sir_schwick
Archbishop of Towels
After reading your posts I am redefining the special rules:
Our object is to hold monopolies on resources. Here are the reasons you can declare war:
1) In order to prevent another player from owning a certain luxury or strategic resource locally. This means you have to try and capture the all target resources then get to a peace state. You must have all of the target resource to accept peace. You can still keep invading if they refuse to settle. Acceptable peace demands are resources and gpt and techs.
2) Player is caught doing espionage against you. This means stealing techs or maps or anything else that is not passive.
3) Player declares war on someone you trade resources with.
4) To prevent other players from doing pre-emptive strikes. They must be violating your territory and you must be able to convince the rest of us they were planning a sneak attack.
Our object is to hold monopolies on resources. Here are the reasons you can declare war:
1) In order to prevent another player from owning a certain luxury or strategic resource locally. This means you have to try and capture the all target resources then get to a peace state. You must have all of the target resource to accept peace. You can still keep invading if they refuse to settle. Acceptable peace demands are resources and gpt and techs.
2) Player is caught doing espionage against you. This means stealing techs or maps or anything else that is not passive.
3) Player declares war on someone you trade resources with.
4) To prevent other players from doing pre-emptive strikes. They must be violating your territory and you must be able to convince the rest of us they were planning a sneak attack.