Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,402
I tried. Your belief is just too strong to tackle. Oh, well. Le shrug.
He is unaware, that plenty of scientists were and are religious.Actually, I am a believing... Orthodox Christian. Only here the canonical religious literature for Orthodoxy for more than a thousand years also contains a pretty good retelling of Aristotle's logic. Well, the ruthless application of it for a very long time and very reliably divorced faith and objective knowledge from different angles within the framework of canonical views.
Yes, and the knowledge of the possibilities of biological and technical evolution automatically suggests the possibility of almost unlimited, divine power.He is unaware, that plenty of scientists were and are religious.
At best religion is like coffee or alcohol (in moderation), while at worst its opium for masses.
Atheism isn't problem, but religious extremism is problem.Atheism is one the most jealous religions out there, quite right.
And... I'll stop there. It won't change anything for anyone anyways.
That is why I as a non-religious person would never become a member of any political party in Norway. Many here are loyal members to a party and it takes a lot to make them reconsider their vote or stop missionary work for it. ^^ The religious following of parties is worse in the US though.There are simply no other signs that make it possible to separate religion from non-religion. For example, the idea that religion is a social structure built around a certain ideology automatically adds almost any political party to the list of religious movements.
I get what you mean, but real science isn't supposed to take a stand on what reality/existence is, it is just supposed to attempt to describe reality as it appear to be, thing with science is that nothing is final, everything is just a theory that can be challenged by science, and one can't assume something cannot be wrong just because it has never been proven wrong before. The moment someone starts to take a bombastic stance on what reality/existence is based on whatever (e.g. science) and a community of followers grows around it, then you have a religion based on said whatever.I think it's why science is a religion more so than a "science".
"Supposed" is a very popular excuse. Except real science is still performed by real people - and real people are almost always religious fanatics of their ideology. So it's still almost always a religion when it comes to anything practical. And that isn't limited to history - Covid was a rather strong religious sect of its own, even though it was "supposed" to be scientific. Yet people still screamed about "anti-vaxxers" as if those were nothing less than heretics. Preaching is still preaching, ya know.I get what you mean, but real science isn't supposed to take a stand on what reality/existence is, it is just supposed to attempt to describe reality as it appear to be, thing with science is that nothing is final, everything is just a theory that can be challenged by science, and one can't assume something cannot be wrong just because it has never been proven wrong before. The moment someone starts to take a bombastic stance on what reality/existence is based on whatever (e.g. science) and a community of followers grows around it, then you have a religion based on said whatever.
Hmm, obviously my terrifying English let me down. It seems that I will have to learn the language for purely humanistic reasons - I seem to be practically mocking the interlocutors.All kidding aside, the worldview (or ideology as you called it, though I consider ideology and religion as two different things)
would have to be a worldview about what reality/existence itself is rather than just opinions on how society works best. Few political parties are communities of people who belong to a specific school on what reality and existence is, they are usually just ideological rather than religious and ideological
If you believe in an afterlife, and merely reject the notion of any deity, you're not an atheist (although you do lack a deity and thus a-theist seems appropriate in its literal, etimological sense), but chances are you're just a spiritual, religiously unorganized individual
cart path, road, paved road, etc)
In fact, the cost of sea transportation, even in Roman case, was ten times less than by land. The relevant documents have reached us. Obviously, it is largely from here that the configuration of the same Roman Empire. In the age of sail, everything has become even more interesting. And it became quite interesting when steamboats already exist, and a developed railway network is still a rarity. As a result, we see a situation where Europeans are waging wars with each other and aborigines on the other side of the globe, but... In general, see the example of Charles 12 and Napoleon.Traveling by coast/river will improve logistics by 1 or two,
Very true. Certainly, rivers/coast should provide more of a boost than land routes, though perhaps naval logistical buildings, such as shipyards should be tied to providing the majority of the boost-It still takes naval infrastructure to supply an army overseas. The more advance the naval infastrucutre, the more significant the boost. I still think land routes should provide a boost still as a paved road is much better than a dirt trail. After all, WWII in the Eastern Front, logistics was heavily influenced by the lack of paved roads. In fact, the reason why there were massive battles in the countryside during the world wars was due to railroads and trucks. Sabatoging an enemies road system will now have a much bigger impact as it'll now affect logistics.In fact, the cost of sea transportation, even in Roman case, was ten times less than by land. The relevant documents have reached us. Obviously, it is largely from here that the configuration of the same Roman Empire. In the age of sail, everything has become even more interesting. And it became quite interesting when steamboats already exist, and a developed railway network is still a rarity. As a result, we see a situation where Europeans are waging wars with each other and aborigines on the other side of the globe, but... In general, see the example of Charles 12 and Napoleon.
