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C3MT v1.12.6 installer

C3MT - Civ3MultiTool (Second CFC Thread) 2016-10-05

I have a bug report for the UCW: I created a new scenario in C3CEdit and saved it as a new scenario. I added one unit using the UCW, putting just before the Knight in the build list. I then exited the Multi-Tool. Then I couldn't find the scenario. I think the Multi-Tool deleted it.

Additionally, what do the new unit flags mean (e,g, Telepad)?
 
Telepad is a unit that other units (with teleport ability) can teleport to.

Since I've only added flags yet ther is no way to set a telepad range thou, so it won't work.

Regarding UCW deleting files: What is your backup setting? (One backup, or backup of each file ever changed)
 
Oh, and BTW, the next version of C3MT will feature a new tool, Just something I wanted to make once I had optimized some of the graphics in the tool to see how fast it would be, and I'm quite satisfied with the result so far.
 
Well, a clue is my tool is mush faster on handling PCX files now

And I have to sleep now, have lectures tomorrow (just like every other day).

Oh, and the concept of the added tool is not a new one.

No more clues today. Maybe a screenshot tomorrow.
 
The new tool is doing fine, and I'm now working on adding another step to the UCW to fit all C3C options.

Hopefully version 1.09 will be out sometime during the upcoming weekend, unless I gets involved with some big changes that has to be made to some internal parts to make some other changes possible. But hopefully I'm able to avoid that, at least for now. But parts of my BIC handling especially is in very high need of rewriting, there are stuff in the code that are left since Civ3 1.07, but at least should have been changed with PTW, and definately with C3C. But so far it works, and as long as something works don't fix it ;)
 
I have found some bugs with the Telepad/Teleport support in BIC handling that will be addressed by the next version.

I still have some bughunting in the SGE to do, but I concider the UCW and *The New Tool* as ready for v1.09 release. (Some of these updates to UCW should have been done with PTW release, but I just forgot about it ;))
 
1.09
- Player data loading changed to no longer search for the upcoming datablock (shall be safer now)
- SGE: Resource deals can now be CANCELED
- PCX handling moved to c3mt.dll for faster operations
- Bug with backup sometimes making saveroutines to fail when there is no file to backup corrected
- NEW TOOL: Tech Tree Builder
- Updated aboutbox link to the Apolyton thread, to link to the latest thread
- Added extra step to UCW to fit more options related to C3C support
- Fixed missing stealth attack special unit action (and flag offste errors on higher flags)
- UCW: Updated to correctly change UNITIDs for stealth targets, enslave results and telepads while inserting units in the list
- Updated BIC organizer to handle units with telepads correctly
- Corrected bug with Telepad support for units that caused BIC corruption.
- UCW: Added requirement of Capture special action for PTW and C3C units to have Offensive or Defensive strategies
- Updated c3mt.dll to version 1.1
- Compressed c3mt.dll
- SGE: Chances that a save will be reported as interesting has been lowered even more
- SGE: A save will no longer be reported interesting more than once
- Bug with loading and saving of BIQs (and embedded C3C rules) with unset playable civs. (This caused a number of synthoms, as the 1AD bug in any epic C3C save edited)
- SGE: Map export now sets the filetype header correctly
- SGE: Bug that made the tool try to set the selected city to the barbarians when updating fields (for example after a mapimport) corrected


http://www.civfanatics.net/uploads6/c3mt1-09.zip
 
Awsome :goodjob:
 
Have not tryed it I just got on the computer that has this tool on it;)
 
Very nice, but can you make the window bigger in the tech tree Builder because if you have a big tech tree you can not see half of the techs. Otherwise really cool:goodjob:
 
Originally posted by Bobisback
Very nice, but can you make the window bigger in the tech tree Builder because if you have a big tech tree you can not see half of the techs. Otherwise really cool:goodjob:
Hu?

I thought it set it to 1024x768

Must be that I'm using large fonts, (on an enormous resolution ;))

How does it look for you (and are you using small fonts (damn user settings in Windows :p))
 
Oh, and I have an option to scale down the tech tree on my todo list. The png drawing routines supports it, I just have to make all coordinates scaleable. But I wanted to get the other fixes out as soon as possible since I found that any non scenario C3C save would get reset timescale.
 
I did some tests, and I figured that the TechTree Builder looks really bad unless you use Large Fonts (120 dpi) I'll see if I can fix this quickly, or if I have to wait until the next release.
 
Gramphos;

Sorry if this has been discused before but there are 12 pages here. I am playing PTW 1.27F. I used your utility to export the map form my saved game then I added a bunch of resources and I am trying to import that map back in I get the message saying that the map you are about to import does not contain any resource on (81,17), but your game contains rubber on this tile. Do you want to keep hte resource unchanged? Yes or no. Whichever one I choose my save game seems to import everything just fine then when I look at my cities the culture is all messed up wiht huge numbers and a bar that goes all the way across the screen. All I changed was adding some resources.... Cna you help?
 
I ma using the most uptodate utility 1.09.1 I knew I would forget to tell you something. :)
 
The messaege is there since a resource has probably been droped by the editor since it has become to be on a spot with a terrain it can't be on (cut down forest/jungle or global warming)

Does the culture error show appera even if you don't import the map (i.e just load and save)?

Also what version are you using, and has it worked before? (in earlier version) (it ois possible that sometinh about C3C support might have messed up PTW support)

Since I don't heve time to play bmeany games any more, and never use my tool on ongoing games, other than games started for pure testing I don't have som many things to perform tests on right now, so it is possible that what is working with one gameversion might mess some things up with another)
 
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