C3C PBEM -WWII-Game Thread (Tomorrow Belongs to Me)

We need to do a test. I'm walking out the door right now to go to work so if somebody wants to run some tests today, that would be great. If not, I will test it when I get home. All we need to do is make a quick scenario with a bunch of different ships on one side, and a bunch of subs on the other. Take off the subs stealth attack, and see what happens. That way we know what the subs and defenders will do. After we know that, I will use that method in my sub attacks.
 
The computer always selects the unit that has the best %chance to win a combat, unless a unit is redlined. It will always (I am pretty sure) choose an non-redlined unit over one that is redlined. Thus, a battleship will defend if it has the same # of hp as any other ship in the fleet, however, if it has fewer, then one would probably need to go to the Combat Calculator. Rather than tax Dogboy for every sub attack, I am suggesting that only transports be off-limits to submarines (i.e. every other ship is fair game).
 
rcoutme said:
The computer always selects the unit that has the best %chance to win a combat, unless a unit is redlined. It will always (I am pretty sure) choose an non-redlined unit over one that is redlined. Thus, a battleship will defend if it has the same # of hp as any other ship in the fleet, however, if it has fewer, then one would probably need to go to the Combat Calculator. Rather than tax Dogboy for every sub attack, I am suggesting that only transports be off-limits to submarines (i.e. every other ship is fair game).

according to some tests I've done that is how it seems to work.
So, if the subs stealth ability was disabled, the transport units would always be the LAST units to get attacked in a stack.

Your solution of allowing attacks against everything except transports sounds fine. But I even we could say that attacking transports is allowed, but ONLY when it is the only naval unit type left in a stack. That would force the allies to escort every trnaport unit/stack, and if the Axis is lucky enough to catch one alone, or eliminate all it's escorts, then they could sink the teansport too.
?
 
Us non-seafaring Russkies absolutely do not care one way or the other about this discussion. I vote we play on, simply because we will probably find other problems that may force yet another restart. Might as well play it through and find most of them. A gentlemen's agreement should work.
(Point of fact...but it does not have any bearing on the current discussion...In the case of a stack of Frigates and and *empty* Galleon...the Galleon would defend first from a non-stealth attack.)
 
Ok, I have done some tests. The sub will always leave the transport alone until it is the last unit. Even if there is red-lined units, the sub will attack the battleship or the destroyer. I didn't conduct any tests with caravels, frigates, etc...because the English doesn't have any of those types of ships (and the English are my main target of subs obvisouly). Therefore, I will agree to destroying all the ships in a stack before I destroy the transports.
 
Played and sent. I fear ww2 is going to repeat itself and France will become German territory.

Actually, the pacific turns for me as Japan took much longer, but I'm very busy at the moment indeed (I have a BIG deadline which I'm not going to make, working 60-80 hours a week on it). I'll try to do the turns as fast as I can. In 2 weeks I have much more time, just hang on a little, thanks for your patience.
 
pirke said:
Played and sent. I fear ww2 is going to repeat itself and France will become German territory.

Actually, the pacific turns for me as Japan took much longer, but I'm very busy at the moment indeed (I have a BIG deadline which I'm not going to make, working 60-80 hours a week on it). I'll try to do the turns as fast as I can. In 2 weeks I have much more time, just hang on a little, thanks for your patience.

I thought that work style of 60-80 hours a week only ocurred in places like the USA. What is becoming of our poor old Europe!!!! :cry:
 
@Pirke: I will let you keep one city with some restrictions. You must agree to all these restrictions and they are not debatable. If I have a chance to destroy you and allow you to keep one city you must do the following:
-Not post anything you see either here or to someone via e-mail.
-Not move any units out of that city. (except the artillery mentioned next)
-Produce nothing in that city except artillery. As soon as your artillery is built you have to send it into my land for me to capture it.
-You are not allowed to research anything, or give anything to the allies or the AIs in the way of gold, technology, maps, etc...
-As soon as one of your allies capture a former French city then all these restrictions are off.

I need to know if you agree to these restrictions now because I don't want to be taking my turn, not capture your last city, and then you say no. If I think of any more restrictions before I capture all your cities except one, I will update this list.

edit: I don't think France will get wiped out. I just realized you have cities in Africa and other places.
 
The German High Command reports this was a bitter-sweet month for the Axis. We killed a lot of enemies but it was at a high cost. Paris is now in Germany's hands and will remain that way for many years. England is within striking distance and will be our next target. Sweden and the Dutch remain hold to their futile dreams of winning a war against us. The Atlantic was semi-quiet with only a few battles. The rest of the English navy there is nowhere to be seen. We did spot a large English navy near Norway though.

Battle reports:

Sweden:
2 Infantry
1 Tank
1 Artillery
1 Flak
Lost the city of Kavala (they captured it during their turn)
Lost the city of Istanbul

Dutch:
2 Riflemen
1 Infantry
Lost the city of Zagreb

England:
2 Destroyer
2 Crusier
1 Transport
Bombed an infantry and one tile in southern England

France:
6 Infantry
2 Flak
1 Bomber
1 Fighter
6 Worker
Lost the city of Paris
Lost the city of Cherbourg
Bombed the infantry in Dijon

Germany:
6 Panzer (THEY DIDN'T RETREAT. WHAT IS UP WITH THAT?)
2 Submarine

On a separate note, what is the deal with the scoring? France went up 4 points from last turn, Spain stayed the same, and everybody else went down. How is that possible?
 
@ Dogboy: probably the scoring is irrelevant as we are simply going to decide after this is all over who won anyways.

Some problems that I have discovered:
-USSR and Germany are scientific, the game gave them an extra tech.
-Spain, Netherlands and Sweden (unless somebody gave them oil) can not produce any naval vessel that can carry units.
-Spain's UU is still activated (not necessarily a problem)
-Many of the GW were assigned to multiple cities. Only one city has the thing, though. I hope that that does not mess with El Mencey's plans.
@Dogboy, the retreat for elite units is only 66% so it is not surprizing that you lost some panzers due to no retreat. Also, a unit will not retreat if the opposing unit has only 1hp.
-Somebody has the Pyramids, I have no idea who.
-Germany, Italy and USSR have very little to use their money on.
-There is no way to block the USSR-England trade route (I have no idea why). This is true regardless of the availability of airports!

==============================================================
Italian turn: July, 1940 The Italian Tank Corp scored a major hit on the hapless Brits who had been left to the west of Tobruk. In addition, one of our destroyers sank a British destroyer in the Mediterranean Sea (there were two there).

Other than that, our artillery wiped out a French bunker.
 
I will agree to the terms if it comes to it, I hope it doesn't, but who knows?

@working too much: I have my own company (with 2 others), producing software and we were (very) optimistic with our external deadline for our customer. Part of it is because 1 of us is suffering from RSI, that slows us down too much.
 
pirke said:
I will agree to the terms if it comes to it, I hope it doesn't, but who knows?

@working too much: I have my own company (with 2 others), producing software and we were (very) optimistic with our external deadline for our customer. Part of it is because 1 of us is suffering from RSI, that slows us down too much.

NO, deadlines are never met in software production.
 
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