I've got save loading and resaving for C3C working now, and I've even tested some very limited edits.
For testing purpouse I therefore relese the experimantal version 1.06, in which C3C support is set as an
Untested feature and will have to be enabled from the settings.
1.06
- Corrected problem with BIQ scenarios with other than 31 playable civs
- Updated some parts of save and BIC handling to clean up the code and make safer use of some values
- Support for BIQ version 12.07 added
- Civilization III: Conquests install path is now meshured correctly from the registry
- Made C3C saves loadable in SGE (by ignoring most changes in the format) (Untested features must be enabled)
- Updated SGE Mapstats to handle C3C terrains correctly
- Fixed problem with normal shutdown causing C3MT to think it was a crash
- Initial loading directory of SGE will now be conquests\saves if conqests were palyed most recently
- Updated mapimport and export to work with C3C saves and BIQ files. (Note that importing a non BIQ to a C3C save probably won't work yey)
- Made C3C saces saveable in to the same level as they are loadable
Any C3C minimap will just be desert due to change in the terrainstorage I've not had time to doublewrite code for. I know this is only a experimantal release for C3Cm, but it would be good if users of PTW tested it too to see that backcompability isn't lost on any point.
Hopefully 1.07 will be a fullfetured C3C supporting version, which may be releaces by the end of next week if all goes well, and as many bugs in this version as possible is found and reported.
And as promissed I put it here this time (even thou it isn't the next 'real version' yet, which will come with a new full install)
http://www.civfanatics.net/uploads6/c3mt1-06.zip