I am trying to catch up on everything this awesome patch can do since I just recently was able to figure out how to install it on my MacBook Air. So, I apologize if these have been asked and answered previously.
Let's say I wanted to have different types of "barracks" for different units, could I use the building pre-req option for this? For example, I would create an improvement called "stables" that require horses. Then I can make horses require "stables"? Or have regular "barracks" require iron and then swordsmen require "barracks?"
Is minimum city separation the number of tiles between each city? So, if I set this to 3 or 4, I could eliminate ICS?
With reduced Anarchy, I could give every Civ two-turn anarchy as if they all have the religious trait?
Buildings generating resources sound very interesting. I could make a steel mill with iron as a requirement to produce a new resource "steel" that could be used for something like modern ships? Or a lumber mill? Add a new resource called timber and have the lumber mill convert the timber to a new resource for use in building medieval sailing ships? I am sure there are a lot of cool things
@Civinator will come up for this.