Carthage harbors - is there a bug?

truenarnian

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I began a game as Carthage and quick expanded to 3 cities, one on either side of Carthage. Carthage was at 5 pop, the other two cities at 1 pop each. They were on the same coast as Carthage, both had the FREE harbor in their building list, but the trade route GPT only said I was getting 1 GPT. There were no enemy ships blocking. Shouldn't I have been getting at least 2 GPT, 1 per pop point?

Later in the game, having already built more coastal cities, some of them showed as CONNECTED for trade route purposes well after they city was built (5-10 turns).

Is this a bug, or am I not understanding how harbor trade routes work?
 
I began a game as Carthage and quick expanded to 3 cities, one on either side of Carthage. Carthage was at 5 pop, the other two cities at 1 pop each. They were on the same coast as Carthage, both had the FREE harbor in their building list, but the trade route GPT only said I was getting 1 GPT. There were no enemy ships blocking. Shouldn't I have been getting at least 2 GPT, 1 per pop point?

Each of those trade routes would have produced .75 gold. I'd guess the game rounds the 1.5 down to 1.
 
Did you research the wheel yet? Needed for the harbors to kick in.

de-boot-van-de-rivier-van-het-wiel-van-de-peddel-thumb4995198.jpg
 
...were there barbarians or enemy units in the nearby coast? That will interrupt your trade rout.
 
Make sure there is an actual water connection, even if you know that the one tile that you havent uncovered is a costal tile it wont be registered as a connection until a clear path is made. Made that mistake last game because of some stupid mountains
 
One of the earlier posters caught the problem.

I thought that the formula was POP of new connected city = GPT, but it's not. (I don't know exactly what it is, but a previous posters said I should have been getting 0.75 each. Since when one went up to 2 POP, I had 2 GPT (0.75 * 3 = 2.25), that makes more sense.)
 
Using gerbils would require Animal Husbandry as well, would it not?:rolleyes:

Let's just say very tiny people are in there constantly shifting corn to one side to make the wheel move. Everyone starts with agriculture anyway.

Seriously, I do think it's a bit strange to require the wheel to create trade routes over water. As far as I know, using wheels (and oxen) to power ships came well after the Third Punic War, when Carthage used hooks to break or pull the ores of Roman ships, combined with sailing being known at that point probably means that wheels were not being used on ships at that point.

Oh well, I guess Carthage just has to one up everyone else on their ship designs.
 
Let's just say very tiny people are in there constantly shifting corn to one side to make the wheel move. Everyone starts with agriculture anyway.

Seriously, I do think it's a bit strange to require the wheel to create trade routes over water. As far as I know, using wheels (and oxen) to power ships came well after the Third Punic War, when Carthage used hooks to break or pull the ores of Roman ships, combined with sailing being known at that point probably means that wheels were not being used on ships at that point.

Oh well, I guess Carthage just has to one up everyone else on their ship designs.


Maybe wheel's not required to actually move goods over water, but to run an efficient port operation.
 
You have to have explored a sea connection (another expression of post #6).
Trade route income is ALMOST explained when you hover over the trade route amount (in the F2).

(1.1 * city population - 1) + (0.15 * population of capital city).
 
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