tjs282
Stone \ Cold / Fish
That occurred to me after I'd posted, and I agree: if it could be added there, that would be better than yet another pop-up.I think the best place to display this info would be in the tile info box.
The 'inifinite forest shields' were actually available in one of the early patch-versions of the original 16-Civ Civilization3.exe, but this was far too easily exploitableWith respect to the chop forrest notification, wouldn't it just be easier to allow the subsequent forrest chops to give the shields? It seems to me as if you chop wood, it should still provide the bonus shields. There is shouldn't be anything magical about the first cut of wood.
If you had the patience, you could set a huge stack of Workers to plant-and-chop the same couple of tiles multiple times per turn (which would be even easier now, with the new stack-Worker commands), allowing essentially cost-free 1-turn builds of relatively expensive items, even in the Ancient Age — which is why the "one chop rule" was patched into later releases.
(I agree it would have been better from a realism PoV, to limit the chop-shields to e.g. "once per tile per X in-game years/turns", but that's not what FXS did)