Right now, the cost of sea transportation (in Russia) is 3.5 times less. than rail transportation and 5 - than road transportation. At the same time, it is clear that we are talking about normal transportation, and not broken military ways or dirt roads.
Very true.
The more advance the naval infastrucutre, the more significant the boost.
I still think land routes should provide a boost still as a paved road is much better than a dirt trail. After all, WWII in the Eastern Front, logistics was heavily influenced by the lack of paved roads. In fact, the reason why there were massive battles in the countryside during the world wars was due to railroads and trucks. Sabatoging an enemies road system will now have a much bigger impact as it'll now affect logistics.
One will also know that large armies will generally travel through lush farmlands vs barren deserts. It'll provide logic to the movement of armies. Certainly, there can be wonders, etc that can provide a logistics bonus for desert, tundra, etc tiles to help nations that are in those inhospitable environments.
Brilliant idea. A lot of the logistics system could be modelled by simple terrain modifiers or unit type modifiers, keeping overhead low. At a certain point, from trench warfare onward, "living off the land" should become unfeasible, as it was historically. (i.e. no logistics bonuses for machine gun or modern infantry, instead reliance on roads.) Having road and infrastructure contribute to terrain combat modifiers would also make sense; fighting over a road or railroad and over bases has been a driver of a lot of historical warfare. Pre-modern long-range campaigns, like Alexander or the Mongols, should be exceptional and only possible through special unit or leader bonuses.Here’s an idea that can be a great addition to C2C: Logistics.
This idea is based around the Realism mod’s logistics system. In short, an army could only contain so many units in a single tile before there was a strength penalty applied to them if they exceeded the limit. There was a rural and urban logistics system, where urban would always hold more. Researching the appropriate technologies was the only way to increase the logistics limit. Lastly, the logistics system was on a spectrum, such as, no issues for 1-5 units on a tile, -2% strength for 6-8 unites, -5% strength for 9-12 units, etc. In short, Realism’s logistics system adapted to Caveman2Cosmos would be great.
In addition to it, I was thinking that geography should also be tied to the logistic system. After all, geography is the very reason why we need logistics in the first place. Having ancient armies clashing in the middle desert should not be as doable as having armies clashing in lush farmland.
Logistics should be expanded beyond the urban/rural system and also take account of geography by food yields.
1-2 Food yields: Provide no bonus
3-4 Food yields: Expands logistics by 1
5-6 Food yields: Expands logistics by 2. And so on for higher food yields.
0 Food yields: Decreases logistics by 5
These numbers can always be changed for balancing, but the main point is that tundra and deserts should not be able to support the same size armies as lush farm land.
Logistics can also be improved by a few ways: coast/river, great generals, and buildings (in addition to aforementioned technology being an influencing factor)
Traveling by coast/river will improve logistics by 1 or two, regardless the terrain, as the army is being supplied by “merchant ships”.
Great generals will negate the 0 food yield penalty on logistics completely. This simulates for example the brilliance of Alexander the Great navigating through the deserts of the Persian Empire. Or a great general can have a special promotion line that affects logistics. First level improves army logistics by one, level 2 improves it by 2, and level 4 negates the 0 food yield penalty on logistics completely.
I was also thinking that path improvements (cart path, road, paved road, etc) would also improve logistics and each better path improvement would provide a better bonus for the tile, but that may be too many variables for logistics already. Movement bonus may be good enough reason to use it already. Perhaps a slight terrain defense aid? Soldiers are better supplied by road, so they are better fed and able to fight better:
Cart path-no bonus,+1 to logistics?
Road-1 % defense bonus. +2 to logistics?
Paved Road-2 or 3 percent defense bonus, +3 to logistics?
Etc
Buildings, such as ammo depots and barracks would increase urban logistics.
TLDR: Basic idea is to adapt the logistics system from the Realism mod to C2C and add geography, great generals, path improvements, and buildings as influencing variables to rural/urban logistics.
At a certain point, from trench warfare onward, "living off the land" should become unfeasible, as it was historically. (i.e. no logistics bonuses for machine gun or modern infantry, instead reliance on roads.)
The Mongols did not have a special supply technology, invented personally by Genghis Khan. They just had a very mobile, fully mounted army. With the appropriate capabilities to rob everything around and quickly move to new territories.Mongols