AnthonyIII
Warlord
- Joined
- Jun 5, 2011
- Messages
- 290
Turn 2550BC: Swap 001 to worker. 001 uses forest/game - growth in 1. Look around. Hit enter.
Turn 2510BC: 001 grows. Our two workers finishes the mine. Split workers, 1 to BG across river (2 turns to get there), 2 to hill across river (1 turn).Curragh continues southwards.
Turn 2470BC: Send new worker to the 2 spot outside of 001. Worker on hill begins roading, worker nr 2 arrives at BG. Think I know where to settle 003. Curragh further south. Sticking to the coast. Checking in with Khan, he still doesn't have Masonary or the Alphabet. He has BW, Pottery, The Wheel, WC and 10g. We cant afford Pottery by lump sum. We have 191g, +9 pr turn. Writing in 19.
Turn 2430BC: Worker on BG starts roading. Curragh moves further south, nothing of interest.
Turn 2390BC: Worker start chopping forest outside 001. Build is set to curragh. Curragh moves along island. 002 grows to size 6. Swap tiles to forest as advised by Spoonwood. Lux to 30%. No new techs discovered by the Mongols.
Turn 2350BC: Road on BG finished. Starts mining. Curragh moves, see nothing.
Turn 2310BC: Curragh moves, nothing new. Worker from hill to reg BG to road. Enter.
Turn 2270BC: Curragh finished in 001, after forest chop. Worker roads the newly chopped BG. Send out curragh 2. Worker roads reg BG outside 002. Curragh 1 starts doubling island. Could probably try a little suicide run soon. 002 grows in 2. No new techs discovered by Khan. Turn 2230BC: Curraghs move, nothing. Enter.
Turn 2190BC: The Japanese finshes The Collosus. Move curraghs then decide to stop my turn. Leave next moves to Elephantium because Khan now has CB! And is still missing both our techs... We could trade if we wanted but maybe we sould meet some more civs. Seems like a good place to stop for me. All three workers are awaiting orders. 002 has hit size 7 and are using both forests. What jobs do we assign to our workers? Do we trade with Khan?
Turn 2510BC: 001 grows. Our two workers finishes the mine. Split workers, 1 to BG across river (2 turns to get there), 2 to hill across river (1 turn).Curragh continues southwards.
Turn 2470BC: Send new worker to the 2 spot outside of 001. Worker on hill begins roading, worker nr 2 arrives at BG. Think I know where to settle 003. Curragh further south. Sticking to the coast. Checking in with Khan, he still doesn't have Masonary or the Alphabet. He has BW, Pottery, The Wheel, WC and 10g. We cant afford Pottery by lump sum. We have 191g, +9 pr turn. Writing in 19.
Turn 2430BC: Worker on BG starts roading. Curragh moves further south, nothing of interest.
Turn 2390BC: Worker start chopping forest outside 001. Build is set to curragh. Curragh moves along island. 002 grows to size 6. Swap tiles to forest as advised by Spoonwood. Lux to 30%. No new techs discovered by the Mongols.
Turn 2350BC: Road on BG finished. Starts mining. Curragh moves, see nothing.
Turn 2310BC: Curragh moves, nothing new. Worker from hill to reg BG to road. Enter.
Turn 2270BC: Curragh finished in 001, after forest chop. Worker roads the newly chopped BG. Send out curragh 2. Worker roads reg BG outside 002. Curragh 1 starts doubling island. Could probably try a little suicide run soon. 002 grows in 2. No new techs discovered by Khan. Turn 2230BC: Curraghs move, nothing. Enter.
Turn 2190BC: The Japanese finshes The Collosus. Move curraghs then decide to stop my turn. Leave next moves to Elephantium because Khan now has CB! And is still missing both our techs... We could trade if we wanted but maybe we sould meet some more civs. Seems like a good place to stop for me. All three workers are awaiting orders. 002 has hit size 7 and are using both forests. What jobs do we assign to our workers? Do we trade with Khan?
Spoiler :
