Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,454
**GAME LOOKING FOR PLAYERS**
WARNING: THE GAME SHOULD ONLY START IN THE MID OF JANUARY!
But u can sign up now if you want.
This will be a costum scenario based on the Napoleonic Wars Civ Scenario. It will be very close to the basic with some changes to make it a bit different.
PLAYERS
1. Prussia: - Knutis -
2. Russia: - OPEN -
3. France: - Luthor? -
4. England: - OPEN -
5. Ottomans: - Pinman -
6. Austria: - AI -
7. Spain: AI
8. Sweden: AI
HOUSE RULES
- No razing. Selling all improvements allowed.
- No trade of any kind with AI on turn0.
- Cities with units can not be traded. Cities without units inside can be traded.
- Non-military units can not be used to block landings.
- Military units can be used to block landings, but all coastal cities must have at least 1 empty tile next to it for possible desembarks.
SPECIFIC CHANGES
- Change in the VP logic: increased for locations, decreased for unit killing.
- There is a new amphibious unit available (to all except GB and France).
- The Army unit will only be able to carry 1/2 units.
- Prussia, Austria, Russia and the Ottoman's initial Army increased.
- Naples and Portugal merged into GB.
- Denmark&Norway merged intro France.
- AI nations 'beefed up'.
- Naval Academy is an unbuilt GREAT Wonder which gives +1 mp and gives a frigate every 6 turns.
- Some of the Military Techs are not tradeable (but they can be stolen!). This was done in the Biq file so you can trade all the techs you are allowed to (some you just won't be able to trade).
- more to follow... but not soon...
....
WARNING: THE GAME SHOULD ONLY START IN THE MID OF JANUARY!
But u can sign up now if you want.
This will be a costum scenario based on the Napoleonic Wars Civ Scenario. It will be very close to the basic with some changes to make it a bit different.
PLAYERS
1. Prussia: - Knutis -
2. Russia: - OPEN -
3. France: - Luthor? -
4. England: - OPEN -
5. Ottomans: - Pinman -
6. Austria: - AI -
7. Spain: AI
8. Sweden: AI
HOUSE RULES
- No razing. Selling all improvements allowed.
- No trade of any kind with AI on turn0.
- Cities with units can not be traded. Cities without units inside can be traded.
- Non-military units can not be used to block landings.
- Military units can be used to block landings, but all coastal cities must have at least 1 empty tile next to it for possible desembarks.
SPECIFIC CHANGES
- Change in the VP logic: increased for locations, decreased for unit killing.
- There is a new amphibious unit available (to all except GB and France).
- The Army unit will only be able to carry 1/2 units.
- Prussia, Austria, Russia and the Ottoman's initial Army increased.
- Naples and Portugal merged into GB.
- Denmark&Norway merged intro France.
- AI nations 'beefed up'.
- Naval Academy is an unbuilt GREAT Wonder which gives +1 mp and gives a frigate every 6 turns.
- Some of the Military Techs are not tradeable (but they can be stolen!). This was done in the Biq file so you can trade all the techs you are allowed to (some you just won't be able to trade).
- more to follow... but not soon...
....