Not so long ago, in this branch, one of the users complained about the bug in the game associated with the collapse of the trade network. Ironically, I had an outwardly similar error. The reason why I've a bug with the collapse of the trade network is probably connected with the same damn limit of 512 cities.
After the foundation of 513 of the city on the map during the transmission of the course of AI, the game can give a message from the Domestic Advisor: "We lost our resources XXXX!" We are talking about strategic resources or luxury that the human player buys from the AI-player. The bottom line is that for a short moment, while AI makes a move, the
human player loses all strategic resources and luxury, which are available to him within the cultural borders on
his starting mainland! At the same time, resources located in the
island territories and areas of
other continents in the cultural borders of the human player are
preserved in the resource box. When the turn reverses again to the human player, the "disappeared" resources are restored.
However (!), what is important: all the concluded trade agreements automatically cease from behind the bug. Because of this, relations with AI players worsen, as they perceive this as a unilateral violation of the transaction by the player and accuse him of fraud!
Thus, due to the annoying bug with trade routes due to the exceeding the limit of 512 cities, this error may arbitrarily appear at any time (possibly even several turns later). After that, AI no longer wants to trade with human player at reasonable prices and is insured, overestimating the prices for any transactions, believing that his partner is cheating