Can't farm freshwater tundra?

bcaiko

Emperor
Joined
May 9, 2011
Messages
1,412
Location
Washington, DC
Folks -

Unlike in Civ5, it appears you cannot farm tundra tiles - even those adjacent to a river or lake. This makes tundra even more difficult terrain than it already was. Are there any improvements for tundra besides the districts? In one tundra city I needed to found, I improved a deer resource, only to find the yield was now a pitiful 1f 1p 1g.

Why no farms of freshwater tundra?
 
Why no farms of freshwater tundra?

1-2 luxuries in a city that does not grow in a place that no-one goes suits my 20+ colonial dream

To make it 2 food would be a bit unrealistic. There is a reason it is tundra. However perhaps increasing sea output in a cold region would counteract this?
 
I think your best bet in those tiles is to wait until Conservation and plant woods+sawmills in them. However just having them as a 2-4pop city might be in your best interest. If you insist on getting that city to do stuff of worth then you're gonna need to use trade routes.
 
I think your best bet in those tiles is to wait until Conservation and plant woods+sawmills in them. However just having them as a 2-4pop city might be in your best interest. If you insist on getting that city to do stuff of worth then you're gonna need to use trade routes.

Makes me feel awfully bad for anyone whose capital has a tundra start.
 
Tundra isn't really meant for farmland. It's not like there's a lot of large tundra-laden cities in real life, even by rivers.
 
I think you can do special improvements like colossal heads and the like. I'm playing Egypt in my game and I know I can put my sphinx unit in desert, and I believe I can in tundra as well. It's such a crappy improvement, I don't even bother. Especially since I get colossal head with the suzerain bonus.

It's a great place for districts though.

I take special satisfaction that I placed many of my neighborhoods in my current game on tundra and even on snow tiles. :) I make my population suffer. The funny thing is many of them are +6 bonuses. I'm not sure if they intended that. So if your tundra has some beachfront property, it will have some use later on.
 
Except when it creates floodplains, fresh water in Civ VI actually doesn't benefit farms in any sort of terrain. I think this is probably the oddest aspect of the new set of terrain yields and bonuses.

As for tundra tiles more generally, I think you're right in pointing out the low yields of deer tiles. In Civ V, these could easily be improved to +4 food with a granary and were often key to supporting tundra cities. Between resource tiles, hills (identical in Civ V regardless of underlying terrain) and riverside tiles (automatically converted to plains), you could support a very effective city in the tundra. The default tiles were still garbage, but you didn't especially want to work default tiles in any sort of terrain. I haven't played nearly as many tundra starts in Civ VI as in Civ V (Sweden is my most favorite civ in the latter), but my guess at this point is that (non Russian) tundra cities will have a much harder time in Civ VI.
 
Tundra only worthy when it has.
-Bonus resource.
-Forrest and/or hills. Late game, forest can be planted, its the time tundra can be made some useful.
-Mother Russia +1 faith and 1 production, become strong late game with planted forest.
-Colossal head, unique improvement you get from city state (Kandy?)

Im a fan of terraforming style, or atleast improvable style, with late game improvements that can work on hard terrain like tundra, snow, desert or coast and ocean tiles. If those improvements exist, this must be a trade off early terrain advantage for late game hard terrain improvements, so on, more fun and more choices.
 
Well, with the religious choices, you can, what, +7 food from holy buildings? Plus Granary, plus Watermill if you pick a river, or coastal bonuses. A high pop. city might be hard, but you can get them to a decent size.

I've been able to do good things with them as a non-Russia civ. As Russia, someone settles in my tundra, its Causi Belli Kicki Assi.
 
If a city only has a few tundra tiles, this is not a problem. If it is in the middle of tundra, why do you want it to get large and need amenities? It's just for grabbing land and resources usually that you found cities in the middle of tundra.
 
If a city only has a few tundra tiles, this is not a problem. If it is in the middle of tundra, why do you want it to get large and need amenities? It's just for grabbing land and resources usually that you found cities in the middle of tundra.

Production. With lumber mills and several industrial and camp bonuses, those tundra cities can turn into troop producers.
 
Back
Top Bottom