Casual 1 - Player Vote

Good point there. I think you are right. But also remember that the AI views our military strength pretty much the same way we view theres. Like att+def+experience=strength. At least I believe this to be true. If I am wrong, feel free to correct me.
 
I don't know if the AI only views the just the number of units and/or what type of units the player has.

Anyway, if we have a spear in every city, let them to attack it with many warriors: we may get a GL, who knows?

EDIT: I forgot!!!! :eek: Our UU is the NM, so we can't build spears(like Greece can only built hoplites). That's changing our plans. DON'T build them(not now, anyway: we want to avoid a despotic GA). We could go as soon as we have 6-8 archers, while our cities would constantly built units.
 
Mistfit said:
Can you get GL's from defending? I never have.
I have gotten a few, but the attacking unit should be weak(warrior) or obsolete, and the defending unit should hold for 5-6 successive attacks. Ig you noticed, when you lose many units to get an AI city with tough defenders(infantries, mech infantries), there's always a GL that you destroy when you get the city.
Mistfit said:
IMHO a few spears is not a problem especially for a SoD. I do not like paying for lots and lots of them though I'd prefer to go the warrior to sword upgrade.
I like to upgrade my warriors, too.
 
@Misfit
I just need to go back up and find the 2nd version of the Towelie avatar.

@Everyone else
Warriors are 20 shields less then NM, and 10 shields less than Archer. I think we can possibly build a few warriors and rush a couple archers in the next 10-20 turns. This would allow us to take one, maybe two cities from the INcans. It would at least cripple them and provide the cities we would lose from not building settlers. We could also get a couple techs out of it. But lets vote on how to handle an early strike. BTW, continue on the rotation.
 
Mistfit said:
These might be a bit better than my 1st atempt. If you find the full size version of it let me know. It kinda looks like they are holding hands :lol:
tow1.gif
tow2.gif

Edit: found another one to try out

new_towel.gif


I think I like this one the best

Which one? :lol:
 
I like that bottom one there better.
I don't know. I think our #1 priority needs to be finding a spot that can build us some settlers at a decent rate of speed. I guess this would also be a good point for an early attack. Were hampered by slow growth, so hamper them by giving 'em a beating. So I vote to agree with going with what the outcome of the vote is. bedhead huh? where did he go?
 
@mauer: A good spot to have a settler factory would be nice, but in our current situation we can wait. I don't think that our #1 priority is a settler factory at this situation.

@sir_schwick: are you suggesting to attack with warriors or upgrade them to swords? It can take some time until we could connect the iron(which we don't have a chance to have, with our current land), and it could be late by then. Archers can bombard in C3C: we should take advantage from it. Also add, that they can be upgraded to longbowmen later.
The Incans are trying to settle the land right now: they're wasting their strength and they need some time until they can connect their iron and make enough swords. We'd just have to keep pumping archers and go after them, when our SoD is outside their cities(if we enter inside their borders the turn we declare, we'd not spoil our reputation. After all, archers, don't have 2 movement and we can't attack immediately, even if we wanted to).

Anyway, I'll go with what the team decides.
Does anyone know where is bed_head7? We haven't heard of him yet.

EDIT: Important: don't build NM's yet. We can defend our cities with offensive units(archers), if you know how to take advantage from it(attack first, don't wait to defend).
 
Mistfit said:
What are NM's?
Numidian Mercenaries, Carthage's UU: 2-3-1. See it as an Hoplite with offence, and the same cost(30 shields). BW is required.
 
This is my first game with Carthage, so I'm also "rookie" with this civ!
 
After some persuading by King I am convinced. I say we start preparing to get at them with archers. That's my vote. just waiting for schwicky and bed head. Read in another SG that he hasn't been online since the 6th or something. RL probably.
 
@King Alexander
I do not remember the exact population-shield number for C3C. If I'm right, after one turn of building you can use 1 citizen to pop rush an archer. What I am saying is build a couple warriors until your citiesa are pop 3. Then rush an archer. Then build archers normal or work on possible expansion. This will allow us to have a couple archers and plenty of warrior to get beaten up. According to my timetable, it sa max of 15 turns or so until our entrie force can go out. I do not want to wait till Iron, but rather rush while they are focused on expansion.
 
