Casual 1 - Player Vote

Mistfit, how about you prepare the next player for some Injan hunting. If somewhere IBT your 20 turns you feel the opportunity is ripe, then let her rip. :)
 
Sorry about no response. You guys talked a lot the last few days! I was unexpectedly without internet access, but I am definitely still here and playing. I will read through all your posts, and maybe chime in somewhere.
 
The Save

PreTurn:
Ok everything looks good
The Myan and the Incan want our whole treasury for the wheel...nah, as much as I'd like to see horses I wait.
Our island has at least 3 unique lux's on it which bodes well for us in the future. Silk, which we are connected to, wine and fur.
The water to the NE is indeed fresh as it offers 2/0/2 instead of 1/0/1.
Writing due in 11
8gpt
Our grand army consists of 1 worker, 6 warrior, and one curragh
Everyone we know is annoyed with us. Oh well it will get worse before it gets better.
It is nice to start with masonry as it gives us a good pre-build with the pyramids

IBT
Carthage builds Rax starts on an Curragh in 3 (we really need to know more people)
Utica gets hooked

Turn 1 (2150BC)
vWarrior kills barb camp -2hp no promo gain 25 gold
rWarrior kills barb camp flawless no promo gain 25 gold
Wake both warriors out of our cities and send them exploring in the south, no need for MP yet happiness is fine, we need this map exposed

IBT
Northern rWarrior gets attacked twice and promo's twice to Elite
The people admire my ability to be attacked so they expand our cave. I have them install underground sprinklers so I have someplace to chip and putt.

Turn 2 (2110BC)
Busting the fog
zzz....

IBT
Utica Rax to Archer in 3
The Incan are building the Pyramids for us. How Nice of them. Less units

Turn 3 (2070BC)
The Incan have learned IW, still no deals
The Babs will sell HBR for 180, I accept
Two horses in site one directly to our North and One further to our NW. We prolly won't be able to expand over the second one Quick enough to keep it from the other civs.
Pop Goodie hut in the NW and gain 25 gold

IBT
Carthage Curragh to Archer in 3

Turn 4 (2030BC)
Busting the fog

IBT
Get attacked by Conscript Warrior no promo to vWarrior

Turn 5 (1990BC)
Moving fort wounded Warrior on southern hill

IBT
Zzzz....

Turn 6 (1950BC)
Zzzz....

IBT
Carthage Archer to Archer in 3
Utica Archer to Archer in 4

Turn 7 (1910BC)
Zzz...

IBT
Zzzz...

Turn 8 (1870BC)
Zzzz....

IBT
Myans learn Mysticism

Turn 9 (1830BC)
How did the pink Scout get past our block of the island to our West?
Finding lots of furs in the cold North

IBT
Carthage Archer to Archer in 3 Last one then Settler

Turn 10 (1770BC)
Move one rWarrior into Carthage for MP will grow to 4 next turn

IBT
Zzzz...

Turn 11 (1790BC)
Zzzz...

IBT
Pachacuti wants 26 gold or else...I cave in but add him to the top of the list to kick from the planet
Writing comes in and we start on Lit
We Can do Embassies, so I do.

Incan for 35
Cuzco is size 3
9f/7s/7g for the city
Pyramids in 46
Have 2 spears MP
No Rax
100% to Science


Maya for 44 gold
Chichen Itza size 1
5f/2s/5g
Spear in 5
One spear MP
No Rax
100% to Science

Odd I cant build an Embassy with the Babs. Map Stat does not pick him up either eventhough I can trade with him. We must not know where his city is yet

Utica Archer to Pyramids - GL prebuild (Vetoable)

Turn 12 (1750BC)
Incans now know HBR
Take out barb camp on W Isle -1 hp no promo gain 25 gold
Ok Trading time:
Maya Writing for Mysticism - Iron Working and 100 Gold
Incan Writing for HBR and 50 gold
Babylon Writing for 125 Gold
Sell HBR to Myans for 40 gold
3 techs for one and 315 gold...Not bad.
One iron sourse way way to the north, and one in the Incan city of Corihuayrachina (the reason I don't play the Incan in a SG) not hooked

IBT
Western 2hp rWarrior dies to 2nd barb attack

Turn 13 (1725BC)
Start to move the troops back to base for the comming offensive

IBT
Carthage Archer to Archer in 3 (next growth not until 8 turns so 3 turn Archer then 5 turn settler)

Turn 14 (1700BC)
Veto my own build in Utica and build archer. This is Monarch level we don't need no stinkin' GL we need units cause those Incans are ticking me off. We can always use "pointy stick" research if needed.
Find an island to our far East I think its just off of our main island. This thing is huge.

