Carthage

I suppose, in the end, that all that truly ruffles my feathers about Carthage is that Civ 5 VP has been, at its higher difficulties, mostly about finding strategies for snowballing early and using that to stay ahead of the AI until you win. It seemed to me that much of the general balance changes made to the mod over the last few months have been to address this "snowball or lose" nature of the game and give the AI ways of remaining a challenge into the late game. There have been other balance changes to tweak the power of Specialists and make working hexes more viable in the late game, and much MUCH work has been done with the tactical AI to allow the AI to appear to make decisions more and more like another human might, but it also seems that much of the balance changes have been reducing the necessity for early-game snowballing in order to win. In my opinion, these balance changes have added much more nuance to the game, and I am incredibly grateful for all the work put into polishing this game into the gleaming gem it is today.

Which goes back to why Carthage bothers me so in its current state: It's all about the snowball, and there is not much else going for the Civ other than that. It there was a metric for each Civ that measured a component of their overall power ranging from the beginning of the game to the Information Age, Carthage's "power peak" would almost be entirely focused within the starting 2 eras of the game. More than any other Civ, it feels like everything that makes it unique is entirely focused into the beginning of the game, with almost nothing that makes it continue to be flavorful beyond that initial explosion of expansion and settlement. If this is the intent, that Carthage has nothing unique about its mechanics or units that extends into the late game save for the yield snowballing you generate at the outset of the game, then so be it. I guess I was just hoping that with all of the balance changes being made to trade routes and the core game systems, that Carthage might deserve some love so it had more to work with than just its snowball potential. It is still a very powerful Civ, but given the rich history of the Phoenicians it feels like so much more flavor could be given to their unique abilities and building than just "is the best at early settlement and naval infrastructure". Like, keep that basic strategy for them intact, but find a way to make them still feel unique as the game progresses. Every other "power concentrated in the first 2 eras" Civs has something that continues to make them unique throughout the rest of the game, and Carthage barely feels like it has anything to work with other than getting ahead and then trying to stay ahead as other Civ's uniques come online through the ages.
 
As has been noted before, sarcasm is hostile. And your post is flooded with it.
You two are defining what it means to be arrogant, presumptuous blowhards.
While I think forums can be difficult places to navigate tone, intensifying the language used to make a point is one of the very few tools available to anyone to make a purely text-based rebuttal and defend their own view. Your position is that Ziad and BG should just roll over and they don't want to, so you start calling them names?

If anyone is out of line here it's you; now things could actually get mean
 
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While I think forums can be difficult places to navigate tone, intensifying the language used to make a point is one of the very few tools available to anyone to make a purely text-based rebuttal and defend their own view. Your position is that Ziad and BG should just roll over and they don't want to, so you start calling them names?

If anyone is out of line here it's you, Mr. Tone Police; now things could actually get mean
I appreciate it. I try to be respectful and friendly at all times, and I would appreciate a gentle calling out if I ever appear to be hostile in any regard. That being said, can we drop the name-calling now? We don’t need to escalate further.
 
Or, counterpoint, when the primary mod manager and developer says 'no, that's way more work for a civ that I've already reworked, especially when we're feature-complete' you listen and accept. :)

G

1- If the poll is that most people are fine with Carthage as-is (which I would vote for BTW.) you're vindicated and the issue is solved instantly.
2- If the poll is split you can easily tell people to make a modmod if they want it.
3- If the poll is grossly in favor you can still say it would be too much work for a hobby project and that it should be a modmod. Or maybe youll have a change of heart.

None of this commits you to anything, and I would guess the results would be 1 or 2. I don't think you understood where I was coming from or how much thought I put into this stuff.

With all due respect, you just made a few posts expressing disgruntlement about the trade route distance. I don't see you backing into a corner because not many people explicitly shared your opinion on the forum.
Sorry for my harsh response.

No problem. I'm honestly just trying to help everyone get to the best solution fastest. If the community is in favor of a change the only thing that COULD cause G to have a change of heart is a good poll showing so, or if as I suspect most people are ambivalent then we stop wasting our time.
 
I understand G not wanting to change Carthage mechanics. But what about tuning up some values?

