Can't build seaside resorts or attract tourists?

Salmo

Chieftain
Joined
Oct 24, 2016
Messages
64
Mid to late game playing Roman, trying for cutural victory. Well past the radio tech required for seaside resorts, heaps of writers & artists in residence & achiological artifacts located in their various buildings. I just can't seem to build seaside resorts on spectacular appeal coastal tile. The builder option is there but not active. Also how to attract foreign tourists. Any hints?
 
If you have an improvement on that tile, you have to deconstruct it first (remove the mine, farm, whatever is there), with a builder. Also, has to be in the radius of a city, because it doesn't generate any tourism or gold unless a citizen "works" it.
 
If you have an improvement on that tile, you have to deconstruct it first (remove the mine, farm, whatever is there), with a builder. Also, has to be in the radius of a city, because it doesn't generate any tourism or gold unless a citizen "works" it.

Doesn't tourism always work?

Foreign tourists are just a way to calculate lifetime tourism by the way.
 
The normal cause of not being able to create a seaside resort is they can only be placed on flat land - no hills, it also cannot be swamp or tundra. The tile must have no improvement or resource on it, so you cannot for example but a resort on horses or luxuries. For cows or other resources that can be removed, these must be removed first, that includes archaeological sites. Naturally the tile must have an appeal of 4 or better which is why the Eiffel Tower is so good.

If you have an improvement on that tile, you have to deconstruct it first (remove the mine, farm, whatever is there), with a builder. Also, has to be in the radius of a city, because it doesn't generate any tourism or gold unless a citizen "works" it.
You do not have to work a resort, the builder builds it and then it just gathers tourism. I have swapped tiles before so a seaside resort was 5 tiles from the city centre and still generated tourism, its in a post somewhere.

Doesn't tourism always work?

Foreign tourists are just a way to calculate lifetime tourism by the way.

Domestic tourists are lifetime culture accumulation, foreign tourist points against a civ in the victory screen are lifetime tourism accumulation with that civ. just being pedantic in case someone is unaware.
 
The normal cause of not being able to create a seaside resort is they can only be placed on flat land - no hills, it also cannot be swamp or tundra.
She already hinted at this, but in addition to being flat land that's either plains, grass, or desert, there is also a minimum appeal level that the tile has to have to qualify as a suitable location for a resort, I believe it is level 4 appeal. Being next to the coast inherently adds appeal, but also being riverside, next to a mountain and next to a natural wonder. Some of your districts increase the appeal of adjacent tiles (holy sites, theater squares, and entertainment districts) so you might consider building one of these next to coastal tiles to have them qualify, but some districts (encampments, industrial zones) as well as improvements (mines, quarries) reduce the appeal. This can factor into your decision regarding whether to mill hilly forest tiles or chop and then mine them. Of course the easiest way to get tiles to qualify is to build Eiffel, which usually just makes every coastal tile qualify (that is flat and either plains/desert/grass without resource.) But aside from making them qualify for a resort, higher appeal means the resort will generate more tourism, so the districts and improvements are still a consideration even if the tile already qualifies.

As far as your tourism not working, it may just be that you haven't triggered the first point of tourism. There's a formula, someone who knows the numbers better than I do can feel free to respond, but it's something like you have to generate 150 points of tourism to get 1 "point" of foreign tourism, and you need 1 "point" of foreign tourism for every "point" of domestic tourism that they have. I'm not really fluent with the numbers yet, just know that you need a heck of a lot more tourism than your opponents are generating, which you can sidestep by wiping them out.
 
It depends on how many other civilisations start the game. If there is 7 civs and you then you need 1200 accumulated tourism to get 1 point with a civ. It may sound like a lot but you do really need about 500 tourism showing in the top left of your screen to have a chance. If you look in the tips and tricks forum at the top there is a cultural victory guide
 
She already hinted at this, but in addition to being flat land that's either plains, grass, or desert, there is also a minimum appeal level that the tile has to have to qualify as a suitable location for a resort, I believe it is level 4 appeal. Being next to the coast inherently adds appeal, but also being riverside, next to a mountain and next to a natural wonder. Some of your districts increase the appeal of adjacent tiles (holy sites, theater squares, and entertainment districts) so you might consider building one of these next to coastal tiles to have them qualify, but some districts (encampments, industrial zones) as well as improvements (mines, quarries) reduce the appeal. This can factor into your decision regarding whether to mill hilly forest tiles or chop and then mine them. Of course the easiest way to get tiles to qualify is to build Eiffel, which usually just makes every coastal tile qualify (that is flat and either plains/desert/grass without resource.) But aside from making them qualify for a resort, higher appeal means the resort will generate more tourism, so the districts and improvements are still a consideration even if the tile already qualifies.

As far as your tourism not working, it may just be that you haven't triggered the first point of tourism. There's a formula, someone who knows the numbers better than I do can feel free to respond, but it's something like you have to generate 150 points of tourism to get 1 "point" of foreign tourism, and you need 1 "point" of foreign tourism for every "point" of domestic tourism that they have. I'm not really fluent with the numbers yet, just know that you need a heck of a lot more tourism than your opponents are generating, which you can sidestep by wiping them out.

Bold isn't correct. If you have more foreign tourists than any single other civilization has domestic tourists, you win the game. Domestic tourism is only relevant for other civ's foreign tourism and foreign tourism is only relevant for other civ's domestic tourism. Own domestic and own foreign aren't weighed against each other.
 
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