IBT
Maya building the Pyramids

Turn 15 (1675BC)
Zzzz....

IBT
Utica Archer to Archer in 4

Turn 16 (1650BC)
Nope not an Island just a strange shape off of the mainland, see gems...good more lux

IBT
Carthage Archer to Settler in 5 Growth in 5

Turn 17 (1625BC)
Setting up for the attack
Cross Maya lands for more exploring

IBT
Get asked to leave from Mayan lands, sure, sure no problem...

Turn 18 (1600BC)
Zzzz....

IBT
Zzzz.

Turn 19 (1575BC)
Zzzz...

IBT
Utica Archer to Archer in 4

Turn 20 (1550BC)
Set up complete for the start of the war

Hand Down Report:
Carthage is size 4 settler in 2 growth in 2 we will have to play with it I think if we alternate Archer with Settler we should be able to keep it at this size.
We only have one worker but I hope to get some slaves
The archer between Utica and Carthage can get to either city in 1 turn
There is a stack of 6 archers on the Mtn 2 SW of Tiwanaku
S - SE of the stack of archers is a Incan Warrior and Settler
Keep Exploring
Have fun.
I think we can talk about battle plans
I normally do not go to war this early but if you guys are up to it I'm all for it
My plan would be to take Tiwanaku and head for the capital Cudzu or what ever it is, then sue for peace if he is willing to give up a town or two. Unless things go very well, if so keep it up till he's gone.
 
Sorry for no Pics. You will have to wait until Fri in the A.M. for them because I can't stand waiting for dial up. I'll post them here in this spot.

Next better Player

Ok one tonight:

My war plans are pretty simple:

War_Plans.jpg


Note the one Archer S - SE of Carthage can be sent towards the front for reinforcement. I've kept one at home for defense just incase the Aztec actually gets a unit near our towns. If you are feeling bold take the two archers in our territory and head south to take the city that the Incan will prolly settle with in the next two turns. It should only have the one warrior in it.
 
@Mistfit: about the fresh water; what does 2-2-0(instead of 1-1-0) mean? What are you putting first, food and then gold?

We can begin with our war now, I think. 6 archers are enough to take their first city. Wait a little fortified(1 turn) if you have to(so our archers could heal), and marsh towards the Incan capital. If you have less than 6 archers at that point, wait for the reinforcements.
Keep building archers in Carthage(after the settler), and in Utica.

I haven't seen the save . I'll post more suggestions later. After all, we have enough time to decide and discuss.
 
Im pretty sure it is food-gold-shield, although seeings that the 1st two numbers are the same it could very well be gold - food - shield. Not that it would make a bunch of difference. 2 - 2 - 0 looks a lot like 2 - 2 - 0 even though I switched around the 1st two numbers. :D

The save is posted at the top of the turn report.
 
Ok, thanks.

Good turns. We have a fine tactician here!
 
Okay, a few random little questions or answers or whatever that I can remember from reading through the past few pages in no particular order.

If we are still going roughly by the dotmap, and I am not completely sure since I haven't seen a screenshot since (or have I?), why isn't E next to the coast? We are seafaring, so we get extra gold, and being able to build harbors is always a nice boost to growth. It does mean we have to wait on the wheat, but I think that long term emphasis on coastal cities is very important to us.

Leader generation is twice as rare defending. So 1/32 on defense and 1/16 on offense, and with Heroic Epic 1/24 and 1/12, respectively.

I like the idea of an archer rush, even if a bit late. Taking out an agricultural enemy might give us a bit more breathing room.

I think the order is generally (food/shield/gold) when it comes to what a tile produces. At least that is how I always interpret it.

I don't know that you can build an embassy if you haven't actually established contact, even if it is available. I am not sure if we had talked to Babylon, but maybe that was it?

Lakes are fresh if they are twenty tiles or less, or maybe it is twenty one tiles or less.