If the UA is a bit too strong and the UB is a bit weak, just reducing the gold from settling and increasing a bit the value of the great cotton, might do. I mean, this can move Carthage's power a little bit into Medieval, and not entirely in Ancient.

EDIT
Phoenician Heritage
Cities produce 175 100 Gold when founded. Bonus scales with Era. All owned coastal Cities receive a free Lighthouse. Resource diversity triples the Trade Routes. Trade route bonus for distance doubled.

Great Cothon, replaces East India Company.
+5 Gold for outgoing Trade Routes, +3 Gold for incoming Trade Routes. All Harbors gives extra +1:c5production: to sea tiles, and all Lighthouses gives +1 Culture to sea resources.

Receive a free copy of all Luxury Resources around the City.
Reduces Poverty. Available earlier.
Grants two additional Trade Routes.

After all, they were a most powerful sea trading civ in ancient and classical eras.
 
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Every single civilization has a UA or a UB that has significant impact throughout the entire game, either through direct % effects or pop scalers. Others have UIs. Units naturally are generally era only but that makes sense. Many have promotions that are retained on promotion though, and those are just as impactful.

Just look at them and tell me if you find one that doesn't. :scan:

I'll offer up the Celts as technically falling within the strict guidelines you've set. No scaling effect from their UB. And while many of their pantheons do have scaling effects that goes for a number of standard pantheons as well; the Celts aren't necessarily gaining a scaling edge over other civs there. The Iroquois come close too; their scaling power through population is limited by the number of forests within working range of each city. But I understand your point and I'll grant that Carthage's scaling strength is limited to the scaling power of it's (currently 1) extra trade route, which as things currently stand would likely qualify them as the weakest scaling civ after Classical era.

It's worth noting that the Quinquereme keeps it's Reconnaissance promotion on upgrade. Once you unlock Navigation you can have a couple super promoted Caravels or a small navy of them with 3-4 promotions with no need for naval warfare.

I'm not necessarily opposed to tweaks to Carthage (or any civ if changes warrant it); the 3x trade diversity falls off quickly (in Classical it was effectively a 50% boost to the gold value of my best routes; by Renaissance it was barely 20%). I just don't want to see them lose their niche as the early expander at the expense of making them more universal. Whatever you may think of their late game play they are unique in the early game; there are only a handful of civs that impact your game play from turn 1 (I consider India and Shoshone being the other majors in this area; China, Ethiopia, Polynesia, Aztecs, and Inca being the minors).

This is not true! Only coastal cities receive Lighthouses.

This baffled me initially as Carthage gets free lighthouses in every city in my games. Turns out that was caused by an odd interaction with WHoward's "Lighthouse Near Sea" mod; for some odd reason it gives lighthouses to every Carthage city, not just those within 1 tile of the coast. Since Denmark can build their lighthouse replacement inland I never thought to question it. Just chalked it up to sea-centric civs bringing a taste of the coast with them wherever they roam.
 
I understand G not wanting to change Carthage mechanics. But what about tuning up some values?

If the UA is a bit too strong and the UB is a bit weak, just reducing the gold from settling and increasing a bit the value of the great cotton, might do. I mean, this can move Carthage's power a little bit into Medieval, and not entirely in Ancient.

EDIT
Phoenician Heritage
Cities produce 175 100 Gold when founded. Bonus scales with Era. All owned coastal Cities receive a free Lighthouse. Resource diversity triples the Gold value of Trade Routes. Trade route bonus for distance doubled.

Great Cothon, replaces East India Company.
+5 Gold for outgoing Trade Routes, +3 Gold for incoming Trade Routes. All Harbors gives extra +1:c5production: to sea tiles, and all Lighthouses gives +1 Culture to sea resources.

Receive a free copy of all Luxury Resources around the City.
Reduces Poverty. Available earlier.
Grants two additional Trade Routes.

After all, they were a most powerful sea trading civ in ancient and classical eras.

Can you remove the icons, I can’t read any of this. Giant icons ruin everything.

G
 
Can you remove the icons, I can’t read any of this. Giant icons ruin everything.

