Wait, the Great Cothon and the UA both have the double trade diversity?I don’t really like that bonus, since it’s just a repeat of the UA. I would rather see a bigger, 100%-200% diversity mod on a Wonder, and the Cothon be given something else
Can somebody explain how this works
gold, plus 5% of the
gold output of each of the two cities, and the resource diversity adds a modifier on top of that. Each strategic and luxury resource connected on the city increases the modifier by 25% (50% if you have a monopoly of that resource) for your city and decreases by the same amount for the other city. The final modifier can be negative for your city; if your city ends with a -50% modifier, the above gold amount is reduced by 50%; if the city ends with +100% instead, it is increased by 100%.I'm pretty sure you sometimes get an extra gold from trade routes, maybe two extra. From what I can tell the resource diversity modifier tends to be extremely small even in a situation where the tooltips suggest it would be large.
I can tell you that playing as Carthage with the Great Cothon and Colossus in my capital, the external trade routes still weren't very notable in their gold output and I ended up using pure ITR until later on when a sent a few to city states, for the science and culture (the gold was still pathetic).
Yea I find that bonus relatively negligible.
gold doesn't compete with the food/production of an early internal trade route, and the 5%
gold output from both cities means it takes 20
gpt on a city to increase the gold from trade routes by 1 before modifiers. Most cities need to reach Medieval Era to reach 20
gpt. It only starts to be noticeable when the city's gpt is in the hundreds; if your city generates 100
gpt (not including gold from trade routes), 5% of that is 5
, and having your resource modifier increased from +100% to + 200% by Carthage's UA means an extra 6
gold on that trade route (don't forget that base 1
gold). Great Cothon's +25% means another 1.5
gold in this case.
gold on trade routes doesn't afaik, nor does Economic Union's +6
gold. I think only Statecraft's +25% Yields from trade routes, plus the modifiers from river (if land route) and being a sea trade route interact with it.
and +1
from Sea tiles
to Internal Trade Routes 



from Sea Tiles
and +1
from Sea resources
and +50% range to Sea Trade Routes 


towards Naval Units
Tourism from Sea Trade Route completion
and +1
from Sea resources
and +50% range to Sea Trade Routes 


towards Naval Units
Tourism from Sea Trade Route completion
to Internal Trade Routes 
City Connection
from Sea tiles
on city founding. Perhaps we can scrap that bonus, change it to provide free
on coastal cities, and change the Lighthouse to the Harbor instead.
on founding is a massive draw. But we have to consider the early stacking of Harbor and Lighthouse in those cities. If that's apparently not good enough, we can in turn look into buffing the Great Cothon to make it a lot more impressive than it is now. Maybe throw in another one or two trade routes.
generation, complementing the other half of the UA. Another side benefit is making the Great Lighthouse a bit less of a "Feels Bad" for a civilization that supposedly would want to build it.
on found/conquest is always relevant cause you get those cities being useful more quickly when you found them with Conqs.
has much higher value in the early game and then falls off harder than anything else because of all the gold you'll generate from coastal cities.
and returning to the free Harbor (Cothon!) would help alleviate this issue, as you get less immediate
from sea tiles. You end up getting some nice scaling towards the mid-game as they can make use of those boosted trade routes earlier than other civs. Frankly I find the concept of having stronger/longer trade routes from early Harbors (Cothons!) a lot more historical than getting strong
generation from founding/sea tiles.Well it would be nice if you could at least feel some semblance of playing your civilization beyond the Classical Era. I don't think any other civilization suffers from as much lack of character as Carthage does after the initial rush.
It's a very strong rush and can catapult them to victory, as I have done many times, but I also feel Carthage hasn't kept up with the imaginative changes to other civilizations and the new systems that have come out (such as happiness) over the years.
The UB is very weak. The UA doesn't scale well at all. It's all about the early game and after that there's nothing that says "I am playing Carthage". Compare that to Rome which continues to feel impactful with its focus on capital infrastructure and a bonus that is always relevant.
I feel a renewed emphasis on Sea Trade Routes and a return to free Harbors over too much gold in the early game would restore some flavor while balancing them out somewhat. You'd still have all the advantages of rapid expansion, but you'd also feel like you're Carthage well past Classical.
city connections again. It’s just a Boolean value that you can switch back on. There shouldn’t be any issues with 2 buildings giving city connections, so if the
instant connection is important, but people wanted harbours, there is a very easy way to split that baby.
military supply, base
food yield, 1
to all sea tiles, giving a free harbour at turn 1 would actually be a nerf. Your trade routes would be worth less gold because of the range penalty, and your instant
tourism bonus would be non-existent. The main advantage would be you could buy cargo ships, caravels, galleasses, and explorers as soon as you unlocked them, and you would have the long-term benefit of saving 2
on building maintenance rather than 1
gold on settle could be reduced to a round 100
from where it is now. In exchange, I would add some power to the cothon, because Carthage’s UNW is basically 1 more trade route and an early unlock. That’s it.You can make harbours givecity connections again. It’s just a Boolean value that you can switch back on. There shouldn’t be any issues with 2 buildings giving city connections, so if the
instant connection is important, but people wanted harbours, there is a very easy way to split that baby.
With all of the absurd bonuses stacked on lighthouses at this point:military supply, base
food yield, 1
to all sea tiles, giving a free harbour at turn 1 would actually be a nerf. Your trade routes would be worth less gold because of the range penalty, and your instant
tourism bonus would be non-existent. The main advantage would be you could buy cargo ships, caravels, galleasses, and explorers as soon as you unlocked them, and you would have the long-term benefit of saving 2
on building maintenance rather than 1
Thegold on settle could be reduced to a round 100
from where it is now. In exchange, I would add some power to the cothon, because Carthage’s UNW is basically 1 more trade route and an early unlock. That’s it.
You didn't say anything about the UU, which is a powerful Melee ship, and likely high-level ones at that, from Exploration EXP. If you start fighting navally in the classic, it is fairly easy to have some real city killers.
production for All naval units (domain modifier, like military academy or military base)Because Carthage was a thalassocracy, and they didn't control territory that wasn't on the coast.
Phoenicians made new colonies mainly based on the presence and depth of a natural harbour, and access to fresh water. They didn't check for the presence of a natural Caravansary.
They had 1 division of Phoenician/Carthaginian soldiers (the sacred band), and the rest were sailors. As you say, the Phoenicians employed local mercenaries for everything else.
Even though they lost to the Romans, they were still considered the superior shipmakers and sailors. Generally, the better seamen prefer ramming, while the inferior navy opts for boarding. It just so happened that boarding was the stronger strategy overall, and heavily favoured the Romans. Know one could have known at the time that Roman marines' skill at hand-to-hand combat outweighed the Carthaginian's superior rowing, sailing, and navigation for winning a naval war.
The UNW that we have was a massive port and drydock, so it makes sense to give bonuses that are pertinent to that
Other possible bonuses could be related to Carthage's massive export of food. In the Roman era and later, the Tunisian coast continues to be an extremely productive wine and olive region, and exports lots of agricultural products. Mago, a Carthaginian noble, wrote one of the largest and most influential manuals on Mediterranean agriculture.