@sir_schwick: I don't think it's good to pop-rush any unit at this stage. Archers cost some shields, and if our pop is high, the city could built them quickly every time. We'd severe cripple our growth if we rush units, at the cost of citizens.
If we decide to go to war, we should focus on high shields, so we can produce archers faster, otherwise, if we rush units, we'd be at an even level with the AI who's trying to make settlers(loosing it's power from growth).
We could start building a settler later, when our capital has high pop, like 4-5 or more, if we can afford to raise the lux. By then, we should have taken the first Incan city.
What do you think of settling near the wheat at some point and build a granary?

I still don't understand the value of attacking with warriors. The AI would have spears, why should we attack with warriors? If you think, that we'd upgrade them later, i'd like to upgrade our warriors later too, but there wouldn't be any warrior left to be upgraded, if we go against spears.

Archers haven't good defence, but they have 2 offence, and they can "behave" like a catapult, if attacked. Better have our cities with high pop and shields and build them quickly and in sufficient numbers.

6-8 archers should be enough to take at least the Incan city close to us, move forward, while our cities keep sending reinforcements. Gather them together, and be outside their borders, when we'll declare, then enter inside and step on that hill.

btw: team-mates: nobody forces you to accept my plan, we could decide another approach to the game. I just made a judgement that we should go to war early, because we have crappy land for a settler factory(but with high shields for our current cities), AND(more important) we have an AI right next to our starting position.

I'm still not familiar with C3C and it's gambits, because I haven't played so many games in C3C. I've read about this "Republic gambit", where you get a free tech if you research CoL and Philosophy first, and then you get to choose a free tech. We should run the highest science we can afford every time, so we get that advantage?
Suggestions?

EDIT: The Incan UU is 1-1-2, which means, can kill and go away, or retreat if losing. At least, archers would "bomard" first.

Really, feel free to suggest another plan or approach to the game. I think, each of you has a plan in his mind. Just tell it. sir_schwick stated some thoughts, that's good. We have enough time to discuss.
 
King Alexander said:
@sir_schwick: I don't think it's good to pop-rush any unit at this stage. Archers cost some shields, and if our pop is high, the city could built them quickly every time. We'd severe cripple our growth if we rush units, at the cost of citizens.
absolutely, with our slow growth as it is anyways, we certainly don't want to kill them off for a unit or 2
What do you think of settling near the wheat at some point and build a granary?
Sounds good.
I still don't understand the value of attacking with warriors. The AI would have spears, why should we attack with warriors? If you think, that we'd upgrade them later, i'd like to upgrade our warriors later too, but there wouldn't be any warrior left to be upgraded, if we go against spears.
Your'e both right depending on when we go to war. If an early war, which I am more inclined for now, then we need archers. I think he was talking about a later war in which case we would need more warriors to upgrade.
6-8 archers should be enough to take at least the Incan city close to us, move forward, while our cities keep sending reinforcements. Gather them together, and be outside their borders, when we'll declare, then enter inside and step on that hill.
I agree here as well, with luck 6-8 might even take his other one as well ;) .

btw: team-mates: nobody forces you to accept my plan, we could decide another approach to the game.
I guess I shouldn't tell anybody about the threatening PM you sent me :lol: .
We should run the highest science we can afford every time, so we get that advantage?
Suggestions?
I hate to sound like I don't have a mind of my own and am just agreeing with everything. But some good advice here, and I agree with this as well.
 
Mauer said:
I guess I shouldn't tell anybody about the threatening PM you sent me :lol: .
Ok, I admit it :mischief: Sometimes, the "little" Goebbels that's hiding inside me, takes control over things! :scan:
Mauer said:
I hate to sound like I don't have a mind of my own and am just agreeing with everything. But some good advice here, and I agree with this as well.
But you don't have a mind of your own! That mind belongs to Sid(M), a fine tactician, and game developer, and a gentleman as well! It's good that we have such a fine and noble warrior to our team!

back on topic: So, bed_head7 is on vacation?
 
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