also mines (think of the australian? miners in WW1!) + minefields (I don't know if that has been modded yet);
units with a C E nearby can attack over river without penalty (ponton bridges) and also be max "fortified" (25%) after just 1 turn of "doing nothing" instead of 5 turns like normal.
Re-posted from ideas and discussion thread