1.09
- Player data loading changed to no longer search for the upcoming datablock (shall be safer now)
- SGE: Resource deals can now be CANCELED
- PCX handling moved to c3mt.dll for faster operations
- Bug with backup sometimes making saveroutines to fail when there is no file to backup corrected
- NEW TOOL: Tech Tree Builder
- Updated aboutbox link to the Apolyton thread, to link to the latest thread
- Added extra step to UCW to fit more options related to C3C support
- Fixed missing stealth attack special unit action (and flag offste errors on higher flags)
- UCW: Updated to correctly change UNITIDs for stealth targets, enslave results and telepads while inserting units in the list
- Updated BIC organizer to handle units with telepads correctly
- Corrected bug with Telepad support for units that caused BIC corruption.
- UCW: Added requirement of Capture special action for PTW and C3C units to have Offensive or Defensive strategies
- Updated c3mt.dll to version 1.1
- Compressed c3mt.dll
- SGE: Chances that a save will be reported as interesting has been lowered even more
- SGE: A save will no longer be reported interesting more than once
- Bug with loading and saving of BIQs (and embedded C3C rules) with unset playable civs. (This caused a number of synthoms, as the 1AD bug in any epic C3C save edited)
- SGE: Map export now sets the filetype header correctly
- SGE: Bug that made the tool try to set the selected city to the barbarians when updating fields (for example after a mapimport) corrected
http://www.civfanatics.net/uploads6/c3mt1-09.zip