Carthage

DrMadd

Maker of Monsters
Joined
Dec 10, 2003
Messages
110
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The Southeast US
I don't know about anyone who has ever played Carthage on Kal-El's world map, But they give me problems. If I go military, I run out of money.If I go economic, my military's too weak and I get attacked? Anyone here know how to play as Carthage?
 
Well playing Carthage should be similar to Playing Egypt (Full of desert) so I guess that's your problem. Well if your civilization has small cities with little economy, it's due to your military being above the limit.

In that case, if you make it to the Middle Age, Feudalism is the way to go. You have a large troop limit the smaller your cities so you won't have the Economy-Military problem.
 
Settle lots of empty ICS "support farms" in the desert. They won't grow, but each can have 1 specialist and can be set on wealth. They can be defended by a group of horse units. Each town can support 1 unit, and only needs light defenders covering several towns.
 
Infinite City Sprawl. In other words make sure all my cities are connected before I build them? Will my Numidians come in handy?
 
Settle on desert also, irrigated desert can make those cities grow to a size 3 maybe even 6, join in grany and a lib and the sahara becomes your research core....

Your productive core should be North Africa, Sicily, Corsega, Baleares, Italy, Spain, Greece and Egypt.

Before attacking use numidians and horsemens to pillage enemies resources, roads, capture workers, and take the initial heat..
 
Infinite City Sprawl. In other words make sure all my cities are connected before I build them? Will my Numidians come in handy?

No, ICS is an empire layout. It means you build cities 1 tile apart. City-tile-city-tile-city etc. and cramp in as many towns as possible.
 
No, ICS is an empire layout. It means you build cities 1 tile apart. City-tile-city-tile-city etc. and cramp in as many towns as possible.

1. Build cities one tile apart

2. try to seize the mediterranean

3.Use Feudalism in the middle ages.

4. When at war, use Cavalry and Numidians to cripple their capacity to fight before lowering the boom.

5. Build cities in the desert, set them to wealth, and irrigate them heavily.

6. granaries and Libraries important.. (I'd assume harbors as well.)

Thanks guys. You see, I've got a soft spot for Carthage. In the Industrial Age, Hannibal looks like me.
 
I started my game as Carthage again, taking your advices. I lucked out, got a warrior in Sicily's goody hut, managed to ambush And subdue Rome, which allowed Carthage to spread through Italy to Greece, the Swiss Alps, Part of Romania, Bulgaria, all of Southeast Europe south of the Danube. A Hittite City defected to me on the Hellespont, and I have Sinai, Egypt, Ethiopia, Libya, Tunisia, Algeria, the Cape Verde islands, All the way to Subsaharan Africa and a Powerful, inexpensive Military. I have built a lot of wonders and am Well on my way to victory.

THANKS, GUYS!
 
I do not see #6 as a way to go at all. Why spend shields to make half speed growth in a place that will not get larger than size 6 and may not even that? You pay maint for the structure.

Libs are expensive as well and you pay for maint on them. You gain 50% boost to beakers, on those that are net. In a corrupt towns that mean 50% of 1, rounds down to zero. You would be better off to not build it and just use scientist.

You also need workers to road and irrigate and later rail those tiles, the extra workers reduce pop and increase support. Better to connect the towns and leave them alone, except those that face danger.

I would evaluate and determine, but most likely I would put the original pop on science and forget the place. If you had tiles that could produce more than 2 food without a rail, then you can grow and gain specialist. Otherwise, you may as well take the 1 scientist and be done.

Unification requires armies, get leaders and form armies. That begets more power and land and more armies.
 
If this is C3C that will probably not be the best way. If you are playing even at Monarch, it will be more expensive than just taking them away. Culture requires structures and that means shields.

Deserts do not yield a lot of shields and culture mean less troops and workers and settlers.
 
It's much more cost-efficient to do pointy stick cultural advancement than to try to win over a cities' citizens. They will like your culture much more once they 'join' your empire.
 
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