Thorvald of Lym
A Little Sketchy
I forget where I first encountered this, but I've seen normal bombardment take out non-combat units too. I expect it's similar to attacking a tile where the last defender is a king unit: the battle logic cycles the workers first, but since you can't move into the tile, they're killed instead of captured. I think it was the Mesoamerica scenario I learned the hard way that stealth-attacking a civvie stack would kill whichever unit was targeted.-Defenseless units ... can be stealth bombarded, and ... die.
On a somewhat-related note, I just had an idea for a feature: ignoring tech prereqs/build availability for capturing non-combat units. Anything with a pop cost is converted into slave workers, but otherwise 0-DEF units like artillery are destroyed if the civ can't build them (lacks the tech and/or 'Available to' flag). I've been working on a scenario where one civ's UU is a worker without pop cost, and for the longest time I didn't understand why they kept dying instead of surrendering.
