The Save
PreTurn:
Ok everything looks good
The Myan and the Incan want our whole treasury for the wheel...nah, as much as I'd like to see horses I wait.
Our island has at least 3 unique lux's on it which bodes well for us in the future. Silk, which we are connected to, wine and fur.
The water to the NE is indeed fresh as it offers 2/0/2 instead of 1/0/1.
Writing due in 11
8gpt
Our grand army consists of 1 worker, 6 warrior, and one curragh
Everyone we know is annoyed with us. Oh well it will get worse before it gets better.
It is nice to start with masonry as it gives us a good pre-build with the pyramids
IBT
Carthage builds Rax starts on an Curragh in 3 (we really need to know more people)
Utica gets hooked
Turn 1 (2150BC)
vWarrior kills barb camp -2hp no promo gain 25 gold
rWarrior kills barb camp flawless no promo gain 25 gold
Wake both warriors out of our cities and send them exploring in the south, no need for MP yet happiness is fine, we need this map exposed
IBT
Northern rWarrior gets attacked twice and promo's twice to Elite
The people admire my ability to be attacked so they expand our cave. I have them install underground sprinklers so I have someplace to chip and putt.
Turn 2 (2110BC)
Busting the fog
zzz....
IBT
Utica Rax to Archer in 3
The Incan are building the Pyramids for us. How Nice of them. Less units
Turn 3 (2070BC)
The Incan have learned IW, still no deals
The Babs will sell HBR for 180, I accept
Two horses in site one directly to our North and One further to our NW. We prolly won't be able to expand over the second one Quick enough to keep it from the other civs.
Pop Goodie hut in the NW and gain 25 gold
IBT
Carthage Curragh to Archer in 3
Turn 4 (2030BC)
Busting the fog
IBT
Get attacked by Conscript Warrior no promo to vWarrior
Turn 5 (1990BC)
Moving fort wounded Warrior on southern hill
IBT
Zzzz....
Turn 6 (1950BC)
Zzzz....
IBT
Carthage Archer to Archer in 3
Utica Archer to Archer in 4
Turn 7 (1910BC)
Zzz...
IBT
Zzzz...
Turn 8 (1870BC)
Zzzz....
IBT
Myans learn Mysticism
Turn 9 (1830BC)
How did the pink Scout get past our block of the island to our West?
Finding lots of furs in the cold North
IBT
Carthage Archer to Archer in 3 Last one then Settler
Turn 10 (1770BC)
Move one rWarrior into Carthage for MP will grow to 4 next turn
IBT
Zzzz...
Turn 11 (1790BC)
Zzzz...
IBT
Pachacuti wants 26 gold or else...I cave in but add him to the top of the list to kick from the planet
Writing comes in and we start on Lit
We Can do Embassies, so I do.
Incan for 35
Cuzco is size 3
9f/7s/7g for the city
Pyramids in 46
Have 2 spears MP
No Rax
100% to Science
Maya for 44 gold
Chichen Itza size 1
5f/2s/5g
Spear in 5
One spear MP
No Rax
100% to Science
Odd I cant build an Embassy with the Babs. Map Stat does not pick him up either eventhough I can trade with him. We must not know where his city is yet
Utica Archer to Pyramids - GL prebuild (Vetoable)
Turn 12 (1750BC)
Incans now know HBR
Take out barb camp on W Isle -1 hp no promo gain 25 gold
Ok Trading time:
Maya Writing for Mysticism - Iron Working and 100 Gold
Incan Writing for HBR and 50 gold
Babylon Writing for 125 Gold
Sell HBR to Myans for 40 gold
3 techs for one and 315 gold...Not bad.
One iron sourse way way to the north, and one in the Incan city of Corihuayrachina (the reason I don't play the Incan in a SG) not hooked
IBT
Western 2hp rWarrior dies to 2nd barb attack
Turn 13 (1725BC)
Start to move the troops back to base for the comming offensive
IBT
Carthage Archer to Archer in 3 (next growth not until 8 turns so 3 turn Archer then 5 turn settler)
Turn 14 (1700BC)
Veto my own build in Utica and build archer. This is Monarch level we don't need no stinkin' GL we need units cause those Incans are ticking me off. We can always use "pointy stick" research if needed.
Find an island to our far East I think its just off of our main island. This thing is huge.
IBT
Maya building the Pyramids
Turn 15 (1675BC)
Zzzz....
IBT
Utica Archer to Archer in 4
Turn 16 (1650BC)
Nope not an Island just a strange shape off of the mainland, see gems...good more lux
IBT
Carthage Archer to Settler in 5 Growth in 5
Turn 17 (1625BC)
Setting up for the attack
Cross Maya lands for more exploring
IBT
Get asked to leave from Mayan lands, sure, sure no problem...
Turn 18 (1600BC)
Zzzz....
IBT
Zzzz.
Turn 19 (1575BC)
Zzzz...
IBT
Utica Archer to Archer in 4
Turn 20 (1550BC)
Set up complete for the start of the war
Hand Down Report:
Carthage is size 4 settler in 2 growth in 2 we will have to play with it I think if we alternate Archer with Settler we should be able to keep it at this size.
We only have one worker but I hope to get some slaves
The archer between Utica and Carthage can get to either city in 1 turn
There is a stack of 6 archers on the Mtn 2 SW of Tiwanaku
S - SE of the stack of archers is a Incan Warrior and Settler
Keep Exploring
Have fun.
I think we can talk about battle plans
I normally do not go to war this early but if you guys are up to it I'm all for it
My plan would be to take Tiwanaku and head for the capital Cudzu or what ever it is, then sue for peace if he is willing to give up a town or two. Unless things go very well, if so keep it up till he's gone.