And finally, am I up now? Sorry this was so out of order, I just addressed what I remembered and scrolled through the recent posts shown at the bottom of the replying page. Oh, this is also my first try as Carthage, so this should be a real adventure for the whole team. Thanks again for not minding my absence. I was almost replaced in another SG that was just starting up, but then again, it wasn't casual. Which makes this SG rather nice.
 
Missing one town on the coast should not effect us that much in the long run. Although now that more of the map is busted we can get a much better look at where to settle. I think an updated dot map is in order.

You are correct on the food/shield/gold I typed it wrong I should have said "2/0/2 and 1/0/1" my bad.

I think we will be doing the archer thing for a bit until we can get some more cities up and running. We will not have iron for quite some time. It is way up in the north or inside one of the Incan boundries. This is a town we should shoot for if we decide on peace. I typed the name of it once, I hope to not have to do it again anytime soon.

I talked and traded with the Babs but they are nowhere to be found. This is why I thought this was strange.

I'm not sure of the up rotation, we'll wait for SS to let us know.

Edit I posted one screenie a couple of posts up. More will follow on friday
 
1) I don't remember exactly, but in C3C(I'll have to look it in the Civilopedia), something is prequisite for establishing embassies.(and I haven't played many games in C3C).
2)It's wrong to say that we don't have iron... Of course we have, but just now, the Incans "borrowed" it!!! Soon, we'll take back what belong to us, that is...
3)Prepare for war.
 
Well, in the original, I came after Mistfit, and somewhere sir_schwick said to follow the original order. So I will play sometime soon, unless I hear otherwise.
 
That was a good 20 Mistfit. Um, I don't really have anything else to add cause I think you all covered it mostly. Just checking in so you don't think I disapeared. And yes, Schwicky said to stick to the order so it is your go bedhead.
 
Pre-turn check - I establish an embassy with Babylon, will attach screenshot. Since Utica is just building archers, I move a citizen from grassland to forest, so we grow half as quickly but build an archer in 3 instead of 4. We are also on turn 58, so I will play a couple extra to even it up.

1525 BC (59) - We are now at war with the Inca. I send two of the six archers after the warrior/settler pair. I realize that I shouldn't split my forces, but I can't foresee more than two regular spearmen, and four vet archers should be able to handle that.

IT - Babylon and Inca sign a military alliance against us. wow, that was fast!

1500 BC (60) - Carthage finishes settler, and I start on a granary, which will finish in 9 while growth is in 10 turns, which works out nicely. It might have to switch to something else if circumstances dictate a change. And now the attack on Tiwanaku. First archer loses without taking an hp. Uh-oh! Second makes up for the failing, and wins while losing one hp. This reveals a newly built spearman, meaning unfortified. Third archer wins, this time losing two hp, and we capture, yes, capture Tiwanaku. We can always abandon later, and it is relatively near the capital. For this reason, the settler heads for location B. gpt also jumps up with the added city and lower unit support costs.

1475 BC (61) - Worker finishes chop, I send him to do another because it will speed granary by two turns. Vet archer defeats regular warrior, and they are headed for Ollantaytambo. Another vet defeats the fortified conscript, although he lost 3 hp before doing so. Huamanga also founded interturn, will be destroyed soon. On second thought, B seems a bit too close to Utica, closer than any other two settlements, so it goes one east.

1450 BC (62) - Huamanga destoryed, after the vet archer flawlessly defeats the warrior. Coastal waters across a sea are also spotted southeast of Chichen Itza. Leptis Magna founded, starts on archer (worker is next on queue).

IT - Regular archer comes out and attacks our elite warrior fortified on the hill outside Ollantaytambo, and the warrior wins.

1425 BC (63) - Not much to report here.

1400 BC (64) - Archer in Utica, another archer.

1375 BC (65) - Another uneventful turn.

IT - Maya demand 39 gold. I figure, what is one more faraway country. Nah, Smoke-Jaguar, if you want some cash, you'll have to get it elsewhere. He is annoyed now, but doesn't declare.

1350 BC (66) - Granary completes, start settler. Two archers outside Machu Picchu, three outside Ollantaytambo, but it is on hills. Probably should wait for reinforcements on both, but I am sometimes reckless. Lose one archer but kill a spear in Machu, and redlined spear shows, but no one to fight it. Damn! So I am cautious on the next, and wait for one more archer and 4/5 hp warrior.

