- Joined
- May 5, 2005
- Messages
- 10,121
Flintlock, I have no problem if in R15 the stealth attack against single units is set to false, but I don´t think, that this will solve the problem. In my eyes it is a great progress, if an anti-tank infantry can pick out a single tank in a stack for an attack and is not limited to the unlogical setting, that there must be at least two tanks in the stack so the bazooka can be used. Therefore per example in the CCM config file of R15 I will reverse that setting from false to true if this still should be possible.I'm glad to have this mystery solved. After sleeping on it, I've decided to change the default setting of allow_stealth_attack_against_single_unit to false for R15. It's no coincidence that the one change C3X made to the game rules turned out to be the one thing that caused a compatibility problem with another mod. It's better to keep a strict policy of not modifying the game rules out of the box. Anyone who's accustomed to stealth attacks working against single units should keep this in mind for the next release, I'll tag @Civinator in particular since I remember he requested it in the first place.
The whole flexibility of your mod will be lost with such a "strict policy of not modifying the game rules" and all your great work with the configurable settings in the config file would become useless if this flexibility cannot be used any longer.
In my eyes the solution for such scenarios with extreme settings must be different. These "extreme" scenarios (like EFZI) need their own scenario.c3x_config file. Here the setting for the stealth_attack_against_single_unit should be set to false and other issues, that at present are not known when playing EFZI, could be easily treated too.
I attache a scenario.c3x_config file for EFZI to this post. The installation is very simple: Copy it into the EFZI files as shown in the following screenshot:
Now Sam Hammer can still be captured in EFZI again. One small issue stays: During the upload of EFZI a list with warnings in case some of the unit, building, or resource names in the options above don't match anything in the scenario data will appear - and this list can be huge. This list can be easily skipped by pressing the ESC key. As far as I can see, there are no consequences by skipping that list when playing EFZI. Unfortunately the option warn_about_unrecognized_names = false in the scenario config file is not working to cancel that list. Here something in the scenario config file could be improved.