Originally posted by groobz
Thanks alot zerksees!, I've learn't many things about this..
You are welcome. This is a good challenge. I have learned some things too, like your choices for what to animate speeds up the game. I always thought the units would just show up at their destination, rather than just skipping across as they do.
The victory conditions are conqore only aswell!..
Excellent! This means I don't have to worry about spies for sabotaging spaceship parts, nor do I have to worry about UN vote. (When the AI built Manhattan Project and not the UN I figured you had turned off diplomacy.)
Now for an update:
1240 AD:
Took Krasnoyarsk with artillery and cavalry. Three mechanized infantry were eliminated. Decided to use the great leader to build an army. Loaded it with cavalry and immediately put to use on a one hit point guerrilla. Now I can build heroic epic which will help build more leaders.
1250-1260 AD:
Rampaging German forces eliminate the Egyptians. They are still at war with Russia and France so I have some time. I am surprised Germany is in monarchy. It will still take a while before Japan ranks 11th, but time to start looking ahead. Japan has 430, Egypt 570, and Arabs have 731. Maybe Japan can finish 10th.
Start siege on Sevastopol. The artillery barrage is so sweet!
Attaching some of the five fur luxury tiles. Plan to trade these soon.
Another great leader appears from combat. Decide to take the risk and jump the palace to the Incense city (just off to left of above screenshot). Corruption decreases from 84 to 50 per turn. Production increases from 197 to 211 megaton. I wish the new location was farther away, to improve the effect of the palace rank exploit but it is not. Japan will build another palace later.
Japan also dropped another city between Kiev and Sevastopol.
1270 AD:
Two Chinese modern armor are near Sevastopol. I postpone the siege there. I am afraid I will weaken Russian defense enough that China will take it. Switch siege to Astrakhan. The attack goes well and I take the city. Thank goodness, as Russia loses the bombers that have been plaguing my improvements. The city was down to size 3 when it was taken. When the Chinese modern armors attack Sevastopol, they are both easily defeated by the fortified MI. Boy is the AI stupid.
Unfortunately the army was lost. I used it to attack a single guerrilla in the woods and it was defeated. The guerrilla only lost one hit point! This was a reminder that I should not attack anything that has not been shelled with artillery. I was trying to build experience for the units inside the army. No matter, heroic epic is on its way.
Set up embassies with Arabs and Romans. Arab capital is making a pathetic 10 shields per turn. They will be an easy target when the time comes. Hopefully Japan will last that long.
Initiate a string of trades. India trades scientific method and 275 gold for some precious Japanese furs. Arabs trade refining for scientific method and 370 gold. Americans trade steel for 335 gold and 27 gpt. Mongols trade atomic theory for 68 gpt. Arabs trade sanitation, navigation and 370 gold for atomic theory. Germans trade electronics for 290 gold + 44 gpt. Japan is still gaining about 110 gpt. With only 65 gold left in the treasury, Japan decides to build more cash before the next string of trades.
Japan is now about 5 techs away from mechanized infantry. With those Japan has a chance against the modern armor.
Japan also looks like she is back to her 1/12 share of the score bar.