If possible, some kind of trade commerce bonus for camel would be interesting IMAO.
1 trade route per camel resource.
If possible, some kind of trade commerce bonus for camel would be interesting IMAO.
I can't believe no one has mentioned camels for South America yet.
For context, I think this should represent both Bactrian camels and dromedaries, but not American camelid species.
It's literally mentioned in the first post.
I think that a new Camel resource would fit into the game very well:
- prereq for Camel Archer UU
- make some desert city locations more interesting
- could replace some current sheep resources
- I'm thinking of +1 health, no building
- more resource variety for arid regions
Animated art exists so that's not a problem. I'm opening this thread mostly to hear your suggestions about where to put Camel resources and where they should replace existing resources. For context, I think this should represent both Bactrian camels and dromedaries, but not American camelid species.
I am quite pleased that my 2000th comment on civfanatics... is about camels!![]()
Besides the more Obvious cameloids (Llamas, Vicunas, Guanacos, Alpacas) in the Americas nowadays there is being experimented with Camas (a dromedary-Llama hybrid) for increased wool and meat production (compared to Llamas/Alpacas).
(If a genetics tech is still available in the modern age their presence might be linked to that.)
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At some point in time the USA had an United States Camel Corps (link -> https://en.wikipedia.org/wiki/United_States_Camel_Corps )
In an alternate history without the American civil war (and perhaps another war with Mexico instead) it is not unlikely there would be a population of Camels in the Chihuahuan Desert ((part of the) border between present day USA and Mexico)
Is it possible to ride llamas and other new world camels? If yes... it would definitely be cool to have a camel resource in Mexico for alternate history aztec camel archers.
I agree. They seem mostly relevant as a source of wool.I think South American camelids are better represented with sheep than with camel resource.
Okay, the problem here is that this isn't a resource that would necessarily be placed on tiles that are barren (desert) or already have a different resource. I'm reluctant to turn further empty plots into resources because some places will be only resources at some point.Why not add salt resource. Before industrial revolution it was rare enough tombe fought wars over. Rise of Mali and Poland were largely influenced by salt trade.
Then I don't think it can work as a resource at all.I don't think salt should be tile resource
In central-Europe salt mining was very significant in the Middle Ages.I don't think salt should be tile resource, because the salt that was historically significant in most cases, was made in evaporation pools (such as in France and China), and thus, wasn't a localised resource as such, but something that hypothetically could've been created in many places. Correct me if I'm wrong, but I read that salt wasn't mined widely until the Industrial Revolution.
Correct me if I'm wrong, but I read that salt wasn't mined widely until the Industrial Revolution.