1325 BC (67) - Utica builds archer, but needs it for MP. I continue being reckless near Machu Picchu and it pays off, as the archer wins, we destroy the town, and pick up three slaves. At Ollantaytambo, first redlines but wins, and promotes to elite. Second takes two hp off spear but loses, and the spearman promotes. Third archer fails to do a thing, but at least no promotion. Fourth takes one hp off the spearman and dies, and the spearman promotes. Aargh! Well, maybe the elite warrior can do the job. It did! Ollantaytambo is gone, and we net 2 gold. But no great leader. Well, we need to gather forces at this point, and I imagine Cuzco is somewhat better fortified, though it is working on the Pyramids (if it finishes the Pyramids, that would be another plus). Peace gets us 11 gold and the crazy name town that scared someone, I can't remember who. Apparently, the Inca had just finished the road to the iron, as I recieved the "Congratulations, you have completed a road that brings Iron into _____. Now we can build Swordsmen!" First time I have ever seen that. Now we just need a road all the way back to Carthage.

1300 BC (68) - Worker is roading towards iron, slaves are coming up to help.

1275 BC (69) - I forgot about Babylon! A warrior is headed to iron town (actually, I think I will rename it that), so I get peace from Babylon. In fact, they are willing to pay 40 for it.

1250 BC (70) - Tiwanaku and Utica both build archers. We need more (or another, at this point) worker, so Tiwanaku gets started on that. Utica is size 5, so I might as well build a settler.

1225 BC (71) - Settler from Carthage headed to the cow.

1200 BC (72) - Spot yellowish border, but no contact yet.

1175 BC (73) - Contact Mongols, who have a LOT of cities but are relatively backwards. I guess they must have popped a couple settlers, because they have three more cities than the agricultural Maya. They pay 83 gold for the Alphabet.

1150 BC (74) - Settler in Utica, who will head for the coast to the west. Preparing to war against Inca again when turns on peace are up.

1125 BC (75) - Theveste founded next to cows, starts on granary since it will be our only current settlement with food bonus. Lots of Incan units wandering about, but they can't do much. Archer in Carthage finishes, and starts on settler.

1100 BC (76) - I guess nothing happened, because I didn't write anything down.

1075 BC (77) - Barracks are started in Leptis Magna, Hippo founded next to wheat on the coast. I decided that since the land was marginal and far from fresh water there was little reason to crowd in cities.

1050 BC (78) - More new colored borders. Contact next turn.

1025 BC (79) - Babylon picks up Map Making, so I see a trade opportunity. I give 310 gold to Inca for Math, hoping that we can get it all back when we take Cuzco in a few turns. It still takes 155 gold plus Math to get Map Making, but we seem to be falling a bit behind in tech. Literature (and the Great Library? I don't know the plan here) will be awhile before it comes, since I have been researching it a minimum the whole time. Pop a goody hut down near Babylon and disturn Gaul warriors. Forgot about the curragh, and met the Byzantines. Trading before meeting them was really stupid, but I don't know if it made a difference. They were well behind in tech, so I gave them Masonry for 35 gold.

IT - Our brave warrior survives and promotes to veteran, and the Gaul warriors also display the barbarian bug that I just learned about in COTM3.

1000 BC (80) - My last turn. England finishes the Colossus. This reminds me of another wonder we want, so I decide to waste some gold and see Cuzco's progress on the Pyramids, since it might influence our decision on when to go to war. 65 gold tells us that the Pyramids will come in 6, and I really meant to take a screenshot but accidentally hit enter. This reminds me that we need embassies with two new contacts. Coincidentally, it also takes 65 gold to get the embassy with the Byzantines. 73 gold gets the Mongols. I did remember to take the screenshots for the embassies, though they were less important. Tiwanaku starts on a catapult, with our newly learned knowledge and lack of mountains/jungles/marshes it seems like a good idea, but it can be changed. Everything else I think is as it should be, but I suppose I might have overlooked something. I guess that wraps up my 22 turns.

Will post a screenshot of the empire after dinner. The embassies are attached.
 
Oops. Meant to do that with the screenshot, but forgot all about doing both. But I remembered the save this time.
 
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