G

... Processing wall of icons ....
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I understand G not wanting to change Carthage mechanics. But what about tuning up some values?

If the UA is a bit too strong and the UB is a bit weak, just reducing the gold from settling and increasing a bit the value of the great cotton, might do. I mean, this can move Carthage's power a little bit into Medieval, and not entirely in Ancient.

EDIT
Phoenician Heritage
Cities produce 175 100 :c5gold: when founded. Bonus scales with Era. All owned coastal Cities receive a free Lighthouse. Resource diversity triples the :c5gold: value of :trade: Trade Routes. Trade route bonus for distance doubled.

Great Cothon, replaces East India Company.
+5:c5gold: for outgoing Trade Routes, +3 :c5gold: for incoming :trade: Trade Routes. All Harbors gives extra +1:c5production: to sea tiles, and all Lighthouses gives +1 :c5culture: to sea resources.
Receive a free copy of all Luxury Resources around the City.
Reduces :c5unhappy: Poverty. Available earlier.
Grants two additional :trade: Trade Routes.

After all, they were a most powerful sea trading civ in ancient and classical eras.
 
I like the suggestion personally but I don't think the gold on founding should be cut in half as that would significantly alter the early game gameplay which is not the slated goal. Maybe something like 125 would be better. Hell with the upcoming gold change it might not need a nerf at all.

The Lighthouse change makes it more conditional regardless so it balances out. Would be less mindless. Harbor production might be a bit too much. Actually the two changes might require more work than necessary (not sure if you can unlock traits on generic building right) so *shrug*

I haven't kept up with the trade route distance discussion, but if there'll be a distance bonus, then Carthage should be the one to get it.

*nips on Gazebo's heels*
 
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Or, counterpoint, when the primary mod manager and developer says 'no, that's way more work for a civ that I've already reworked, especially when we're feature-complete' you listen and accept. :)

G

But -- and hear me out -- what if we started from scratch? Excellent. I'll start on the 3D model for Mago II, who we all surely agree is the most iconic Carthaginian leader, and we'll hit the drawing board for a UA, UB, and UU.
 
I feel like Carthage is way too strong right now. The removal of scaling gold costs per city was a huge boon to her, she was already a really good civ. I really can't find any reason to not play her, just rushing pottery and settlers puts me ahead of all AI in everything consistently. #1 in all demographics, other than maybe soliders (and I'm fine on military) before turn 100.
 
CrazyG, how would you change Carthage to make it suitably strong?
I don't like having lighthouses + gold for founding cities on the same civ.

I settle a city on forest, invest the monument, its instantly earning 2 culture. Its instantly connected, earning me 3 science via that progress policy. God of Commerce means I get 2 gold and 2 faith too. With this many yields in every city, you can spam settlers so quickly without drawbacks. You can even settle crappy locations because the lighthouse provides decent tiles. Eventually the AI will get annoyed by it, but who cares, by that point I'm bigger and stronger than them. Not to mention their coastal cities are fodder for quinqueremes. And I'm getting a religion, and I'm reducing all unhappiness except crime with this approach.

I'll have like 8 cities before turn 100. I got the first religion. I have the most citizens, the most hammers (I haven't even reached the 2 per city policy yet), the most gold, the most techs, I'm at least tied for social policies, I got the second religion, and I'm already winning a war against my neighbor.
 
I agree with you. Carthage is so strong I've been avoiding playing with it because it's too easy compared to most civs. Not sure the AI knows how to use the strategy you've described, but in human hands Carthage is just too strong.

Would you rather remove lighthouses or gold from Carthage? Or maybe reduce gold? And would you give that to some other civ, and if so, which?
 
I think it's just a result of Carthage's uniques being entirely concentrated in the Ancient/Classical era and its ultimate synergy with Progress.

It's not OP but it does lead to snowballing in the case of success, typically easier for the player than the AI. The best counter to snowballing is to shift power elsewhere.

No change is needed tbh, but one thing you could do if necessary is make the base gold on founding possibly scale in some way. The era scaling should remain as well but let's be real, that never really factored into the equation much.

Number of cities or trade routes come to mind.
 
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